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    Frozen_byte

    Frozen_byte

    @Frozen_byte

    Yes, I am a criminal. My crime is that of curiosity. My crime is
    that of judging people by what they say and think, not what they look like.

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    Location Hamburg

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    Best posts made by Frozen_byte

    RE: Supreme Commander remaster is possible!

    Nobody mentioned Sanctuary, yet?

    Closest we will get with a remaster I guess.

    posted in Suggestions •
    RE: Client 2022.6.0 Features

    I like to share my "what I am playing" status in steam. So I do not have to write all my friends, "wanna play with me?" They automatically see what I am doing and may join me if they are excited.

    Still, I think such a feature should be optional.
    I personally will keep it enabled.

    posted in Blogs •
    RE: WD #3 - Ridiculous Balance Ideas

    Make very unit able to shoot to ground/air from Transports (Percival Ghettos incoming)

    posted in Weekly Discussions •
    RE: Titan shield recharge after collapse OP.

    Is there a formula to have an equal and fair recharge rate across factions?

    I don't mind if cybran is faster recharging their shields.
    UEF has a longer timeout before recharging.
    Aeon has a slow recharg but nearly no timeout.
    some uniqueness, or so whatever.

    But there should be a common ground like "1k HP should take ~30 seconds and has a 5-second cooldown"

    posted in Balance Discussion •

    Latest posts made by Frozen_byte

    RE: Supreme Commander remaster is possible!

    Nobody mentioned Sanctuary, yet?

    Closest we will get with a remaster I guess.

    posted in Suggestions •
    RE: crashes during game

    Have you tried to disable all mods? You are starting the game with ~36mods, there may be incompatibilities.

    To quickly find a mod that crashes your game:
    Disable only one half and check if the game still crashes.

    • If it does: Further cut the mods in half and disable them again.
    • When its running fine: enable half of the disabled mods.
    • repeat until you found the corrupted mod.
      This is called a 'binary' search and is the quickest way to find the bug in a big bucket.
    posted in Game Issues and Gameplay questions •
    RE: FAF Instant crash (no lobby) unable to create effect: (...)\effects.nx2\effects\range.fx

    Well if I remove the effects.nx2 file and run in offline mode (so the Client does not compare checksums and redownloads the files) it's working like a charm (Haven't played a full match, but I expect graphical glitches)

    So my Question is: How do I get a better error message, what exactly went wrong while loading the effects?

    posted in Game Issues and Gameplay questions •
    FAF Instant crash (no lobby) unable to create effect: (...)\effects.nx2\effects\range.fx

    Heyho, I recently updated my Linux to Ubuntu 23.04 and now FAF-Client does not launch the game anymore.

    Playing via Steam works fine, only when I try to host/watch/ladder a game via FAF the Game instantly crashes. Last (and I guess relevant) log:

    info: Compiled shader: /effects/primbatcher.fx
    warning: z:\home\%USER%\.faforever\gamedata\effects.nx2\effects\range.fx: unable to create effect: z:\home\%USER%\.faforever\gamedata\effects.nx2\effects\range.fx reason: unknown error
    

    game_19786986.log
    client.log

    Any helpful suggestions how to debug/fix the problem?

    I am using the setup from https://github.com/FAForever/faf-linux

    What I have tried so far:

    1. Reinstalled FAF and SupCom completely
    2. sudo apt install git wget jq cabextract libxcomposite1:amd64 libxcomposite1:i386 libfreetype6:amd64 libfreetype6:i386 tells me everything is installed on lates version.
    3. Used protonwrapper 'GE-55' and 'SteamExperimental'
    4. Sometimes, it crashes at primbatcher.fx, somtimes at sky.fx but its always in proximitry to range.fx
    5. Created a GithubIssue on the FAForever/faf-linux repo
    posted in Game Issues and Gameplay questions •
    Isssue with Map (mapgen)

    Map was truly wired:
    Several Mex and Hydro spot where overlapping
    b67a3f15-244c-43dc-951a-9566cd4aaf54-image.png
    RepplayURL https://replay.faforever.com/19149096

    posted in Game Issues and Gameplay questions •
    RE: Game Crash on Toggle Engineers while they tried to sacrifice

    @genos said in Game Crash on Toggle Engineers while they tried to sacrifice:

    @Frozen_byte did it crash with an error window or stop responding?

    I had T3 and T1 engis selected building a GC.
    Ordered the T1 engineers to sacrifice (because enemy T4 was reaaaally close xD)
    Pressed TAB to pause while engineers sacrificing into GC.
    Was a direct crash to desktop. No freeze.

    posted in Game Issues and Gameplay questions •
    RE: Game Crash on Toggle Engineers while they tried to sacrifice

    @genos said in Game Crash on Toggle Engineers while they tried to sacrifice:

    I see lots of ui party errors

    Do you think those are relevant for the crash?

    posted in Game Issues and Gameplay questions •
    Game Crash on Toggle Engineers while they tried to sacrifice

    Title is descriptive enough, I think.

    Playing on Linux, but should not matter for this issue I hope.

    ReplayID:
    https://replay.faforever.com/18404522

    Game Log:
    game_18404522.log

    Active UI mods:
    Screenshot_20221030_235512.png

    posted in Game Issues and Gameplay questions •
    RE: Shouldn't T1 Torpedo Launchers have some advantage over T2?

    submerge T2 TD and give cybrans T3 TD cloak -kappa

    posted in Balance Discussion •
    RE: Shouldn't T1 Torpedo Launchers have some advantage over T2?

    They are built more quickly. When I try to emergency defend something: I build T1 stuff.

    In all other points I agree with you T2 > T1 but to think one step further, the HARMS (cyb-T3-troplauncher) is also superior in every way.

    I do not exactly understand why this is "unbalanced" in your opinion. https://forum.faforever.com/topic/759/balance-thread-guidelines may help you to clarify this.

    posted in Balance Discussion •