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    Frozen_byte

    @Frozen_byte

    Yes, I am a criminal. My crime is that of curiosity. My crime is
    that of judging people by what they say and think, not what they look like.

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    Best posts made by Frozen_byte

    • RE: Supreme Commander remaster is possible!

      Nobody mentioned Sanctuary, yet?

      Closest we will get with a remaster I guess.

      posted in Suggestions
      Frozen_byteF
      Frozen_byte
    • RE: Client 2022.6.0 Features

      I like to share my "what I am playing" status in steam. So I do not have to write all my friends, "wanna play with me?" They automatically see what I am doing and may join me if they are excited.

      Still, I think such a feature should be optional.
      I personally will keep it enabled.

      posted in Blogs
      Frozen_byteF
      Frozen_byte
    • RE: WD #3 - Ridiculous Balance Ideas

      Make very unit able to shoot to ground/air from Transports (Percival Ghettos incoming)

      posted in Weekly Discussions
      Frozen_byteF
      Frozen_byte
    • RE: Titan shield recharge after collapse OP.

      Is there a formula to have an equal and fair recharge rate across factions?

      I don't mind if cybran is faster recharging their shields.
      UEF has a longer timeout before recharging.
      Aeon has a slow recharg but nearly no timeout.
      some uniqueness, or so whatever.

      But there should be a common ground like "1k HP should take ~30 seconds and has a 5-second cooldown"

      posted in Balance Discussion
      Frozen_byteF
      Frozen_byte

    Latest posts made by Frozen_byte

    • RE: Supreme Commander remaster is possible!

      Nobody mentioned Sanctuary, yet?

      Closest we will get with a remaster I guess.

      posted in Suggestions
      Frozen_byteF
      Frozen_byte
    • RE: crashes during game

      Have you tried to disable all mods? You are starting the game with ~36mods, there may be incompatibilities.

      To quickly find a mod that crashes your game:
      Disable only one half and check if the game still crashes.

      • If it does: Further cut the mods in half and disable them again.
      • When its running fine: enable half of the disabled mods.
      • repeat until you found the corrupted mod.
        This is called a 'binary' search and is the quickest way to find the bug in a big bucket.
      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • RE: FAF Instant crash (no lobby) unable to create effect: (...)\effects.nx2\effects\range.fx

      Well if I remove the effects.nx2 file and run in offline mode (so the Client does not compare checksums and redownloads the files) it's working like a charm (Haven't played a full match, but I expect graphical glitches)

      So my Question is: How do I get a better error message, what exactly went wrong while loading the effects?

      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • FAF Instant crash (no lobby) unable to create effect: (...)\effects.nx2\effects\range.fx

      Heyho, I recently updated my Linux to Ubuntu 23.04 and now FAF-Client does not launch the game anymore.

      Playing via Steam works fine, only when I try to host/watch/ladder a game via FAF the Game instantly crashes. Last (and I guess relevant) log:

      info: Compiled shader: /effects/primbatcher.fx
      warning: z:\home\%USER%\.faforever\gamedata\effects.nx2\effects\range.fx: unable to create effect: z:\home\%USER%\.faforever\gamedata\effects.nx2\effects\range.fx reason: unknown error
      

      game_19786986.log
      client.log

      Any helpful suggestions how to debug/fix the problem?

      I am using the setup from https://github.com/FAForever/faf-linux

      What I have tried so far:

      1. Reinstalled FAF and SupCom completely
      2. sudo apt install git wget jq cabextract libxcomposite1:amd64 libxcomposite1:i386 libfreetype6:amd64 libfreetype6:i386 tells me everything is installed on lates version.
      3. Used protonwrapper 'GE-55' and 'SteamExperimental'
      4. Sometimes, it crashes at primbatcher.fx, somtimes at sky.fx but its always in proximitry to range.fx
      5. Created a GithubIssue on the FAForever/faf-linux repo
      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • Isssue with Map (mapgen)

      Map was truly wired:
      Several Mex and Hydro spot where overlapping
      b67a3f15-244c-43dc-951a-9566cd4aaf54-image.png
      RepplayURL https://replay.faforever.com/19149096

      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • RE: Game Crash on Toggle Engineers while they tried to sacrifice

      @genos said in Game Crash on Toggle Engineers while they tried to sacrifice:

      @Frozen_byte did it crash with an error window or stop responding?

      I had T3 and T1 engis selected building a GC.
      Ordered the T1 engineers to sacrifice (because enemy T4 was reaaaally close xD)
      Pressed TAB to pause while engineers sacrificing into GC.
      Was a direct crash to desktop. No freeze.

      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • RE: Game Crash on Toggle Engineers while they tried to sacrifice

      @genos said in Game Crash on Toggle Engineers while they tried to sacrifice:

      I see lots of ui party errors

      Do you think those are relevant for the crash?

      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • Game Crash on Toggle Engineers while they tried to sacrifice

      Title is descriptive enough, I think.

      Playing on Linux, but should not matter for this issue I hope.

      ReplayID:
      https://replay.faforever.com/18404522

      Game Log:
      game_18404522.log

      Active UI mods:
      Screenshot_20221030_235512.png

      posted in Game Issues and Gameplay questions
      Frozen_byteF
      Frozen_byte
    • RE: Shouldn't T1 Torpedo Launchers have some advantage over T2?

      submerge T2 TD and give cybrans T3 TD cloak -kappa

      posted in Balance Discussion
      Frozen_byteF
      Frozen_byte
    • RE: Shouldn't T1 Torpedo Launchers have some advantage over T2?

      They are built more quickly. When I try to emergency defend something: I build T1 stuff.

      In all other points I agree with you T2 > T1 but to think one step further, the HARMS (cyb-T3-troplauncher) is also superior in every way.

      I do not exactly understand why this is "unbalanced" in your opinion. https://forum.faforever.com/topic/759/balance-thread-guidelines may help you to clarify this.

      posted in Balance Discussion
      Frozen_byteF
      Frozen_byte