Hard crash at 5 minutes

I have a consistent hard crash at the 5 minute mark of a game.

Standard FAF game against AI.

OS:
AMD Ryzen 9 3900X
Windows 10 Enterprise

info: Loading custom vault pathC:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance
info: Prevented loading content that is not allowed: modules.nx2
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/'
info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/'
info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/'
info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false
debug: Wavebank prepared: 4a305f0
debug: SND: Loaded WaveBank 'aeonselect' at 4a305f0
info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false
debug: Wavebank prepared: 4a30720
debug: SND: Loaded WaveBank 'ambienttest' at 4a30720
info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false
debug: Wavebank prepared: 4a30850
debug: SND: Loaded WaveBank 'cybranselect' at 4a30850
info: IsStreamingWaveBank("/sounds/explosions.xwb") => false
debug: Wavebank prepared: 4a30980
debug: SND: Loaded WaveBank 'explosions' at 4a30980
info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true
debug: SND: Loaded WaveBank 'explosionsstream' at 4a30ab0
info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true
debug: SND: Loaded WaveBank 'fmv_bg' at 4a32020
info: IsStreamingWaveBank("/sounds/impacts.xwb") => false
debug: Wavebank prepared: 4a33188
debug: SND: Loaded WaveBank 'impacts' at 4a33188
info: IsStreamingWaveBank("/sounds/interface.xwb") => false
debug: Wavebank prepared: 4a332b8
debug: SND: Loaded WaveBank 'interface' at 4a332b8
info: IsStreamingWaveBank("/sounds/music.xwb") => true
debug: SND: Loaded WaveBank 'music' at 4a333e8
info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
debug: SND: Loaded WaveBank 'op_briefing' at 4a34550
info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
debug: Wavebank prepared: 4a356b8
debug: SND: Loaded WaveBank 'seraphimselect' at 4a356b8
info: IsStreamingWaveBank("/sounds/uaa.xwb") => false
debug: Wavebank prepared: 4a357e8
debug: SND: Loaded WaveBank 'uaa' at 4a357e8
info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false
debug: Wavebank prepared: 4a35918
debug: SND: Loaded WaveBank 'uaadestroy' at 4a35918
info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false
debug: Wavebank prepared: 4a35a48
debug: SND: Loaded WaveBank 'uaaweapon' at 4a35a48
info: IsStreamingWaveBank("/sounds/uab.xwb") => false
debug: Wavebank prepared: 4a35b78
debug: SND: Loaded WaveBank 'uab' at 4a35b78
info: IsStreamingWaveBank("/sounds/ual.xwb") => false
debug: Wavebank prepared: 4a35ca8
debug: SND: Loaded WaveBank 'ual' at 4a35ca8
info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false
debug: Wavebank prepared: 4a35dd8
debug: SND: Loaded WaveBank 'ualdestroy' at 4a35dd8
info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false
debug: Wavebank prepared: 4a35f08
debug: SND: Loaded WaveBank 'ualweapon' at 4a35f08
info: IsStreamingWaveBank("/sounds/uas.xwb") => false
debug: Wavebank prepared: 4a36038
debug: SND: Loaded WaveBank 'uas' at 4a36038
info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true
debug: SND: Loaded WaveBank 'uasdestroy' at 4a36168
info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false
debug: Wavebank prepared: 4a372d0
debug: SND: Loaded WaveBank 'uasweapon' at 4a372d0
info: IsStreamingWaveBank("/sounds/uea.xwb") => false
debug: Wavebank prepared: 4a37400
debug: SND: Loaded WaveBank 'uea' at 4a37400
info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false
debug: Wavebank prepared: 4a38188
debug: SND: Loaded WaveBank 'ueadestroy' at 4a38188
info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false
debug: Wavebank prepared: 4a38050
debug: SND: Loaded WaveBank 'ueaweapon' at 4a38050
info: IsStreamingWaveBank("/sounds/ueb.xwb") => false
debug: Wavebank prepared: 4a37de0
debug: SND: Loaded WaveBank 'ueb' at 4a37de0
info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false
debug: Wavebank prepared: 4a37ca8
debug: SND: Loaded WaveBank 'uefselect' at 4a37ca8
info: IsStreamingWaveBank("/sounds/uel.xwb") => false
debug: Wavebank prepared: 4a37f18
debug: SND: Loaded WaveBank 'uel' at 4a37f18
info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false
debug: Wavebank prepared: 4a382c0
debug: SND: Loaded WaveBank 'ueldestroy' at 4a382c0
info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false
debug: Wavebank prepared: 4a383f8
debug: SND: Loaded WaveBank 'uelweapon' at 4a383f8
info: IsStreamingWaveBank("/sounds/ues.xwb") => false
debug: Wavebank prepared: 4a37558
debug: SND: Loaded WaveBank 'ues' at 4a37558
info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true
debug: SND: Loaded WaveBank 'uesdestroy' at 4a38538
info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false
debug: Wavebank prepared: 4a37a38
debug: SND: Loaded WaveBank 'uesweapon' at 4a37a38
info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false
debug: Wavebank prepared: 4a37690
debug: SND: Loaded WaveBank 'unitrumble' at 4a37690
info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false
debug: Wavebank prepared: 4a377c8
debug: SND: Loaded WaveBank 'unitsglobal' at 4a377c8
info: IsStreamingWaveBank("/sounds/ura.xwb") => false
debug: Wavebank prepared: 4a37900
debug: SND: Loaded WaveBank 'ura' at 4a37900
info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false
debug: Wavebank prepared: 4a37b70
debug: SND: Loaded WaveBank 'uradestroy' at 4a37b70
info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false
debug: Wavebank prepared: 4a39a70
debug: SND: Loaded WaveBank 'uraweapon' at 4a39a70
info: IsStreamingWaveBank("/sounds/urb.xwb") => false
debug: Wavebank prepared: 4a3a2f8
debug: SND: Loaded WaveBank 'urb' at 4a3a2f8
info: IsStreamingWaveBank("/sounds/url.xwb") => false
debug: Wavebank prepared: 4a3a910
debug: SND: Loaded WaveBank 'url' at 4a3a910
info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false
debug: Wavebank prepared: 4a3b540
debug: SND: Loaded WaveBank 'urldestroy' at 4a3b540
info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false
debug: Wavebank prepared: 4a3b408
debug: SND: Loaded WaveBank 'urlweapon' at 4a3b408
info: IsStreamingWaveBank("/sounds/urs.xwb") => false
debug: Wavebank prepared: 4a3a568
debug: SND: Loaded WaveBank 'urs' at 4a3a568
info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true
debug: SND: Loaded WaveBank 'ursdestroy' at 4a3b6a8
info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true
debug: SND: Loaded WaveBank 'ursstream' at 4a3c810
info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false
debug: Wavebank prepared: 4a39ba8
debug: SND: Loaded WaveBank 'ursweapon' at 4a39ba8
info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false
debug: Wavebank prepared: 4a3adf0
debug: SND: Loaded WaveBank 'xaa_weapon' at 4a3adf0
info: IsStreamingWaveBank("/sounds/xab.xwb") => false
debug: Wavebank prepared: 4a3aa48
debug: SND: Loaded WaveBank 'xab' at 4a3aa48
info: IsStreamingWaveBank("/sounds/xal.xwb") => false
debug: Wavebank prepared: 4a3acb8
debug: SND: Loaded WaveBank 'xal' at 4a3acb8
info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false
debug: Wavebank prepared: 4a39ce0
debug: SND: Loaded WaveBank 'xal_weapon' at 4a39ce0
info: IsStreamingWaveBank("/sounds/xas.xwb") => false
debug: Wavebank prepared: 4a3ab80
debug: SND: Loaded WaveBank 'xas' at 4a3ab80
info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false
debug: Wavebank prepared: 4a3af28
debug: SND: Loaded WaveBank 'xas_weapons' at 4a3af28
info: IsStreamingWaveBank("/sounds/xea.xwb") => false
debug: Wavebank prepared: 4a39938
debug: SND: Loaded WaveBank 'xea' at 4a39938
info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false
debug: Wavebank prepared: 4a39e18
debug: SND: Loaded WaveBank 'xea_weapons' at 4a39e18
info: IsStreamingWaveBank("/sounds/xeb.xwb") => false
debug: Wavebank prepared: 4a396c8
debug: SND: Loaded WaveBank 'xeb' at 4a396c8
info: IsStreamingWaveBank("/sounds/xel.xwb") => false
debug: Wavebank prepared: 4a39f50
debug: SND: Loaded WaveBank 'xel' at 4a39f50
info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false
debug: Wavebank prepared: 4a3a6a0
debug: SND: Loaded WaveBank 'xel_weapons' at 4a3a6a0
info: IsStreamingWaveBank("/sounds/xes.xwb") => false
debug: Wavebank prepared: 4a3b198
debug: SND: Loaded WaveBank 'xes' at 4a3b198
info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true
debug: SND: Loaded WaveBank 'xes_destroy' at 4a3d978
info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false
debug: Wavebank prepared: 4a3a088
debug: SND: Loaded WaveBank 'xes_weapons' at 4a3a088
info: IsStreamingWaveBank("/sounds/xra.xwb") => false
debug: Wavebank prepared: 4a3a1c0
debug: SND: Loaded WaveBank 'xra' at 4a3a1c0
info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false
debug: Wavebank prepared: 4a3a430
debug: SND: Loaded WaveBank 'xra_weapon' at 4a3a430
info: IsStreamingWaveBank("/sounds/xrb.xwb") => false
debug: Wavebank prepared: 4a3a7d8
debug: SND: Loaded WaveBank 'xrb' at 4a3a7d8
info: IsStreamingWaveBank("/sounds/xrl.xwb") => false
debug: Wavebank prepared: 4a3b060
debug: SND: Loaded WaveBank 'xrl' at 4a3b060
info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true
debug: SND: Loaded WaveBank 'xrl_stream' at 4a3eae0
info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false
debug: Wavebank prepared: 4a39800
debug: SND: Loaded WaveBank 'xrl_weapon' at 4a39800
info: IsStreamingWaveBank("/sounds/xrs.xwb") => false
debug: Wavebank prepared: 4a3b2d0
debug: SND: Loaded WaveBank 'xrs' at 4a3b2d0
info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false
debug: Wavebank prepared: 4a41608
debug: SND: Loaded WaveBank 'xrs_weapon' at 4a41608
info: IsStreamingWaveBank("/sounds/xsa.xwb") => false
debug: Wavebank prepared: 4a40c48
debug: SND: Loaded WaveBank 'xsa' at 4a40c48
info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false
debug: Wavebank prepared: 4a41740
debug: SND: Loaded WaveBank 'xsa_destroy' at 4a41740
info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false
debug: Wavebank prepared: 4a41878
debug: SND: Loaded WaveBank 'xsa_weapon' at 4a41878
info: IsStreamingWaveBank("/sounds/xsb.xwb") => false
debug: Wavebank prepared: 4a414d0
debug: SND: Loaded WaveBank 'xsb' at 4a414d0
info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false
debug: Wavebank prepared: 4a41398
debug: SND: Loaded WaveBank 'xsb_weapon' at 4a41398
info: IsStreamingWaveBank("/sounds/xsl.xwb") => false
debug: Wavebank prepared: 4a403c0
debug: SND: Loaded WaveBank 'xsl' at 4a403c0
info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false
debug: Wavebank prepared: 4a41260
debug: SND: Loaded WaveBank 'xsl_destroy' at 4a41260
info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false
debug: Wavebank prepared: 4a40150
debug: SND: Loaded WaveBank 'xsl_weapon' at 4a40150
info: IsStreamingWaveBank("/sounds/xss.xwb") => false
debug: Wavebank prepared: 4a40eb8
debug: SND: Loaded WaveBank 'xss' at 4a40eb8
info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true
debug: SND: Loaded WaveBank 'xss_destroy' at 4a41c50
info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false
debug: Wavebank prepared: 4a419b0
debug: SND: Loaded WaveBank 'xss_weapon' at 4a419b0
debug: SND: Loaded SoundBank 'ambienttest'
debug: SND: Loaded SoundBank 'explosions'
debug: SND: Loaded SoundBank 'fmv_bg'
debug: SND: Loaded SoundBank 'impacts'
debug: SND: Loaded SoundBank 'interface'
debug: SND: Loaded SoundBank 'music'
debug: SND: Loaded SoundBank 'op_briefing'
debug: SND: Loaded SoundBank 'seraphimselect'
debug: SND: Loaded SoundBank 'uaa'
debug: SND: Loaded SoundBank 'uaadestroy'
debug: SND: Loaded SoundBank 'uaaweapon'
debug: SND: Loaded SoundBank 'uab'
debug: SND: Loaded SoundBank 'ual'
debug: SND: Loaded SoundBank 'ualdestroy'
debug: SND: Loaded SoundBank 'ualweapon'
debug: SND: Loaded SoundBank 'uas'
debug: SND: Loaded SoundBank 'uasdestroy'
debug: SND: Loaded SoundBank 'uasweapon'
debug: SND: Loaded SoundBank 'uea'
debug: SND: Loaded SoundBank 'ueadestroy'
debug: SND: Loaded SoundBank 'ueaweapon'
debug: SND: Loaded SoundBank 'ueb'
debug: SND: Loaded SoundBank 'uel'
debug: SND: Loaded SoundBank 'ueldestroy'
debug: SND: Loaded SoundBank 'uelweapon'
debug: SND: Loaded SoundBank 'ues'
debug: SND: Loaded SoundBank 'uesdestroy'
debug: SND: Loaded SoundBank 'uesweapon'
debug: SND: Loaded SoundBank 'unitrumble'
debug: SND: Loaded SoundBank 'unitsglobal'
debug: SND: Loaded SoundBank 'ura'
debug: SND: Loaded SoundBank 'uradestroy'
debug: SND: Loaded SoundBank 'uraweapon'
debug: SND: Loaded SoundBank 'urb'
debug: SND: Loaded SoundBank 'url'
debug: SND: Loaded SoundBank 'urldestroy'
debug: SND: Loaded SoundBank 'urlweapon'
debug: SND: Loaded SoundBank 'urs'
debug: SND: Loaded SoundBank 'ursdestroy'
debug: SND: Loaded SoundBank 'ursstream'
debug: SND: Loaded SoundBank 'ursweapon'
debug: SND: Loaded SoundBank 'xaa'
debug: SND: Loaded SoundBank 'xaa_weapon'
debug: SND: Loaded SoundBank 'xab'
debug: SND: Loaded SoundBank 'xal'
debug: SND: Loaded SoundBank 'xal_weapon'
debug: SND: Loaded SoundBank 'xas'
debug: SND: Loaded SoundBank 'xas_weapon'
debug: SND: Loaded SoundBank 'xca'
debug: SND: Loaded SoundBank 'xcb'
debug: SND: Loaded SoundBank 'xcl'
debug: SND: Loaded SoundBank 'xcs'
debug: SND: Loaded SoundBank 'xea'
debug: SND: Loaded SoundBank 'xea_weapon'
debug: SND: Loaded SoundBank 'xeb'
debug: SND: Loaded SoundBank 'xel'
debug: SND: Loaded SoundBank 'xel_weapons'
debug: SND: Loaded SoundBank 'xes'
debug: SND: Loaded SoundBank 'xes_destroy'
debug: SND: Loaded SoundBank 'xes_weapons'
debug: SND: Loaded SoundBank 'xra'
debug: SND: Loaded SoundBank 'xra_weapon'
debug: SND: Loaded SoundBank 'xrb'
debug: SND: Loaded SoundBank 'xrl'
debug: SND: Loaded SoundBank 'xrl_destroy'
debug: SND: Loaded SoundBank 'xrl_stream'
debug: SND: Loaded SoundBank 'xrl_weapon'
debug: SND: Loaded SoundBank 'xrs'
debug: SND: Loaded SoundBank 'xrs_weapon'
debug: SND: Loaded SoundBank 'xsa'
debug: SND: Loaded SoundBank 'xsa_destroy'
debug: SND: Loaded SoundBank 'xsa_weapon'
debug: SND: Loaded SoundBank 'xsb'
debug: SND: Loaded SoundBank 'xsb_weapon'
debug: SND: Loaded SoundBank 'xsl'
debug: SND: Loaded SoundBank 'xsl_destroy'
debug: SND: Loaded SoundBank 'xsl_weapon'
debug: SND: Loaded SoundBank 'xss'
debug: SND: Loaded SoundBank 'xss_destroy'
debug: SND: Loaded SoundBank 'xss_weapon'
debug: MEM: -38733984 bytes SND
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true
debug: SND: Loaded WaveBank 'briefings' at 4a61970
info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true
debug: SND: Loaded WaveBank 'seraphim_language' at 4a62ad8
info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true
debug: SND: Loaded WaveBank 'x01_vo' at 4a640a0
info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true
debug: SND: Loaded WaveBank 'x02_vo' at 4a64208
info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true
debug: SND: Loaded WaveBank 'x03_vo' at 4a644d8
info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true
debug: SND: Loaded WaveBank 'x04_vo' at 4a64910
info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true
debug: SND: Loaded WaveBank 'x05_vo' at 4a64640
info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true
debug: SND: Loaded WaveBank 'x06_vo' at 4a647a8
info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true
debug: SND: Loaded WaveBank 'x1t_vo' at 4a63c68
info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true
debug: SND: Loaded WaveBank 'x_fmv' at 4a64a78
info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true
debug: SND: Loaded WaveBank 'xgg' at 4a64370
debug: SND: Loaded SoundBank 'briefings'
debug: SND: Loaded SoundBank 'x01_vo'
debug: SND: Loaded SoundBank 'x02_vo'
debug: SND: Loaded SoundBank 'x03_vo'
debug: SND: Loaded SoundBank 'x04_vo'
debug: SND: Loaded SoundBank 'x05_vo'
debug: SND: Loaded SoundBank 'x06_vo'
debug: SND: Loaded SoundBank 'x1t_vo'
debug: SND: Loaded SoundBank 'x_fmv'
debug: SND: Loaded SoundBank 'xgg'
debug: MEM: -796091502 bytes SND
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
debug: MEM: -796091502 bytes SND
info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
info: /savereplay
info: REPLAY ID: 16026130
info: adding font file /fonts/arial.ttf
info: adding font file /fonts/arialbd.ttf
info: adding font file /fonts/arialbi.ttf
info: adding font file /fonts/ariali.ttf
info: adding font file /fonts/arialn.ttf
info: adding font file /fonts/arialnb.ttf
info: adding font file /fonts/arialnbi.ttf
info: adding font file /fonts/arialni.ttf
info: adding font file /fonts/ariblk.ttf
info: adding font file /fonts/arlrdbd.ttf
info: adding font file /fonts/butterbe.ttf
info: adding font file /fonts/vdub.ttf
info: adding font file /fonts/wintermu.ttf
info: adding font file /fonts/zeroes_3.ttf
info: Compiled shader: /effects/cartographic.fx
info: Compiled shader: /effects/frame.fx
info: Compiled shader: /effects/mesh.fx
info: Compiled shader: /effects/particle.fx
info: Compiled shader: /effects/primbatcher.fx
info: Compiled shader: /effects/range.fx
info: Compiled shader: /effects/sky.fx
info: Compiled shader: /effects/terrain.fx
info: Compiled shader: /effects/ui.fx
info: Compiled shader: /effects/vision.fx
info: Compiled shader: /effects/water2.fx
info: SHADERS COMPILED
info: SC_ToggleCursorClip 0
info: ui_RenderCustomNames 0
info: UI_ForceLifbarsOnEnemy 0
info: cam_ZoomAmount 0.39303573966026
info: ui_AlwaysRenderStrategicIcons 1
info: ui_ScreenEdgeScrollView 0
info: ui_ArrowKeysScrollView 1
info: ui_KeyboardPanSpeed 90
info: ui_KeyboardPanAccelerateMultiplier 4
info: ui_KeyboardRotateSpeed 10
info: ui_KeyboardRotateAccelerateMultiplier 2
info: SC_SecondaryAdapter false
info: ren_Skydome 1
info: graphics_Fidelity 2
info: shadow_Fidelity 3
info: ren_MipSkipLevels 0
info: cam_DefaultLOD 0.9
info: cam_SetLOD WorldCamera 0.9
info: cam_SetLOD WorldCamera2 0.9
info: cam_SetLOD CameraHead2 0.9
info: SC_CameraScaleLOD 2
info: ren_bloom 1
debug: Wavebank prepared: 4a30ab0
debug: Wavebank prepared: 4a32020
debug: Wavebank prepared: 4a333e8
debug: Wavebank prepared: 4a34550
debug: Wavebank prepared: 4a36168
debug: Wavebank prepared: 4a38538
debug: Wavebank prepared: 4a3b6a8
debug: Wavebank prepared: 4a3c810
debug: Wavebank prepared: 4a3d978
debug: Wavebank prepared: 4a3eae0
debug: Wavebank prepared: 4a41c50
debug: Wavebank prepared: 4a61970
debug: Wavebank prepared: 4a62ad8
debug: Wavebank prepared: 4a64208
debug: Wavebank prepared: 4a644d8
debug: Wavebank prepared: 4a64910
debug: Wavebank prepared: 4a64640
debug: Wavebank prepared: 4a647a8
debug: Wavebank prepared: 4a63c68
debug: Wavebank prepared: 4a64a78
info: GPGNET: entering idle state.
debug: Wavebank prepared: 4a640a0
debug: Wavebank prepared: 4a64370
info: /country
info: /init
info: /numgames
info: /mean
info: /clan
info: /deviation
info: GPGNET: setting nat handler to 0x116d6004
info: LOBBY: Game port 41665[UDP] opened.
info: LOBBY: starting with local uid of 205997 [lordtoasty1114]
info: SC_PrimaryAdapter windowed
info: GPGNET: entering lobby state.
info: { }
info: { }
info: Supreme Commander: Forged Alliance version 3731
info: >> SendArmySettingsToServer: Setting army 1 for slot 1
info: >> SendArmySettingsToServer: Setting army 2 for slot 2
info: >> SendArmySettingsToServer: Setting army 3 for slot 3
info: >> SendArmySettingsToServer: Setting army 4 for slot 4
info: >> SendArmySettingsToServer: Setting army 5 for slot 5
info: >> SendArmySettingsToServer: Setting army 6 for slot 6
info: >> SendArmySettingsToServer: Setting army 7 for slot 7
info: >> SendArmySettingsToServer: Setting army 8 for slot 8
info: >> SendArmySettingsToServer: Slot 9 empty
info: >> SendArmySettingsToServer: Slot 10 empty
info: >> SendArmySettingsToServer: Slot 11 empty
info: >> SendArmySettingsToServer: Slot 12 empty
info: >> SendArmySettingsToServer: Slot 13 empty
info: >> SendArmySettingsToServer: Slot 14 empty
info: >> SendArmySettingsToServer: Slot 15 empty
info: >> SendArmySettingsToServer: Slot 16 empty
info: SC_PrimaryAdapter 1920,1080,60
info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
debug: OpenMovie /movies/seraphim_load.sfd: 1
debug: Preparing movie /movies/seraphim_load.sfd: 1
debug: Preparing movie /movies/seraphim_load.sfd: 1
debug: Preparing movie /movies/seraphim_load.sfd: 1
debug: Preparing movie /movies/seraphim_load.sfd: 1
debug: Preparing movie /movies/seraphim_load.sfd: 1
debug: Preparing movie /movies/seraphim_load.sfd: 1
debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\seraphim_load.sfd: 1
info: UI_RenderUnitBars true
info: UI_NisRenderIcons true
info: ren_SelectBoxes true
info: Starting background task "Map loader /maps/scmp_009/scmp_009.scmap"
info: Background task "Map loader /maps/scmp_009/scmp_009.scmap" running.
info: Active game mods for blueprint loading: \000{ }
info: Blueprints Loading... '*.bp' files
info: Blueprints Loading: original files from /effects directory
info: Blueprints Loading: original files from /env directory
info: Blueprints Loading: original files from /meshes directory
info: Blueprints Loading: original files from /projectiles directory
info: Blueprints Loading: original files from /props directory
info: Blueprints Loading: original files from /units directory
info: Blueprints Extracting mesh...
info: Blueprints Modding...
info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
info: Blueprints Loading... completed: 389 original and 0 modded projectiles
info: Blueprints Registering...
debug: MEM: -31 bytes RULE
info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
info: /savereplay
info: REPLAY ID: 16026130
info: Active mods in session: \000{ }
info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
debug: MEM: -5247026 bytes STIMap
debug: MEM: -5247026 bytes LoadTexturing
debug: MEM: -5247026 bytes WaterMask
debug: MEM: -12252683 bytes TERRAIN
info: Background task "Map loader /maps/scmp_009/scmp_009.scmap" finished.
info: Saving replay to "gpgnet://127.0.0.1:62657/16026130/lordtoasty1114.SCFAreplay"
debug: MEM: -4194304 bytes LUABP
info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
debug: MEM: -4194304 bytes OGRID
info: Loading save file: \000/maps/SCMP_009/SCMP_009_save.lua
info: Loading script file: \000/maps/SCMP_009/SCMP_009_script.lua
info: * OnCreateAI: AIPersonality: (sorianturtle)
debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality
info: * OnCreateAI: AIPersonality: (sorianwater)
debug: Detected an AI with skirmish systems: ARMY_3, enabling AI functionality
info: * OnCreateAI: AIPersonality: (sorianwater)
debug: Detected an AI with skirmish systems: ARMY_4, enabling AI functionality
info: * OnCreateAI: AIPersonality: (sorianwater)
debug: Detected an AI with skirmish systems: ARMY_5, enabling AI functionality
info: * OnCreateAI: AIPersonality: (sorianwater)
debug: Detected an AI with skirmish systems: ARMY_6, enabling AI functionality
info: * OnCreateAI: AIPersonality: (sorianair)
debug: Detected an AI with skirmish systems: ARMY_7, enabling AI functionality
info: * OnCreateAI: AIPersonality: (sorianair)
debug: Detected an AI with skirmish systems: ARMY_8, enabling AI functionality
warning: NUM PROPS = 5182
debug: Active mods in sim: \000{ }
info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua
info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
info: d3d_WindowsCursor on
info: Cam_Free off
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0001o_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0002o_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0003o_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0004_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/zxa0001_icon.dds
info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
info: creating high fidelity terrain
info: creating high fidelity water
info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
info: range_RenderHighlighted true
info: range_RenderSelected true
info: range_RenderBuild true
info: creating high fidelity terrain
info: creating high fidelity water
info: res_AfterPrefetchDelay 100
info: res_PrefetcherActivityDelay 1
info: net_lag 0
info: ui_RenderCustomNames 0
info: UI_ForceLifbarsOnEnemy 0
info: /savereplay
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Exe Version: 1.0
debug: Current gametime: 00:00:00
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: playable area coordinates are { 0, 0, 1024, 1024 }
info: Offmapareas are {
info: { x0=-100, x1=1124, y0=-100, y1=0 },
info: { x0=-100, x1=1124, y0=1024, y1=1124 },
info: { x0=-100, x1=0, y0=0, y1=1024 },
info: { x0=1024, x1=1124, y0=0, y1=1024 }
info: }
info: AIGetMarkerLocationsEx 20 markers for Land Path Node
info: AIGetMarkerLocationsEx 16 markers for Water Path Node
info: AIGetMarkerLocationsEx 26 markers for Air Path Node
info: AIGetMarkerLocationsEx 32 markers for Amphibious Path Node
info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using SorianMainTurtle
info: *AI DEBUG: ARMY \0003\000: Initiating Archetype using SorianMainWater
info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using SorianMainWater
info: *AI DEBUG: ARMY \0005\000: Initiating Archetype using SorianMainWater
info: *AI DEBUG: ARMY \0006\000: Initiating Archetype using SorianMainWater
info: *AI DEBUG: ARMY \0007\000: Initiating Archetype using SorianMainAir
info: *AI DEBUG: ARMY \0008\000: Initiating Archetype using SorianMainAir
info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
debug: Current gametime: 00:00:30
info: SC_SecondaryAdapter false
warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead.
warning: Source: {
warning: currentline=485,
warning: func=function: 20C5EC80,
warning: linedefined=483,
warning: name="CreateCybranFactoryBuildEffects",
warning: namewhat="field",
warning: nups=3,
warning: short_src="...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
warning: source="@c:\programdata\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
warning: what="Lua"
warning: }
debug: Current gametime: 00:01:00
debug: Current gametime: 00:01:30
debug: Current gametime: 00:02:00
debug: Current gametime: 00:02:30
debug: Current gametime: 00:03:00
debug: Current gametime: 00:03:30
debug: Current gametime: 00:04:00
debug: Current gametime: 00:04:30
info: UI_Lua import("/lua/ui/game/zoomslider.lua").SaveCameraPos()
info: UI_Lua import("/lua/ui/game/zoomslider.lua").SaveCameraPos()
info: UI_Lua import("/lua/ui/game/zoomslider.lua").SaveCameraPos()
debug: Current gametime: 00:05:00

Something I forgot to mention, I have no idea what could cause the crash. Nothing I build seems to initiate the crash and it only happens when the in game timer reaches 5 minutes. I've tried games on FAF Developer as well and it ends the same way. I have no mods downloaded.

No idea what's the bug but I remember sorian AI causing trouble and being underwhelming overall. There are much better AIs available at Faf like RNGAI, dillidalli, AI-uveso or M27. If you like playing AI, give them a try.

@amygdala I'll try them out

Did some more testing with RNGAI and other things. The game runs fine if I do a sandbox game by myself, and with one AI it dies around the 9 minute mark. Something that is built breaks it but I have no idea what.

dies as in - crashes?

A work of art is never finished, merely abandoned

Yes, hard crash. Exit code: 1,073,740,768

Here's the most recent game log

info: Supreme Commander: Forged Alliance version 3731
info: DisconnectFromPeer (uid=210966)
info: LOBBY: deleting unknown peer uid 210966.
info: ConnectToPeer (name=Lord_Stroganoff, uid=210966, address=127.0.0.1:59379, USE PROXY)
info: NET: using deflate compression for sends to %CPU_NAME%.HOME.ORG:59379.
info: LOBBY: Adding peer "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966]
info: NET: using deflate compression for receives from %CPU_NAME%.HOME.ORG:59379
info: LOBBY: connection to "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966] made, status=Pending.
info: LOBBY: Got join (name="Lord_Stroganoff", uid=210966) from %CPU_NAME%.HOME.ORG:59379
info: {
info: faf0863e-9577-ba0d-b737-8d82b622f1c0 = true
info: }
info: { }
info: LOBBY: "Lord_Stroganoff" [%CPU_NAME%.HOME.ORG:59379, uid=210966] has established connections to: 205997
info: >> SendArmySettingsToServer: Setting army 1 for slot 1
info: >> SendArmySettingsToServer: Setting army 2 for slot 2
info: >> SendArmySettingsToServer: Slot 3 empty
info: >> SendArmySettingsToServer: Slot 4 empty
info: >> SendArmySettingsToServer: Slot 5 empty
info: >> SendArmySettingsToServer: Slot 6 empty
info: >> SendArmySettingsToServer: Slot 7 empty
info: >> SendArmySettingsToServer: Slot 8 empty
info: >> SendArmySettingsToServer: Slot 9 empty
info: >> SendArmySettingsToServer: Slot 10 empty
info: >> SendArmySettingsToServer: Slot 11 empty
info: >> SendArmySettingsToServer: Slot 12 empty
info: >> SendArmySettingsToServer: Slot 13 empty
info: >> SendArmySettingsToServer: Slot 14 empty
info: >> SendArmySettingsToServer: Slot 15 empty
info: >> SendArmySettingsToServer: Slot 16 empty
info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
debug: OpenMovie /movies/seraphim_load.sfd: 1809
debug: Preparing movie /movies/seraphim_load.sfd: 1809
debug: Preparing movie /movies/seraphim_load.sfd: 1809
debug: Preparing movie /movies/seraphim_load.sfd: 1809
debug: Preparing movie /movies/seraphim_load.sfd: 1809
debug: Preparing movie /movies/seraphim_load.sfd: 1809
debug: Preparing movie /movies/seraphim_load.sfd: 1809
debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\seraphim_load.sfd: 1809
info: UI_RenderUnitBars true
info: UI_NisRenderIcons true
info: ren_SelectBoxes true
info: Starting background task "Map loader /maps/scmp_016/scmp_016.scmap"
info: Background task "Map loader /maps/scmp_016/scmp_016.scmap" running.
info: Active game mods for blueprint loading: \000{
info: {
info: after={
info: "62e2j64a-AIUV-0910-89465-146as555a8u3",
info: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
info: "62e2j64a-AIUV-0880-89465-146as555a8u3",
info: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
info: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
info: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
info: },
info: author="relentless",
info: before={ },
info: conflicts={ },
info: copyright="2020 relentless",
info: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
info: enabled=true,
info: exclusive=false,
info: hookdir="/hook",
info: icon="/mods/RNGAI/icon.jpg",
info: location="/mods/rngai",
info: name="RNGAI",
info: requires={ },
info: requiresNames={ },
info: selectable=true,
info: shadowdir="/shadow",
info: ui_only=false,
info: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
info: url="",
info: version=111
info: }
info: }
info: Blueprints Loading... '*.bp' files
info: Blueprints Loading: original files from /effects directory
info: Blueprints Loading: original files from /env directory
info: Blueprints Loading: original files from /meshes directory
info: Blueprints Loading: original files from /projectiles directory
info: Blueprints Loading: original files from /props directory
info: Blueprints Loading: original files from /units directory
info: Blueprints Loading: modded files from "RNGAI" mod
info: Blueprints Extracting mesh...
info: Blueprints Modding...
info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
info: Blueprints Loading... completed: 389 original and 0 modded projectiles
info: Blueprints Registering...
debug: MEM: -31 bytes RULE
info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
info: /savereplay
info: REPLAY ID: 16033037
info: Active mods in session: \000{
info: {
info: after={
info: "62e2j64a-AIUV-0910-89465-146as555a8u3",
info: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
info: "62e2j64a-AIUV-0880-89465-146as555a8u3",
info: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
info: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
info: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
info: },
info: author="relentless",
info: before={ },
info: conflicts={ },
info: copyright="2020 relentless",
info: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
info: enabled=true,
info: exclusive=false,
info: hookdir="/hook",
info: icon="/mods/RNGAI/icon.jpg",
info: location="/mods/rngai",
info: name="RNGAI",
info: requires={ },
info: requiresNames={ },
info: selectable=true,
info: shadowdir="/shadow",
info: ui_only=false,
info: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
info: url="",
info: version=111
info: }
info: }
info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
debug: MEM: -5247026 bytes STIMap
debug: MEM: -5247026 bytes LoadTexturing
debug: MEM: -5247026 bytes WaterMask
debug: MEM: -12252683 bytes TERRAIN
info: Background task "Map loader /maps/scmp_016/scmp_016.scmap" finished.
info: Saving replay to "gpgnet://127.0.0.1:63201/16033037/lordtoasty1114.SCFAreplay"
debug: MEM: -4194304 bytes LUABP
info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
info: Hooked /lua/simInit.lua with /mods/rngai/hook/lua/simInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
info: Hooked /loc/us/strings_db.lua with /mods/rngai/hook/loc/us/strings_db.lua
info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
info: Hooked /lua/ai/aiutilities.lua with /mods/rngai/hook/lua/ai/aiutilities.lua
info: Hooked /lua/ai/aiattackutilities.lua with /mods/rngai/hook/lua/ai/aiattackutilities.lua
warning: [aiattackutilities.lua, line:2361] * RNGAI: offset aiattackutilities.lua
info: Hooked /lua/ai/aibehaviors.lua with /mods/rngai/hook/lua/ai/aibehaviors.lua
info: Hooked /lua/ai/aibuildstructures.lua with /mods/rngai/hook/lua/ai/aibuildstructures.lua
warning: [aibuildstructures.lua, line:774] * RNGAI: offset aibuildstructures.lua
info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/rngai/hook/lua/editor/unitcountbuildconditions.lua
info: Hooked /lua/editor/markerbuildconditions.lua with /mods/rngai/hook/lua/editor/markerbuildconditions.lua
warning: [aibehaviors.lua, line:2898] * RNGAI: offset aibehaviors.lua
debug: MEM: -4194304 bytes OGRID
info: Loading save file: \000/maps/SCMP_016/SCMP_016_save.lua
info: Loading script file: \000/maps/SCMP_016/SCMP_016_script.lua
info: Hooked Builder: \000RNGAI T1 Naval Expansion Area FrigateRaid
info: Hooked Builder: \000RNG Factory Builder Land T1 MainBase Large
info: Hooked Builder: \000RNG Factory Builder Land T1 Large
info: Hooked Builder: \000RNGAI SACU Engineer
info: Hooked Builder: \000RNGAIR SACU Engineer
info: * AI-RNG: BaseRestricted :90 BaseMilitary :180 BaseDMZArea :108 BaseEnemy :384
info: Hooked /lua/aibrain.lua with /mods/rngai/hook/lua/aibrain.lua
info: Hooked /lua/sim/factorybuildermanager.lua with /mods/rngai/hook/lua/sim/factorybuildermanager.lua
info: Hooked /lua/sim/buildermanager.lua with /mods/rngai/hook/lua/sim/buildermanager.lua
info: Hooked /lua/sim/builder.lua with /mods/rngai/hook/lua/sim/builder.lua
info: Hooked /lua/sim/engineermanager.lua with /mods/rngai/hook/lua/sim/engineermanager.lua
warning: [aibrain.lua, line:4140] * RNGAI: offset aibrain.lua
info: Hooked /lua/platoon.lua with /mods/rngai/hook/lua/platoon.lua
warning: [platoon.lua, line:6827] * RNGAI: offset platoon.lua
warning: NUM PROPS = 4357
debug: Active mods in sim: \000{
debug: {
debug: after={
debug: "62e2j64a-AIUV-0910-89465-146as555a8u3",
debug: "a13ac591-b2d9-4d94-0216-3d4b3cce6b97",
debug: "62e2j64a-AIUV-0880-89465-146as555a8u3",
debug: "a13ac591-b2d9-4d94-0217-3d4b3cce6b97",
debug: "a13ac591-b2d9-4d94-0218-3d4b3cce6b97",
debug: "a13ac591-b2d9-4d94-0230-3d4b3cce6b97"
debug: },
debug: author="relentless",
debug: before={ },
debug: conflicts={ },
debug: copyright="2020 relentless",
debug: description="RNG Standard AI. Requires Uveso AI to be installed and enabled. Not recommended to have any other sim mods enabled. For best experience all host game settings should be default. Recommended to set AI Map Marker Generator to Autogenerate Always in AI host game settings, recommend setting AI Naval Expansion Limit to zero on land maps and default on naval maps. Best played with OMNI cheat disabled. Updated often so check your versions when using in multiplayer to avoid desyncs.",
debug: enabled=true,
debug: exclusive=false,
debug: hookdir="/hook",
debug: icon="/mods/RNGAI/icon.jpg",
debug: location="/mods/rngai",
debug: name="RNGAI",
debug: requires={ },
debug: requiresNames={ },
debug: selectable=true,
debug: shadowdir="/shadow",
debug: ui_only=false,
debug: uid="faf0863e-9577-ba0d-b737-8d82b622f1c0",
debug: url="",
debug: version=111
debug: }
debug: }
info: Hooked /lua/defaultunits.lua with /mods/rngai/hook/lua/defaultunits.lua
info: Hooked /lua/sim/unit.lua with /mods/rngai/hook/lua/sim/unit.lua
info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
info: d3d_WindowsCursor on
info: Cam_Free off
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0001o_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0002o_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0003o_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0004_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zxa0001_icon.dds
info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
info: creating high fidelity terrain
info: creating high fidelity water
info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
info: range_RenderHighlighted true
info: range_RenderSelected true
info: range_RenderBuild true
info: creating high fidelity terrain
info: creating high fidelity water
info: res_AfterPrefetchDelay 100
info: res_PrefetcherActivityDelay 1
info: ui_RenderCustomNames 0
info: UI_ForceLifbarsOnEnemy 0
info: /savereplay
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Exe Version: 1.0
debug: Current gametime: 00:00:00
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: playable area coordinates are { 0, 0, 256, 256 }
info: Offmapareas are {
info: { x0=-100, x1=356, y0=-100, y1=0 },
info: { x0=-100, x1=356, y0=256, y1=356 },
info: { x0=-100, x1=0, y0=0, y1=256 },
info: { x0=256, x1=356, y0=0, y1=256 }
info: }
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
debug: Current gametime: 00:00:30
info: SC_SecondaryAdapter false
debug: Current gametime: 00:01:00
info: Minimized true
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Minimized false
debug: Current gametime: 00:01:30
info: SC_SecondaryAdapter false
debug: Current gametime: 00:02:00
debug: Current gametime: 00:02:30
debug: Current gametime: 00:03:00
debug: Current gametime: 00:03:30
debug: Current gametime: 00:04:00
debug: Current gametime: 00:04:30
debug: Current gametime: 00:05:00
debug: Current gametime: 00:05:30
debug: Current gametime: 00:06:00
debug: Current gametime: 00:06:30
debug: Current gametime: 00:07:00
debug: Current gametime: 00:07:30
debug: Current gametime: 00:08:00
debug: Current gametime: 00:08:30

Could you host a game using FAF, and provide me with a replay ID? Then I can try and reproduce the crash

A work of art is never finished, merely abandoned

Yup!
Game against 1 RNGAI
No other mods active

https://replay.faforever.com/16035921

It doesn't reproduce it for me. Would you happen to have time right now, and that I observe the game?

A work of art is never finished, merely abandoned

I've found the problem. My anti-virus software saw whatever the game was trying to execute as an exploit and ended the game.

What anti virus do you have?

A work of art is never finished, merely abandoned

I use Sophos