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    Game freezes, after 20-30 minutes

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • C
      cervisiatepidus
      last edited by

      Hi, every time i want to play, the game freezes. I already installed the newest display driver. Can someone help me?

      here is my errorlog:

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0238de58
      attempted to read memory at 0x5f5ef079

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_16190226.log /gpgnet 127.0.0.1:53966 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:58724/16190226/cervisiatepidus.SCFAreplay /country DE /numgames 0 /numgames 0

      Callstack:
      Unknown symbol (address 0x0238de58)
      Unknown symbol (address 0x0237e001)
      BaseThreadInitThunk + 20 bytes ((Unknown)(0) + 0 bytes)
      RtlGetAppContainerNamedObjectPath + 281 bytes ((Unknown)(0) + 0 bytes)
      RtlGetAppContainerNamedObjectPath + 233 bytes ((Unknown)(0) + 0 bytes)

      Last 100 lines of log...

      info: { x0=-100, x1=1124, y0=1024, y1=1124 },
      info: { x0=-100, x1=0, y0=0, y1=1024 },
      info: { x0=1024, x1=1124, y0=0, y1=1024 }
      info: }
      info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using ChallengeMain
      info: *AI DEBUG: ARMY \0006\000: Initiating Archetype using SetonsCustom
      info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
      debug: Current gametime: 00:00:30
      warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead.
      warning: Source: {
      warning: currentline=485,
      warning: func=function: 20ADD500,
      warning: linedefined=483,
      warning: name="CreateCybranFactoryBuildEffects",
      warning: namewhat="field",
      warning: nups=3,
      warning: short_src="...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
      warning: source="@c:\programdata\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
      warning: what="Lua"
      warning: }
      debug: Current gametime: 00:01:00
      info: AIGetMarkerLocationsEx 20 markers for Land Path Node
      info: AIGetMarkerLocationsEx 16 markers for Water Path Node
      info: AIGetMarkerLocationsEx 26 markers for Air Path Node
      info: AIGetMarkerLocationsEx 32 markers for Amphibious Path Node
      debug: Current gametime: 00:01:30
      debug: Current gametime: 00:02:00
      debug: Current gametime: 00:02:30
      debug: Current gametime: 00:03:00
      info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua
      debug: Current gametime: 00:03:30
      debug: Current gametime: 00:04:00
      debug: Current gametime: 00:04:30
      debug: Current gametime: 00:05:00
      debug: Current gametime: 00:05:30
      debug: Current gametime: 00:06:00
      debug: Current gametime: 00:06:30
      debug: Current gametime: 00:07:00
      debug: Current gametime: 00:07:30
      debug: Current gametime: 00:08:00
      debug: Current gametime: 00:08:30
      debug: Current gametime: 00:09:00
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
      debug: Current gametime: 00:09:30
      debug: Current gametime: 00:10:00
      debug: Current gametime: 00:10:30
      debug: Current gametime: 00:11:00
      debug: Current gametime: 00:11:30
      debug: Current gametime: 00:12:00
      debug: Current gametime: 00:12:30
      debug: Current gametime: 00:13:00
      debug: Current gametime: 00:13:30
      debug: Current gametime: 00:14:00
      debug: Current gametime: 00:14:30
      debug: Current gametime: 00:15:00
      debug: Current gametime: 00:15:30
      debug: Current gametime: 00:16:00
      debug: Current gametime: 00:16:30
      debug: Current gametime: 00:17:00
      debug: Current gametime: 00:17:30
      debug: Current gametime: 00:18:00
      debug: Current gametime: 00:18:30
      debug: Current gametime: 00:19:00
      debug: Current gametime: 00:19:30
      debug: Current gametime: 00:20:00
      debug: Current gametime: 00:20:30
      debug: Current gametime: 00:21:00
      debug: Current gametime: 00:21:30
      debug: Current gametime: 00:22:00
      debug: Current gametime: 00:22:30
      warning: Error running OnLayerChange script in Entity url0203 at 2de1f508: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(608): Game object has been destroyed
      stack traceback:
      [C]: in function SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(608): in function SetWeaponEnabled'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2092): in function `SetWeaponEnabledByLabel'
      ...\gamedata\units.nx2\units\url0203\url0203_script.lua(47): in function <...\gamedata\units.nx2\units\url0203\url0203_script.lua:42>
      debug: Current gametime: 00:23:00
      debug: Current gametime: 00:23:30
      debug: Current gametime: 00:24:00
      debug: Current gametime: 00:24:30
      debug: Current gametime: 00:25:00
      debug: Current gametime: 00:25:30
      warning: SND: Error playing cue 279 on bank 9 [xgg]
      XACT: Invalid arg
      debug: Current gametime: 00:26:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff006aa) supplied in a pose update.
      debug: Current gametime: 00:26:30
      debug: Current gametime: 00:27:00
      debug: Current gametime: 00:27:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff000e5) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff007a9) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00b46) supplied in a pose update.
      debug: Current gametime: 00:28:00
      debug: Current gametime: 00:28:30
      debug: Current gametime: 00:29:00
      debug: Current gametime: 00:29:30
      debug: Current gametime: 00:30:00
      debug: Current gametime: 00:30:30
      debug: Current gametime: 00:31:00
      debug: Current gametime: 00:31:30
      debug: Current gametime: 00:32:00
      debug: Current gametime: 00:32:30
      warning: SND: Error playing cue 1 on bank 5 [music]
      XACT: Invalid arg
      debug: Current gametime: 00:33:00
      debug: Current gametime: 00:33:30
      debug: Current gametime: 00:34:00

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      • JipJ
        Jip
        last edited by

        With the next client launch the debugger can be shipped to you. When that happens we can help you investigate this hard crash.

        A work of art is never finished, merely abandoned

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        • R
          Reckless_Charger
          last edited by Reckless_Charger

          Well there's an XACT error, so might be you need to set sound to stereo and disable audio enhancements. See https://forum.faforever.com/topic/796/i-can-t-hear-some-of-the-audio-or-other-sound-issue-what-should-i-do

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          • S
            Sprouto
            last edited by

            Yes - I'd have to go with the XACT errors as well. It's well known that they almost always result in random and frequent crashing.

            1 Reply Last reply Reply Quote 0
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