The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Number of players bug

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    C
    @just_norm I read this and it sounds like your referring to the refresh rate of the lobby on the client? If it is , I would just fiddle with filter options to force the client to refresh from your perspective. I would add that I prefer this lobby behaviour. @phong Yea i get that. Sounds like sound advice. Although given he says he has a full lobby and the lobby has only 3 (like a historical reference) is it possible he means the above
  • Resolution does not fit to screen in-game

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    Q
    Try to open the properties on exe file of the game in task manager, then compatibility and settings of high DPI. using 1 of 2 options there may help
  • Cant select units and Fac bug

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    JipJ
    Could you share the game log of the same game? You can find it through the client: [image: 1690017589345-478648b3-f053-4e4a-baf2-f27d7672a19a-image.png]
  • Fog of war not working

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    angelofd347hA
    Do you have AI on your team with omni-vision? Because that is shared to the player.
  • 0 Votes
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    JipJ
    It has been discussed here too, you'll find your answer there. We don't know why some games break up and others don't. Take for example these: https://www.youtube.com/watch?v=VeDvyoTluqY There's maybe 16+ players in these games (including observers) and they have no issues. Whenever I play I usually don't have issues either. Doesn't mean they don't exist, they do. The best suggestion I have for you is to play smaller games and maybe play with different people. Looking at your replay history you're playing constantly with roughly the same people.
  • Chicken guns bugged since update?

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  • 0 Votes
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    JipJ
    The first game is with BlackOps, which is known to have problems at the moment.
  • [BUG] Map doesn't expand on "Black day" mission (X1CA_01)

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    JipJ
    Should be tackled with the following: https://github.com/FAForever/fa/pull/5218 It will be included in the hotfix
  • The Nvidia bug is back

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    T
    используешь оконный режим?
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    ?
    Also, did you guys know that this is the only way you can build storages underwater? Looks like a cheat.
  • Factory menu remains when selecting units

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    Immortal-DI
    Wasn't sure if this counted as a bug. I am disabling the mods one at at time, but I've been using the same ones for over a year now.
  • Weird bug with mod activation

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    S
    The client uses the mod uid to auto update mods. It could be the case although low probability that you have a mod uid collision with your custom mod. What is the UID in the mod info file for your custom mod?
  • CPU calculator problem

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    E
    I apologize to everyone. In the advanced power settings, the maximum processor state was 99%, set it to 100 and now the rating is 190. Thank you all.
  • Assist of all selected engies to one is gone

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    JipJ
    From the patch notes: The latter didn't fit in with the idea of automation. At the time there was no alternative that would make it a UI-only adjustment, and therefore we introduced some automation. Now we do have that, so we removed it again
  • AI Uveso does nothing when playing.

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    UvesoU
    @XxXtremeAnime Please use the AI-​​Uveso forum thread for bug reports or suggestions: https://forum.faforever.com/topic/350/ I am reading the whole forum, so I see your post here too, but writing to the AI ​​Uveso channel makes it easier for people who have the same problem. (But feel free to write where you want, it's just a suggestion. It's more important than you write at all ) Apart from that thanks for your report. I will fix this as soon as i have time (this week)
  • Cant create any

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  • How to save a co-op campaign game?

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    D
    Oh well, tried it again and this time it did not work.
  • Game crashes after rnd time

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    T
    With the last update i experience the same. Never now when it will crash, with or without mods 30 minutes or 1 hour.. Errors that i see in the log are not clear. Game crashes and shows color on the screen have to turn my PC off the get it running again. warning: Error running lua script: number expected but got nil stack traceback: [C]: in function `VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1203): in function `PlatoonGenerateSafePathTo' ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(5971): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:5877> warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 28532330: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2859): attempt to perform arithmetic on field `BuildCostEnergy' (a nil value) warning: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 24553870: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2859): attempt to perform arithmetic on field `BuildCostEnergy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2859): in function `CreateEnhancementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2735): in function `OnWorkBegin' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2810): in function `OnWorkBegin' ...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua(46): in function <...rever\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua:38> warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(4087): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(4087): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:4077> warning: Error running OnLostTarget script in CScriptObject at 24e97490: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(240): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(240): in function `AimManipulatorSetEnabled' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(691): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(773): in function `ChangeState' ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(646): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:635> warning: Error running lua script: ...amedata\lua.nx2\lua\editor\sorianbuildconditions.lua(626): Attempt to set attribute 'Air' on nil stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(14): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:13> ...amedata\lua.nx2\lua\editor\sorianbuildconditions.lua(626): in function `?' ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(327): in function `CheckCondition' ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(217): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:203> Update Had some succesfull sessions today with normal maps. with some mods and m27 AI (currently sorian AI is gone after a crash) Blacksun revamp crashes after 30 minutes with this error. Maybe has something todo with revealing the rest of the map. debug: Current gametime: 00:29:30 info: ## BBF ## ## Gate4 ## Wave 83 (count=7) next wave in 38 seconds (1826) warning: Error running lua script: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): attempt to perform arithmetic on local `experience' (a nil value) stack traceback: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): in function `AddVetExperience' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(694): in function `SetVeterancy' ...nse_revamp.v0001\black_sun_defense_revamp_script.lua(1264): in function <...nse_revamp.v0001\black_sun_defense_revamp_script.lua:1253> warning: Error running lua script: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): attempt to perform arithmetic on local `experience' (a nil value) stack traceback: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): in function `AddVetExperience' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(694): in function `SetVeterancy' ...nse_revamp.v0001\black_sun_defense_revamp_script.lua(1264): in function <...nse_revamp.v0001\black_sun_defense_revamp_script.lua:1253> info: ## BBF ## ## Gate6 ## Wave 83 (count=4) next wave in 57 seconds (1853) debug: Current gametime: 00:30:00 warning: Error running lua script: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): attempt to perform arithmetic on local `experience' (a nil value) stack traceback: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): in function `AddVetExperience' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(694): in function `SetVeterancy' ...nse_revamp.v0001\black_sun_defense_revamp_script.lua(1264): in function <...nse_revamp.v0001\black_sun_defense_revamp_script.lua:1253> info: ## BBF ## ## Gate3 ## Wave 83 (count=8) next wave in 43 seconds (1846) warning: Error running lua script: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): attempt to perform arithmetic on local `experience' (a nil value) stack traceback: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): in function `AddVetExperience' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(694): in function `SetVeterancy' ...nse_revamp.v0001\black_sun_defense_revamp_script.lua(1264): in function <...nse_revamp.v0001\black_sun_defense_revamp_script.lua:1253> warning: Error running lua script: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): attempt to perform arithmetic on local `experience' (a nil value) stack traceback: ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(612): in function `AddVetExperience' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(694): in function `SetVeterancy' ...nse_revamp.v0001\black_sun_defense_revamp_script.lua(1264): in function <...nse_revamp.v0001\black_sun_defense_revamp_script.lua:1253> With the normal blacksun map no crash today although the health of the gates is al lot lower, one bomber and the gate is gone.
  • Unable to give star ratings to game replays

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    S
    Yes it should already be fixed in the alpha release
  • Cant login to lobbys, comes up with this error detail.

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    Brutus5000B
    Firewall / internet security issues interfering with TLS transport encryption