• Cannot connect or host anymore?

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    T

    I’m not familiar with the Coturn you mention, but just in case you missed it, there has been a DDoS attack targeting FAF for a while. It may well be the cause.

  • FAF connection +-20min to enter lobby?

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  • Advanced Strategic Icon Mod not working anymore?

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    E

    @arma473 Oh, I must have missed this thread. Thanks a lot!

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    DeribusD

    No, there has been no communication to FAF from the DDOSing party

  • Encoding characters issues

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    Y

    Fixed it. I just restarted my PC

  • Coop coms explode as nukes

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    N

    @melanol that is indeed what this commit does
    and there has been no change to that since

  • Select/Add iddle engineers hotkey is not working as expected

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  • Game crash at exactly 20 or 25 minutes

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    A

    @magge Thank you. The problem were the music files.

  • Cybran Adaptive AIx Subs on surface by default.

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    maudlin27M

    Thanks for the info
    @relentless FYI (sounds like an issue with default AI)

  • This topic is deleted!

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  • Error in play

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  • Janus ignores land units

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    DeribusD

    To my knowledge, yes, this has always been the behavior of all fighter-bombers

  • wtf w faf?

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    DeribusD

    Servers are down, we haven't heard yet why

  • Error during login

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    Brutus5000B

    The requested operation requires elevation

    For some reason* windows says you need admin rights to access done parts of windows.

    *probably you started the client as admin once

  • game crashed

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    C

    @magge said in game crashed:

    Does it work without nomads and SIM/UI mods?
    I cannot pinpoint which mod caused the crash (my blind guess would be nomads), because there are so many errors and warnings straight from start - Best is to disable mods to figure out which one does not work or is incompatible.

    thanks for response, but there was no mods activated (except mex manager). does not matter, it's not regularly, I created this post just if I can help.

  • Midgame crashes - with logs.

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    X

    To everyone whos having a problem with game crashes due to sound - try deleteing 2 music files from supreme main directory.
    D:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\sounds
    .xwb and the .xsb "music".

  • Can't play ladder games - getting given punishment 'timeouts'

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    maggeM

    You do not get permabanned for the timeouts - The max. timeout is 30 minutes AFAIK, and it will decrease over time.

    My blind guess would be, your security software is interfering with the connection, check that first.

    If it still does not work, then attach a client/replayID log, please.

    On Windows: C:\Users\%username%\AppData\Roaming\Forged Alliance Forever\logs

    And for two days there is a DDOS happening as well from time to time, when you are unlucky you could get caught in between.

  • Invisible Wall Appears on Map, Blocks Units

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    @jip

    Too late! I already spent hours last night re-writing the scripts and testing!

    I figured it was worth doing, just to speed up the sim speed a little. The new script has only a third as many operations to complete, while the old script would call the Random function to run 12 different times when spawning a unit/building. Now it is only called 3 times.

    I don't know how fast Lua is at running the Random function, but that was a lot of unnecessary work for every spawned unit. Now multiple that by hundreds of units. And I'm assuming just running a simple "ifelse = variable" is faster than calling a Random number. So, new scripts should help with spawning large waves. (Except in an issue where spawn is too close to map edge and triggers the test loop, hence why I need to add an abort to the script.)

    Not that people should use the mod on maps with spawns close to map edge, but someone surely will. So just trying to correct for that issue.

  • Replay analysis

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    @xieq said in Replay analysis:

    Usually while I dont have resources to upgrade, it seems He have them all the time so he upgrades everything faster at any given time...

    The thing is, you did have plenty of resources. At one point you were at +35 mass and overflowing, and you had at least 1500 mass in storage the entire first 7 minutes. You didn't drop to 0 until you started building T3 pgens and a quantum gateway.

    You had way more than enough mass to upgrade all your mexes, you just spent it poorly. The overflow from your opponent's teammate had very little to do with it honestly, it all just comes down to you spending your mass poorly.

  • Soul reapers can't target gunships with their main weapon

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    ZLOZ

    was always like that
    and afaik considered to be intended
    Edit: it was like that in Supreme Commander non-FA too