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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Error in play

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • S Offline
      Saladyn
      last edited by

      Error in game,
      the logs :
      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423190
      attempted to read memory at 0x43ec9924

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\sewer\AppData\Roaming\Forged Alliance Forever\logs\game_21012327.log /gpgnet 127.0.0.1:52080 /mean 1293.28 /deviation 263.935 /savereplay gpgnet://127.0.0.1:52078/21012327/Saladyn.SCFAreplay /country /numgames 4 /numgames 4

      Callstack:
      Unknown symbol (address 0x00423190)
      Unknown symbol (address 0x00801e43)

      Last 100 lines of log...

      debug: Caching 0 markers of type Island!
      debug: Caching 0 markers of type Naval Exclude!
      info: *AI DEBUG: ARMY 1 : Initiating Archetype using TechSmallMap
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      info: *AI DEBUG: ARMY 2 : Initiating Archetype using TechSmallMap
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      info: *AI DEBUG: ARMY 4 : Initiating Archetype using RushMainBalanced
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      info: *AI DEBUG: ARMY 5 : Initiating Archetype using TurtleMain
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      info: *AI DEBUG: ARMY 6 : Initiating Archetype using TechSmallMap
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Current gametime: 00:00:30
      debug: Current gametime: 00:01:00
      debug: Current gametime: 00:01:30
      info: AIGetMarkerLocationsEx 0 markers for Land Path Node
      info: AIGetMarkerLocationsEx 0 markers for Water Path Node
      info: AIGetMarkerLocationsEx 0 markers for Air Path Node
      info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node
      info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node (generated from Land/Water markers).
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Current gametime: 00:02:00
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Current gametime: 00:02:30
      debug: Current gametime: 00:03:00
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Current gametime: 00:03:30
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Current gametime: 00:04:00
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Current gametime: 00:04:30
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Current gametime: 00:05:00
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Current gametime: 00:05:30
      debug: Caching 0 markers of type Defensive Point!
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Current gametime: 00:06:00
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Current gametime: 00:06:30
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Current gametime: 00:07:00
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds
      debug: Current gametime: 00:07:30
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Current gametime: 00:08:00
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Caching 0 markers of type Amphibious Path Node!
      debug: Caching 0 markers of type Land Path Node!
      debug: Caching 0 markers of type Transport Marker!
      debug: Current gametime: 00:08:30
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Current gametime: 00:09:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff00059) supplied in a pose update.
      debug: Current gametime: 00:09:30
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      debug: Current gametime: 00:10:00

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