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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Game crash at exactly 20 or 25 minutes

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    crash25 minuteslog filelog
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    • A Offline
      Az0th
      last edited by

      Hey! I have a problem where the game immediately crashes at exactly 20 or 25 minutes, every time. I have tried verifying game files, uninstalling and reinstalling the client, reinstalling the entire game, cleared cache, uninstalled all mods, uninstalled all custom maps. Nothing works. From what I have read it could be something with Stereo sound, but I have no idea. Thanks in advance.

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0594de58
          attempted to read memory at 0xb2a18c19
      
      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\CumComa\AppData\Roaming\Forged Alliance Forever\logs\game_21027083.log /gpgnet 127.0.0.1:64964 /mean 1190.37 /deviation 294.351 /savereplay gpgnet://127.0.0.1:64962/21027083/Az0th.SCFAreplay /country  /clan Swg /numgames 7 /numgames 7
      
      Callstack:
      	Unknown symbol (address 0x0594de58)
      	Unknown symbol (address 0x0593e001)
      	BaseThreadInitThunk + 20 bytes ((Unknown)(0) + 0 bytes)
      	RtlInitializeExceptionChain + 102 bytes ((Unknown)(0) + 0 bytes)
      	RtlClearBits + 186 bytes ((Unknown)(0) + 0 bytes)
      
      Last 100 lines of log...
      
      warning: Overwriting user key action: select_gunships -> UI_SelectByCategory AIR GROUNDATTACK
      warning: Overwriting user key action: teleport -> StartCommandMode order RULEUCC_Teleport
      warning: Overwriting user key action: cycle_idle_factories -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").CycleIdleFactories()
      warning: Overwriting user key action: create_template_factory -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").CreateTemplateFactory()
      warning: Overwriting user key action: select_all_air_exp -> UI_SelectByCategory AIR EXPERIMENTAL
      warning: Overwriting user key action: select_all_land_indirectfire -> UI_SelectByCategory LAND OVERLAYINDIRECTFIRE
      warning: Overwriting user key action: select_all_t1_engineers -> UI_SelectByCategory LAND TECH1 ENGINEER
      warning: Overwriting user key action: toggle_intelshield -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleIntelShieldScript()
      warning: Overwriting user key action: Render_Unit_Bars -> ui_RenderUnitBars
      warning: Overwriting user key action: select_all_battleships -> UI_SelectByCategory NAVAL BATTLESHIP
      warning: Overwriting user key action: toggle_cloakjammingstealth -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleCloakJammingStealthScript()
      warning: Overwriting user key action: select_all_similar_units -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetSimilarUnits()
      warning: Overwriting user key action: select_all_stationdrones -> UI_SelectByCategory AIR STATIONASSISTPOD
      warning: Overwriting user key action: show_network_stats -> ren_ShowNetworkStats
      debug: Preloading 1411 batch textures
      debug: Preloading 971 d3d textures
      debug: Preloading 111 models
      debug: Preloading 532 animations
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: /savereplay
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      info: Exe GitSHA: 1a9450d
      debug: Current gametime: 00:00:00
      info: Exe GitSHA: 1a9450d
      info: Exe GitSHA: 1a9450d
      info: Exe GitSHA: 1a9450d
      info: Exe GitSHA: 1a9450d
      info: Exe GitSHA: 1a9450d
      info: Exe GitSHA: 1a9450d
      info: Exe GitSHA: 1a9450d
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: Exe GitSHA: 1a9450d
      debug: Caching 1 markers of type Island!
      debug: Caching 0 markers of type Naval Exclude!
      info: *AI DEBUG: ARMY 	2	: Initiating Archetype using NormalMain
      warning: No tooltip in table for key: options_
      warning: No tooltip in table for key: options_
      debug: Current gametime: 00:00:30
      warning: No tooltip in table for key: options_repeatbuild
      debug: Current gametime: 00:01:00
      debug: Current gametime: 00:01:30
      debug: Current gametime: 00:02:00
      debug: Current gametime: 00:02:30
      debug: Current gametime: 00:03:00
      debug: Current gametime: 00:03:30
      debug: Current gametime: 00:04:00
      debug: Current gametime: 00:04:30
      debug: Current gametime: 00:05:00
      info: AIGetMarkerLocationsEx 40 markers for Land Path Node
      info: AIGetMarkerLocationsEx 0 markers for Water Path Node
      info: AIGetMarkerLocationsEx 13 markers for Air Path Node
      info: AIGetMarkerLocationsEx 40 markers for Amphibious Path Node
      debug: Current gametime: 00:05:30
      debug: Current gametime: 00:06:00
      debug: Current gametime: 00:06:30
      debug: Current gametime: 00:07:00
      debug: Current gametime: 00:07:30
      debug: Current gametime: 00:08:00
      debug: Current gametime: 00:08:30
      debug: Current gametime: 00:09:00
      debug: Current gametime: 00:09:30
      debug: Current gametime: 00:10:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0232e) supplied in a pose update.
      warning: SND: Error playing cue 279 on bank 9 [xgg]
               XACT: Invalid arg
      debug: Current gametime: 00:10:30
      debug: Current gametime: 00:11:00
      debug: Current gametime: 00:11:30
      debug: Current gametime: 00:12:00
      debug: Current gametime: 00:12:30
      debug: Current gametime: 00:13:00
      debug: Current gametime: 00:13:30
      warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed
               stack traceback:
               	[C]: in function `Play'
               	...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(119): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:112>
      debug: Current gametime: 00:14:00
      debug: Current gametime: 00:14:30
      debug: Current gametime: 00:15:00
      debug: Current gametime: 00:15:30
      debug: Current gametime: 00:16:00
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/unknown_icon.dds
      debug: Current gametime: 00:16:30
      debug: Current gametime: 00:17:00
      debug: Current gametime: 00:17:30
      debug: Current gametime: 00:18:00
      debug: Current gametime: 00:18:30
      debug: Caching 6 markers of type Naval Rally Point!
      debug: Current gametime: 00:19:00
      debug: Current gametime: 00:19:30
      debug: Current gametime: 00:20:00
      
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      • maggeM Offline
        magge Global Moderator
        last edited by

        0580ad23-c72f-4510-8843-25f5c5fb814c-image.png

        => https://forum.faforever.com/topic/4084/solutions-for-snd-error-xact-invalid-arg-xact3dapply-failed

        Join a FAFtastic Team

        A 1 Reply Last reply Reply Quote 0
        • Ctrl-KC Offline
          Ctrl-K
          last edited by

          Brother?

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
          Support me

          A 1 Reply Last reply Reply Quote 0
          • A Offline
            Az0th @Ctrl-K
            last edited by

            @azath0th Yes

            1 Reply Last reply Reply Quote 0
            • A Offline
              Az0th @magge
              last edited by

              @magge Thank you. The problem were the music files.

              1 Reply Last reply Reply Quote 1
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