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    AwarE

    @AwarE

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    Best posts made by AwarE

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    Latest posts made by AwarE

    RE: AI Default Settings

    Thanks for the reply relentless ...
    I normally use AIx Sorian Turtle AI on land and AIx Sorian Water for navy. Both multipliers @1.2
    We play on TeamPlay_AI maps that have full set of FA Markers. Three Humans vs Three teamed Sorian Turtle AIx. AI factions are Aeon, Cybran and UEF matching our own factions.
    I have found if the Land Expansion Limit is set to 8 then the AI expands as it should.
    At the current limit of 5 the Sorian Turtle AIx does not expand to build on spare start positions or Large Expansion Areas ... it will sometimes build T2 weapons under shields on the most forward Small Expansion Area.

    posted in AI development •
    RE: AI Options/Default Settings

    The AI performance has degraded further since the last patch. Now the AI does not tech up leaving mex still at T1 after 30 mins.
    We a told that help is on the way ...." I will do a hotfix to revert that. " keyser.
    It seems that even though the AI is not upgrading properly it is now expanding and building on small expansion areas.

    posted in General Discussion •
    AI Options/Default Settings

    Hi,

    I have requested a change to the options/default AI settings to improve the AI performance.
    1./ Change Amount of Land Expansions Limit - Increase needed.
    2./ Change Amount of Naval Expansions Limit - reduction needed.

    There have been claims that the AI has been improved in some of the latest patches.
    Case 1./
    I do not agree as the AI is not expanding correctly on land and is much weaker as a consequence.
    When the AI can not expand the FA Markers can not be set to make the AI built more Plants and therefor builds less units. Also the AI has lost the ability to appear to have strategic intelligence.
    Plz change the default Land Expansions to 8[temporally] or fix the bug in the code.
    When 8 or 'unlimited' is selected it works as it should ... the AI expands to unused start positions and large and small expansion area markers... it could be argued that the AI is expanding too much, when set on unlimited, to have an efficient economy. This may prevent the AI teching up to T3 as quickly as is possible.

    At present the Land Expansion Limit setting is broken for settings of 5[default] and 6. I did not test 7. On 8 the AI does 3 expansions - two spare start positions and one large expansion. I did not test 9. When set on unlimited the AI expands to build bases on spare start positions, large expansion area markers and small expansion area markers.

    In case 2./ a different problem occurs. The AI builds too many expansions and that causes pathing problems and slows game speed.
    I don't think there is anything wrong with the Naval Expansion Limit code, I would just like to turn it down to a default of 3 or 2 so the AI does not overbuild navy. When four AIs build two shipyards each at each Naval Area marker the T3 ships get stuck in the shipyards.

    Please note that all tests games were played against multiple teamed AIx ... 3 or more.

    Any thoughts?

    posted in General Discussion •
    AI Default Settings

    Hi,

    I request a change to the options/default AI settings to improve the AI performance.
    1./ Change Amount of Land Expansions Limit - Increase needed.
    2./ Change Amount of Naval Expansions Limit - reduction needed.

    There have been claims that the AI has been improved in some of the latest patches.
    Case 1./
    I do not agree as the AI is not expanding correctly on land and is much weaker as a consequence.
    When the AI can not expand the FA Markers can not be set to make the AI built more Plants and therefor builds less units. Also the AI has lost the ability to appear to have strategic intelligence.
    Plz change the default Land Expansions to 8[temporally] or fix the bug in the code.
    When 8 or 'unlimited' is selected it works as it should ... the AI expands to unused start positions and large and small expansion area markers... it could be argued that the AI is expanding too much, when set on unlimited, to have an efficient economy. This may prevent the AI teching up to T3 as quickly as is possible.

    At present the Land Expansion Limit setting is broken for settings of 5[default] and 6. I did not test 7. On 8 the AI does 3 expansions - two spare start positions and one large expansion. I did not test 9. When set on infinite the AI expands to build bases on spare start positions, large expansion area markers and small expansion area markers.

    In case 2./ a different problem occurs. The AI builds too many Naval expansions and that causes pathing problems and slows game speed.
    I don't think there is anything wrong with the Naval Expansion Limit code, I would just like to turn it down to a default of 3 or 2 so the AI does not overbuild navy. At present when four AIs build two/three shipyards at each Naval Area marker the T3 ships get stuck in the maze of shipyards.

    Please note that all tests games were played against multiple teamed AIx ... 3 or more.

    posted in AI development •