I play 40 x 40 maps often and we do get some strange things happen after 5 hours real time. Worst case is when a human player's machine has an exception error, his game locks up, times out. He ends up back at windows, game can continue without him although we usually shut it down. Our game logs are big say 6mb to 9mb due to constant warnings.
like ...
warning: Error running lua script: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(7365): access to nonexistent global variable "refCategoryNavalFactory"
stack traceback:
[C]: in function error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(58): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:57> ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(7365): in function ManageSACUsInWaterZone'
...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(2004): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:1605>
and ...
warning: Error running OnAdjacentTo script in Entity ueb3104 at 5df06d08: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(785): table index is nil
stack traceback:
...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(785): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:774>
Also after about 4 hours the game time gets mixed up.
Real time 5hr 14m .... Game time 3m25s
Anyway we are loving the game and it is very rare that we have someone crash.