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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    AwarE

    @AwarE

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    Latest posts made by AwarE

    • RE: M28AI Devlog (v239)

      M28AI run ok on the big map ... I should be able to compare the list of restrictions in the logs.

      posted in AI development
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      AwarE
    • RE: M28AI Devlog (v239)

      M28AI is working with a new and different set of restriction. At this stage i am not sure what restriction I had in place that caused the AI to not build. Running a test now on the custom 80 x 15 map to see what units are now available that were restricted before. This will take some time.

      posted in AI development
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      AwarE
    • RE: M28AI Devlog (v239)

      #21683677 vault map

      posted in AI development
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      AwarE
    • RE: M28AI Devlog (v239)

      Its not the T1 Air restriction.

      #21677818

      posted in AI development
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      AwarE
    • RE: M28AI Devlog (v239)

      Tried game with No restrictions and M28AI started to build. I think T1 Air restriction might be the cause. It can still build T1 Air plant with the restrictions i had set. Can only build engineers and spy planes.
      Doing more testing now.

      posted in AI development
      A
      AwarE
    • RE: M28AI Devlog (v239)

      We gave up on M28AI last night as it failed to do anything after two attempts .... We were doing 4 humans vs 4M28AI on a custom 80 x 15 map that is not in vault.
      We loaded four M27AI and it ran fine with good speed. AI built lots of torpedo bombers, battleships and criusers.
      We wanted to play against M28AI because it builds a more diverse navy with multiple shipyards and a wider range of ships including Experimental ships.
      Mods:
      Total Mayhem
      All Faction Quatem Gate
      M28AI mod

      Settings
      1250 units
      Restrictions .... T1 Air, T3 Air, T4 Air, Paragon, Sat, T3&T4 Long Range Canons, Nukes, T1 Hydrocarbon Perimeter Monitor.

      One of our team said he was getting an error saying that M27AI was active and could not be found while I had M28AI only loaded and all four AI were doing nothing. I think that was caused because I had M27AI mod selected in the client with only M28AI in the game.

      The boys want to play M28 tonight so I am gonna sort it today.

      posted in AI development
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      AwarE
    • RE: M28AI Devlog (v239)

      M28AI commy did not build ... just stood there. UEF and Aeon tested and failed.
      Was working fine before latest update.

      posted in AI development
      A
      AwarE
    • RE: Lobby Presets are lost

      Update ... I can set a new preset .... seems my old saved presets are lost.

      posted in FAF support (client and account issues)
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      AwarE
    • Lobby Presets are lost

      The saved Presets will not load and if you try to create a new Preset it saves the name without any persets listed except mods enabled.

      posted in FAF support (client and account issues)
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      AwarE
    • RE: Cybran Adaptive AIx Subs on surface by default.

      btw thanks maudlin27 for your M27AI ... we are having a lots of fun team games against your creation. We use custom maps that are not in vault so it is hard to share replays.

      posted in Game Issues and Gameplay questions
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      AwarE