The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Open the FAF wiki

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    @brutus5000 said in Open the FAF wiki: @blodir said in Open the FAF wiki: There's a massive difference between having to ask someone for an account and being able to register asynchronously. Seriously. The history / experience of the old wiki proves you wrong. Seriously. I mean it's of course possible that people won't contribute either way. The faf wiki specifically has 0 momentum behind it. Very few people ever use the faf wiki for anything as far as I know (I think there's some mapping guides there?). People don't want to contribute if they feel like nobody will care about their contributions. So yea anyway multiple reasons of course and there's no guarantee that being open will make people want to contribute on its own, but being closed is definitely a big impediment.
  • Show All Mex Like Idle Factories At The Side

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    N
    Thanks for the mod suggestions, I will take a look and pick.
  • Move changelog page ?

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    ?
    @serpentor their has always been an in game changelog but if you want to read afterwards their one located patchnotes.faforever.com that you can use for all balance update.
  • Factory auto assist other factory

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    E33144211332424E
    For the love of god, please make it optional if for what ever reason this gets implemented. The amount of stuff that this can make go wrong is just stupid. This will literally fuck up 100% time at the beginning of the game, and even later on. To the point it might be even game losing considering the way it will waste resources by starting to automatically produce something that's not needed, only cuz it was close to another factory....
  • Client: Transfer Party Lead

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    Eternal-E
    Server must add this function first, then client will implement it
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    BlackYpsB
    I don't understand it either. You would have to talk to him directly to hear his reasoning
  • Suggestions & Recommendations

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    ComradeStrykerC
    @jip said in Suggestions & Recommendations: We can look into it again when we find the time for it. @Jip Any update specifically with the Radar Range rings? If it can't be done with the game engine as you mentioned, perhaps there is another way? ~ Stryker
  • Can we adjust loading acu onto transport?

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    S
    lol - if only we had that level of control. We don't see anything about the transport process.
  • Dark Mode in the forums

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    E33144211332424E
    @melanol No need for that. Forum already have dark theme integrated. You can find it at the bottom of the settings page.
  • Protect the Commander Game Mode

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    ComradeStrykerC
    More game modes, more gooder. I'm interested in where this goes. ~Stryker
  • Better TMM map pool selection algorithm

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    No one has replied
  • 0 Votes
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    ComradeStrykerC
    Is it just me or do the notes on players randomly delete themselves? I make notes on players often yet I never see one. It's as If I never wrote them in the first place. ~ Stryker
  • Add a game quality slider to the matchmaker

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    ThomasHiattT
    Just quadruple the number of active players on FAF. Adding more and more complexity to the matchmaking code isn't going to help.
  • Search tmm together without teaming

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    FtXCommandoF
    It’s a solution to deal with the flaws of the idea that Thomas posted about while still allowing for the intention of the OP.
  • Upgraded factories lose hotkeys

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    JipJ
    oh, I get it now. We're talking about control groups. Interesting issue.
  • You have failed to find a place for your building. Try again

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    ipconfig-releaseI
    please correct me if I misremember but doesn't holding shift prevent you from getting kicked out of build mode?
  • Automatic structure ringing makes separate orders for each engi

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    arma473A
    I find it very annoying to try to cancel all of the orders to make mass fabs around a T3 mex when that order gets issued by accident on multiple engineers. But I like how the system currently works in terms of queuing up orders to make mass storages. One possible fix would be: if you use ctrl-shift-RMB to delete an order to make some building somewhere, could you automatically have the system delete ALL other queued up orders to make the same exact building on the same exact square? Is that something that could be created as a UI mod, if the devs don't want to put it into the base game? (Or at least, so we could test this feature before adding it to the base game)
  • the next step in the development of 4-on-4 games.

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    @femtozetta this leads to the fact that the game becomes a hunt for the commander, and not a war of tanks. I think we can try. there will always be a choice. why not change it?
  • Ordering construction without deselecting lower tier engies

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    C
    @jip said in Ordering construction without deselecting lower tier engies: Try this hotkey: IMO the game already has too many hotkeys. But thanks for the effort anyway, Jip.
  • Ghosts of ordered structures

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    ipconfig-releaseI
    @melanol Y̶o̶u̶ ̶c̶a̶n̶ ̶c̶t̶r̶l̶+̶s̶h̶i̶f̶t̶+̶r̶i̶g̶h̶t̶ ̶c̶l̶i̶c̶k̶ ̶o̶n̶ ̶t̶h̶e̶ ̶"̶g̶h̶o̶s̶t̶"̶ ̶t̶o̶ ̶c̶a̶n̶c̶e̶l̶ ̶t̶h̶e̶ ̶b̶u̶i̶l̶d̶i̶n̶g̶,̶ ̶t̶h̶e̶n̶ ̶y̶o̶u̶ ̶c̶a̶n̶ ̶i̶m̶m̶e̶d̶i̶a̶t̶e̶l̶y̶ ̶b̶u̶i̶l̶d̶ ̶t̶h̶e̶r̶e̶ ̶w̶i̶t̶h̶ ̶o̶t̶h̶e̶r̶ ̶e̶n̶g̶i̶e̶s̶.̶ You can drag the build queue of the original engi to move it into the front as well, if you have that option enabled. I'm honestly not too sure why just cancelling that building and making it with other engies wouldn't work exactly, but you already mentioned that option so I guess it's not viable.