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    Split matchmaker into mapgen and regular map queues

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    • X
      Xayo
      last edited by

      I don't think we have the player base to support more queues (except for dedicated setons/gap queues, but that is a different discussion).

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      • E
        ergodic
        last edited by

        I missed this thead. I have the exact same thought. A 1v1 mapgen queue would certainly get used. Not sure about larger team mapgen queues.

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        • R
          Reckless_Charger
          last edited by Reckless_Charger

          For 1v1 at least what's wrong with 3 buttons: top one is mapgen + ladder pool maps (each map weighted equally), next one is just ladder pool maps and next one is just mapgen? Would be interesting to see usage after a month or two.

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          • ?
            A Former User
            last edited by

            Same as with non-fullshare: admins believe it is bad design to have a check button that is rarely used. Even though it would not hurt to have 100 of these buttons.

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            • R
              Reckless_Charger
              last edited by

              Well I'm not suggesting 100s of buttons - that would be too confusing, and likely to switch off the devs straight away. Since mapgen is popular I'm not sure it would be rarely used. Can't we try it?

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              • JipJ
                Jip
                last edited by Jip

                @Melanol

                On choice in general, see also the TED talk from Barry Schwarts on choice, or a written summary of one of its examples.

                And when you bing the question whether too much choice is good, you end up with:

                324c603d-6aed-43cd-80ed-6c2604c8514f-image.png

                Luckily Google is less opiniated in this case and links to an article that also mentions being deprived of choice being a bad thing.

                On choice within the context of the queues: there isn't really that much choice if you want to find a game with other players. Other players need to have their options configured in such a way that they are compatible with yours. And they need to be within a certain rating limit. The already low pool of players would therefore just fragment even further, resulting in longer and longer waiting times.

                You can't state that having more choice (or let alone an excess of it) is always better.

                A work of art is never finished, merely abandoned

                ? 1 Reply Last reply Reply Quote 0
                • MachM
                  Mach
                  last edited by

                  too much choice is only a problem for people that don't understand what they are choosing or the differences between available choices, so yes it is always good to have more choice, unless you don't understand what you are choosing between and need to be guided by people who know what you should choose until you learn it yourself, all the resulting "bad" stuff from having more choices comes from ignorance

                  for matchmaking I wouldn't know but the playerbase is so small because everyone is playing dual gap that obviously if there were more options that all need to be exactly the same for players to match with each other, as you keep increasing number of options while keeping the same playerbase size, eventually players would never be able to match with each other because of differing options between them, but this is a problem caused by small playerbase, not because "choice is bad"

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                  • ?
                    A Former User @Jip
                    last edited by

                    @jip said in Split matchmaker into mapgen and regular map queues:

                    Choice

                    Check buttons are not radio buttons. If you click "Select all" and don't care what you play, there isn't much confusion.

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                    • R
                      Reckless_Charger
                      last edited by

                      But how does having a few more discrimatory queues lower the chance of getting a game when you have the option of queuing in more than one and you can see how many players are in each. They're not mutually exclusive

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                      • C
                        Cyborg16 @Tagada
                        last edited by

                        @tagada said in Split matchmaker into mapgen and regular map queues:

                        There is currently no 3vs3 queue since that format is essentially dead. Nearly nobody plays it and there are no maps for it.
                        If it would be just a map problem then the mapgen 3vs3 would solve that. The question is would enough people play it?

                        Try it?

                        2v2 is basically dead anyway.

                        Coincidentally, I wonder how much effect mapgen vs known maps has on rating. Using a dedicated queue (+ rating) might be worthwhile anyway.

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