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    Automatic structure ringing makes separate orders for each engi

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    • ?
      A Former User
      last edited by

      Which makes it really hard to cancel these orders with CTRL+SHIFT+RMB if you have too many engies selected.

      Any way to fix it?

      1 Reply Last reply Reply Quote 3
      • ResistanceR
        Resistance
        last edited by

        select one engie, ring mexes, and assist with others, ez fix

        queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
        https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

        ? 1 Reply Last reply Reply Quote 0
        • ?
          A Former User @Resistance
          last edited by

          @rezy-noob No one orders ringing and anticipates cancelling.

          1 Reply Last reply Reply Quote 1
          • Ctrl-KC
            Ctrl-K
            last edited by

            @Jip

            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
            — Steve Jobs.
            My UI Mods
            Support me

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            • JipJ
              Jip
              last edited by

              The Lua call we have available does not support the same type of 'batching' of orders that you can do as a user. Therefore we can either:

              • (1) issue the order for each engineer separately, at the same tick
              • (2) issue the order for one engineer, and have all the other engineers assist that engineer

              We now have (1). We previously had (2), but that had issues with people feeling like engineers would ignore the assist order when you'd issue additional orders after ringing the extractor.

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 2
              • E
                Exselsior
                last edited by

                Seconding Jip's comment, the new solution for this where each engy gets its own order works far better than the old version. Old version was so annoying that I almost always just used my storage template.

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                • arma473A
                  arma473
                  last edited by

                  I find it very annoying to try to cancel all of the orders to make mass fabs around a T3 mex when that order gets issued by accident on multiple engineers.

                  But I like how the system currently works in terms of queuing up orders to make mass storages.

                  One possible fix would be: if you use ctrl-shift-RMB to delete an order to make some building somewhere, could you automatically have the system delete ALL other queued up orders to make the same exact building on the same exact square?

                  Is that something that could be created as a UI mod, if the devs don't want to put it into the base game? (Or at least, so we could test this feature before adding it to the base game)

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