• On the idea of map bounties

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    ThomasHiattT

    Paying me to play the video game and complain about maps sounds like a good idea.

  • Maps

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    SkratS

    А они открыты для общего пользования?

  • How do I add armies?

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    D

    Thanks I was able to get the Mapping Tag now.

    It wont let me reply to your post so I'm editing this one.

    @penguin_ said in How do I add armies?:

    Where did you look that led to you this conclusion?

    I was looking in the roles channel instead of role selection channel.

  • No Preview of the Map when i want to host a game

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    Brutus5000B

    @magge The point is I literally can close this subsection and make it point to the Discord instead. I don't insist having a subforum here.

  • Suggest new props

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    arma473A

    If you're going to put vehicles in, they should be capturable so you can drive them around

    Imagine if the battle took place in a recently-evacuated city full of civilian buildings, cars, buses, trucks and you could capture or reclaim them. Buildings would give some vision if you captured them and vehicles would be mobile and give vision.

    Maybe there's even civilian engineering vehicles that have 1 bp and can capture or reclaim things.

    And perhaps civilian cop/security vehicles that have more firepower than a snoop.

    And some civilian aircraft that aren't particularly good (like a scout plane, but slower) but if they're close to the player's spawn, you could skip going into air as early by capturing them to scout with.

    It would be pretty cool if fighting in the city meant your units had to drive around buildings unless you destroyed them, and buildings took collateral damage from the fighting around them (absorbing direct fire shots or just being in the radius of AOE weapons). As the match goes on, the buildings get destroyed/reclaimed. you could intentionally send engineers to make a path through the buildings so your units can move easier through them.

    And if possible, don't give radar signatures to civilian structures/vehicles as long as they belong to the civilian team. That way, the other team can't see the buildings being reclaimed just by seeing radar signatures change on the map.

  • Problem with creating accurate heightmap

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    K

    Thank you! I will ask over there.

  • TREEMANs Extreme Survival

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    K

    Great Map. Relatively slow start but it gets really insane towards the end. I only have one slight improvement suggestion: Give the main defense building more life. It can really easy die later on if planes crash on it.

    Thanks for building this map 🙂

  • Spawning a team in a random position

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    Anachronism_A

    @longhead
    You can make a map with custom lobby options that can do what you described that you want, but you'd have to code the functionality to make it happen. You can look at what some adaptive maps do for some examples of how custom lobby options can be set up.

  • MadMax's maps page

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  • Can't Test 10+ Players Map From Map Editor

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  • Packer's Survival Genesis Script

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  • Question about disappearing markers

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    M

    @rowey Thank you! Will check them out

  • Electroma's Mapping Factory

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    SaverS

    Looks great

  • Jip's maps and others

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    SaverS

    Oh ok, thx and thx for your work

  • Maps that use 3D Meshes

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    @speed2

    Yes transparent textures do work, Jip has done a lot of work on the shaders and Its even possible to do terrain culling, but this has the same issues as the console command, ie range rings etc. dont render, it may be possible to create an entity shader that does render range rings and decals on it, I dont know

  • Specific player messages

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    DDDXD

    @emperor_penguin hell yes!!!!!!!!!! Thank you, both!

  • Map Editor hotkeys?

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    DeliD

    @thomashiatt Thank you very much!

  • Mappers: 15km Setons, I will pay

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    S

    If it does get made Github. Expecially as a backup to prevent loss of content due to arbitary removal.

  • FAF Map Editor v0.703

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    E

    I've tried using your program to export heightmaps but I can't get any other program to read what is exported, be it the .RAW file or .R16 container. Claims it is corrupted.

    Edit: I have managed to get the .RAW to open in photoshop now.

    Also, the link for the wiki article has changed.

    https://wiki.faforever.com/en/FA-Forever-Map-Editor

  • CC0 Textures and You

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    CaptainKlutzC

    god i imagine the cybrans would love to see some of their units rendered in this hardtoon style