The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • What can I do to unhide my map?

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    E
    https://discord.gg/8gyq6c253S U can ask questions on the map discord aswell
  • H-master's maps (Madness -X-)

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    H-masterH
    Madness -7- A (very) quick action map. Go straight for your opponent? Or go for the middle island? Or both? [image: 1604186622415-madness-7.png] Madness -8- A 5 vs 5map made for a navy, land and air battle. The two outer spots are straight forward as for what to focus on. The top spot on land and the bottom spot on navy. The middle three spots can choose focussing between land, air and navy. The main island is divided in 2 parts with in the middle a well-defended civilian island. The 2 parts make sure it's not easy to hold both of the islands. Other features of the map are: Custom yellow sand texture AI markers that work with Sorian AI Drop spots for the air player Civilian areas that will open new areas later in the game A large area for naval battles A large area for land battles [image: 1621468172457-madness-8.png] Madness -9- 3 vs 3 vs 3 map[image: 1654195955201-madness-9.png]
  • Moses’ tips for team map design

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    KnownSniperK
    cant you just close it like on the last forums?
  • Map Proposals - Suggest your good map ideas here:

    Moved
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    Anachronism_A
    @darkym Interesting idea; I made Crater Bay with it in mind, hope you like it.
  • Understanding team maps

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    @FtXCommando said in Understanding team maps: If a game ends quick, your lobby will refill quick. You just played a game with 8, 10, 12 people that fit your hosting requirements and they all just conveniently became available for a new game at the same time. Turns out this tends to result in quick rehosts. Maybe... Just saying it doesn't make it so. It does sometimes happen, but isn't reliable, and if you have an hour or so to play... it may not be worth the risk.
  • Starters guide to Mapping

    guide map mapping
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    MadMaxM
    yes but gpg lacks the mirroring functions of ozonex
  • M&M Map Vault Plans for Fall 2020 and On

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    MoraxM
    This thread needs to be locked considering it's not really relevant anymore and just a grounds for senseless arguing...
  • A Method of Recreating Classic Total Annihilation Maps in SupCom

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    yeah something gone wrong there, its a fiddly process. My guess is that you scaled the height (the "multiply" operation in ImageJ) by too much and then when you imported into FAForever Map Editor you selected the "clamp top" option when it complained about "distance between lowest and highest point is higher than 50". Another possibility is that in ImageJ (if you're not careful) the saturated rendering can affect the numbers. I can't remember exactly what to do in ImageJ to make that happen, but if you mouse-over the pixels you should be able to see what intensity (ie height) the pixel is at the top left of the window. Check that just before you export to .raw. If those numbers seem saturated, then that's the problem.
  • This topic is deleted!

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  • Morax's Maps 2020

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    nine2N
    Lewkin good
  • Map cant upload to vault : 500 Internal Server Error

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    So that means u built a map with too little details, like 1-2 textures that the server thinks you are handing it a ZIPBOMB. Cause your map Zip is really tiny cause it only consists of repetition but unzipped it is rather big...
  • How to Get and Use Custom Textures in FA

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