The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • 'Empty' Texture Set when creating a new Map

    2
    0 Votes
    2 Posts
    251 Views
    MostLostNoobM
    @siege Did you set the root folder of your vanilla SCFA install as the Sup Com Forged Alliance installation path in the editor's Preferences?
  • Top Level Alpha Light Masking for terrain shadows question

    2
    0 Votes
    2 Posts
    269 Views
    BlackYpsB
    Which tutorial exactly? I'd recommend using the Terrain002 shader. An explanation how the texture has to be made to give correct results is available here: https://wiki.faforever.com/en/Development/Mapping
  • Anyone have MORE BRUSHES than the Default ones in Ozonex Editor?

    3
    0 Votes
    3 Posts
    301 Views
    CaptainKlutzC
    There's a pinned message in the FAF Discord in #mapping-general that contains a copy of my brush folder, which includes both brushes that I have made and ones I have collected from others.
  • Keyboard Shortcuts for OZONEX Map Editor

    2
    0 Votes
    2 Posts
    241 Views
    MostLostNoobM
    The FAF Wiki is full of info, including these FAForever Map Editor shortcuts.
  • GAEA World Builder - How to make maps symmetrical?

    3
    0 Votes
    3 Posts
    444 Views
    IndexLibrorumI
    @askaholic I am glad someone read some of the 20k words I wrote on this topic
  • Reinstate OnceHandsome

    Locked mapping
    8
    2 Votes
    8 Posts
    707 Views
    Brutus5000B
    Also bans are not publicly discussed. Contact the moderator team for ban appeals.
  • Map Uploader Down Today?

    Locked
    2
    0 Votes
    2 Posts
    212 Views
    No one has replied
  • Neroxis Map Editor.....Can we save maps?

    18
    0 Votes
    18 Posts
    1k Views
    B
    @arma473 Ah, thanks! I was missing step 9 since I was too lazy to open the file in a hex editor. I don't want anyone to go out of their way to really do anything about this. I think I am a pretty fringe case in my desire to play sandbox on generated maps. Thanks for all the info though as it is pretty interesting to know how the map files, lua files, and .scmap files all work together.
  • Questions about the new map generator

    13
    0 Votes
    13 Posts
    2k Views
    IndexLibrorumI
    What is needed is a way to add specific seeds to a favorite or 'saved' list. Should allow you to regenerate the map on demand from your personal archive. Add a button for "add latest generated map to your saved maps" and a manual input field for the seed with the same function and you've got a pretty nice feature.
  • Comments and Reviews on Maps???

    6
    0 Votes
    6 Posts
    458 Views
    O
    How come some MAPS show Stars on the front page and some only show when you click on the map? Also I cant read people's comments on the map, it just shows their ratings.....they said they left comments
  • Base Layer Texture and Albedo Tiling.....5K and 10km map....need help

    2
    0 Votes
    2 Posts
    318 Views
    S
    Export the stratum settings, open the file with a text editor, change 256 to 512, save and import the updated settings. Edit, it's going to look like garbage unless it's an extremely high resolution texture.
  • How about MORE decals?....Is there a site for these too?

    2
    0 Votes
    2 Posts
    714 Views
    BlackYpsB
    A decal is an albedo or normal texture with an alpha mask to hide the square shape. You could theoretically create decals from any regular texture that you can find on these texture websites, but it is some effort. Roughness textures are used for PBR workflows and currently the map shaders don't support this. (Though I am working on adding this in the future) But really you should just google how these textures you mentioned are to be used. You will find much more comprehensive explanations online. Sometimes even directly on the texture websites where you saw them
  • Map Editor -and Units screwed up

    2
    0 Votes
    2 Posts
    215 Views
    JipJ
    You can find the latest version of the editor here: https://github.com/Garanas/FAForeverMapEditor/releases/tag/v0.706
  • 1 Votes
    4 Posts
    393 Views
    CaptainKlutzC
    https://forum.faforever.com/topic/2896/cc0-textures-and-you Go to one of these sites and look for '1k png' options. You'll then need to convert to DDS
  • Procedural Skyboxes

    4
    3
    6 Votes
    4 Posts
    506 Views
    IndexLibrorumI
    Good stuff, looking forward to more info!
  • Reference and inspiration thread

    4
    7
    1 Votes
    4 Posts
    362 Views
    IndexLibrorumI
    I got some material in my discord threads under the mapping general channel, but here's a selection of stuff I'm thinkign of expanding into maps: [image: image.png?width=1440&height=611] [image: 1689611429500-c0410493-800px-wm.png] [image: 1689611441307-image.png] [image: 1689611455458-enimmsnvaaaxlca.png] [image: 1689611475471-quadmech-juan-paulo-mardonez-ice-frontier-001.png] [image: 1689611481959-89ed73108172707.png] [image: 1689611495378-image.png] [image: 1689611512859-image.png] [image: 1689611543704-image.png]
  • Glow Map decal

    1
    2
    1 Votes
    1 Posts
    142 Views
    No one has replied
  • Robustness's maps

    33
    1
    2 Votes
    33 Posts
    4k Views
    RobustnessR
    13v[image: 1688252774483-13v.png]
  • Does anyone use Gaea to build their maps?

    16
    0 Votes
    16 Posts
    1k Views
    O
    hey now....if u have played any of my recent maps, they are very mild in reclaim
  • burke tournement submissions

    burke
    5
    4
    0 Votes
    5 Posts
    635 Views
    IndexLibrorumI
    @arma473 Naturally, I serve to please.