• Reinstate OnceHandsome

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    Brutus5000B

    Also bans are not publicly discussed. Contact the moderator team for ban appeals.

  • Map Uploader Down Today?

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  • Neroxis Map Editor.....Can we save maps?

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    B

    @arma473 Ah, thanks! I was missing step 9 since I was too lazy to open the file in a hex editor.

    I don't want anyone to go out of their way to really do anything about this. I think I am a pretty fringe case in my desire to play sandbox on generated maps. Thanks for all the info though as it is pretty interesting to know how the map files, lua files, and .scmap files all work together.

  • Questions about the new map generator

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    IndexLibrorumI

    What is needed is a way to add specific seeds to a favorite or 'saved' list. Should allow you to regenerate the map on demand from your personal archive. Add a button for "add latest generated map to your saved maps" and a manual input field for the seed with the same function and you've got a pretty nice feature.

  • Comments and Reviews on Maps???

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    O

    How come some MAPS show Stars on the front page and some only show when you click on the map?

    Also I cant read people's comments on the map, it just shows their ratings.....they said they left comments

  • Base Layer Texture and Albedo Tiling.....5K and 10km map....need help

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    S

    Export the stratum settings, open the file with a text editor, change 256 to 512, save and import the updated settings.

    Edit, it's going to look like garbage unless it's an extremely high resolution texture.

  • How about MORE decals?....Is there a site for these too?

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    BlackYpsB

    A decal is an albedo or normal texture with an alpha mask to hide the square shape. You could theoretically create decals from any regular texture that you can find on these texture websites, but it is some effort.
    Roughness textures are used for PBR workflows and currently the map shaders don't support this. (Though I am working on adding this in the future)
    But really you should just google how these textures you mentioned are to be used. You will find much more comprehensive explanations online. Sometimes even directly on the texture websites where you saw them

  • Map Editor -and Units screwed up

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    JipJ

    You can find the latest version of the editor here:

    https://github.com/Garanas/FAForeverMapEditor/releases/tag/v0.706
  • 1 Votes
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    CaptainKlutzC

    https://forum.faforever.com/topic/2896/cc0-textures-and-you

    Go to one of these sites and look for '1k png' options. You'll then need to convert to DDS

  • Procedural Skyboxes

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    IndexLibrorumI

    Good stuff, looking forward to more info!

  • Reference and inspiration thread

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    IndexLibrorumI

    I got some material in my discord threads under the mapping general channel, but here's a selection of stuff I'm thinkign of expanding into maps:

    alt text

    c0410493-800px-wm.png

    image.png
    ENImMSNVAAAxlCa.png

    quadmech-juan-paulo-mardonez-ice-frontier-001.png

    89ed73108172707.png

    image.png

    image.png

    image.png

  • Glow Map decal

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  • Robustness's maps

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    RobustnessR

    13v13v.png

  • Does anyone use Gaea to build their maps?

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    O

    hey now....if u have played any of my recent maps, they are very mild in reclaim

  • burke tournement submissions

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    IndexLibrorumI

    @arma473 Naturally, I serve to please.

  • My entry for the 'Princess Burke' Mapping tournament Temple of the Marxon

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    IndexLibrorumI

    Detailed textures on the cliff are pretty nice!

  • Rhiza's Legacy, an entry for the 'Princess Burke' mapping tournament

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    CaptainKlutzC

    v2 changes:

    Changed storages to t1 pgens

    Changed the t2 pgen to a civilian building

    Changed the t2 mex to a t1 mex

    Fixed missing cliff decals

  • Is it possible to fade out DECALS?

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    JipJ

    And as an alternative you can try using other decals to hide the 'square-isch' of this decal by placing them over it

  • Im going to MODIFY an ORIGINAL FAF MAP.....is this OK?

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  • Change Size of Existing Map

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    R

    Photopea was able to open and edit the raw. Though when I imported the new height map into the map editor, it set any lines to 256 height and everything else to 0. Don't know if I did something wrong. I'm rebuilding the map manually, but would be nice to know how to generate height maps outside the editor, as it can be very frustrating to do certain things.

    Edit:
    Photopea works! When opening and saving a height map, make sure to set Byte Order to "34-12" or it will be completely messed up when you import it back into the map editor.