This is new map editor that I'm developing for FAF. Its still in alpha, but core of the editor is done. I'm working on more tools and features. Goal is to replace official map editor with this new one and make it to fully work with FAF.
Editor is made with Unity Editor. If someone want to help, then get project from github and send me PM.
Features
- Everything works with many symmetry options
- Move/Create/Delete markers
- Sort Armys with AutoTeam preview
- Change basic map settings (name, description, map area)
- Many heightmap tools (paint, export, import, scale heigtmap)
- Paint stratum layers (painting, changing textures, export/import)
- Decals
- Props
- Units, wreckage and civilians
- Linear brush
- Grid, Slope
- Create Script.lua file
- Backup old files when saving
- Loads v60 scmap files
- High-res screenshoot renderer
- Gamedata resource browser
- Adaptive map tools
Known issues
- Missing NoRushOffsets
- Missing water waves
How to use
- Unpack editor and move FAForeverMapEditor.exe and FAForeverMapEditor_Data where you want.
- Run FAForeverMapEditor.exe
- Click on "Edit/Preferences"
- Paste paths of "gamedata" folder and "maps" folder and click save
- "File/Open"
- Click on "Search map..." and select folder and scenario.lua file, and then "Load"
Github
https://github.com/ozonexo3/FAForeverMapEditor
Wiki
https://wiki.faforever.com/index.php?title=FA_Forever_Map_Editor
DOWNLOAD
https://github.com/ozonexo3/FAForeverMapEditor/releases