• Galactic Colossus unit thrower V0.6 (2014)

    9
    2 Votes
    9 Posts
    664 Views
    R

    @jip that would be pretty epic actually.

  • Black Hole Script

    2
    0 Votes
    2 Posts
    3k Views
    R

    Was looking over the script for this after 10 years and I wondered how I could write this complex script while so intoxicated.

  • 4DC_FAF_Release_V0.3 (2014)

    2
    1 Votes
    2 Posts
    310 Views
    K

    So many memories... love you r units still play with them.

  • Better Intel v0.6 (2011)

    5
    0 Votes
    5 Posts
    307 Views
    S

    The fix FAF intel desperately needs

  • Modular Fatboy (2014)

    9
    3 Votes
    9 Posts
    564 Views
    S

    Um yes please

  • Projectile reflections v3 (2014)

    4
    2 Votes
    4 Posts
    282 Views
    R

    @jip Fixed the video.

  • Icon Templates

    1
    0 Votes
    1 Posts
    98 Views
    No one has replied
  • Are these mods possible?

    19
    0 Votes
    19 Posts
    2k Views
    JipJ

    @cdrmv said in Are these mods possible?:

    That sounds really Interesting i will try out these two Impulse Functions for sure. Thanks for the tip

    The impulse functions appear to work for air units, I think @Nomander found out about that recently

  • Weather Lightning Strikes V0.1 2011

    2
    1 Votes
    2 Posts
    199 Views
    C

    @resin_smoker
    Intersting I have already create my own callable Thunderstorms and Tornados for an future Appearence in the Fire Support Manager of my Commander Survival Kit. They are already included in the current official Version of the Commander Survival Kit but only spawnable by the Unit Cheat Spawn Console. I will check it out so maybe I can improve them with this.

  • SAM Overkill Control v0.3 (2015)

    6
    1 Votes
    6 Posts
    340 Views
    R

    Odds are that my work predates what FAF is using. Who knows, they may be using this in some form or another.

  • 4DC_FAF_Release_V0.1 (2014)

    1
    1 Votes
    1 Posts
    112 Views
    No one has replied
  • Weight of Fire v0.8 for SC (2011)

    1
    0 Votes
    1 Posts
    135 Views
    No one has replied
  • Corpse Decay v0.2 (2014)

    1
    1 Votes
    1 Posts
    104 Views
    No one has replied
  • Allow AI to use specific units, disable same units for players.

    5
    0 Votes
    5 Posts
    431 Views
    DDDXD

    @tankenabard unfortunately no. The best advice I can give you is to look at others code.
    Get a couple of simple mods, the simpler the better, then see what it takes to get a simple mod going.
    Then find a mod or map that disables certain units - that will show you how it's done.
    Then all you need is to apply and tweak the code to your needs and wants <-- that's the part nobody can help you with 😕

  • Mod Request: Improved prebuild option

    10
    2 Votes
    10 Posts
    834 Views
    TheWeakieT

    Bump for a poor man

  • Unknown Error Causing Infinite Loop

    2
    1 Votes
    2 Posts
    322 Views
    DDDXD

    play with cheats. Spawn the boss in question, then look at the log.
    This will give you a starting point where the problem lies.
    I have tons of units attached to other units (buildings and mobile alike), they come and go based on which attachment or power-up was taken, or which enhancement built, so that part should not be an issue.

    But the log is your friend, use it.

  • Fast start mod idea: Free instant factory of your choice

    9
    1 Votes
    9 Posts
    737 Views
    ZLOZ

    i am ok with this idea if it is gonna be optional
    30 seconds while factory is building is often not enough to think about your BO, check your allies and their factions, assign roles, check reclaim, decide who take what mex and who drops where, whos gonna make t1 air and who does not... tho ofc if you are playing air fac 1rst you will need to decide that before game or for like 1 second.
    decide where your engies gonna be going...

    how to fix resource problem? just discount the amount of resources that ACU produces for the time that you need to make a factory.
    also there are maps where you start in water.
    there are maps where you have "desired" factory position kinda blocked by commander so you need to choose between moving and placing factory in non-cool position
    That also removes plays where two people could make factory together
    also that messes with the BO with 1rst pgen
    and on crazyrush you often start with pgen.
    on super mass-poor maps you can start with mex

  • UI Revolution Project

    36
    21 Votes
    36 Posts
    5k Views
    MostLostNoobM

    @ysomanyratstho in-game Main Menu (F10) > UI Mods Options > ECO UI Tools

  • Total Mayhem 1.37 for all game versions

    38
    1 Votes
    38 Posts
    10k Views
    Z

    Referencing a bug reported earlier in discord regarding the building animation of two aeon units (BROT3BT and BROT3BT2,) :
    https://discord.com/channels/197033481883222026/1213509460207869953

  • Wyvern Battle Pack v5 for all game versions

    23
    2 Votes
    23 Posts
    6k Views
    H

    Why wont it let me download the mod ? Is the link/file broken ?