If you want it for yourself, go for it. But for others it's always easy to figure out who plays/played via client, ice adapter debug view or replay information
@nex there are lots of possibilities for combinations for sure, but there must be consistency for player to understand. Ability toggle is nice to have and I'll look into it!
You need OnLayerChange and EnableShield/DisableShield in Unit.lua for when a unit is moving into/out of water. You'll also need to modify EnableShield to prevent them from being turned on when in the water.
what restrictions youre talking about, depending on what you could try a script, but be aware that there is no easy solution. e.g. you could try make ai better with offensive with some formula. (the league of legends dev block contains some strong formula for that purpose)
Hello everyone, dear CDRMV was able to help me with my problem. To make it more understandable: I also have a Personal Shield in my mech, which also has a LodCut and thus overrides the blueprint. Here is the adjusted data.53644b39-a5a2-4833-b731-03fcb5c0b83d-image.png 74c219e6-8e50-4286-bd33-dd06d6ab3a84-image.png c5ffb795-2fa7-41ee-b717-41edd2e7b41b-image.png I hope my mistakes can help others not to have them in the first place or to find a solution. Once again our community was the solution 🙂
Looks like unscouted units have their own icon.
The ASI mod scaled their size along with the regular icons when it worked.
Yeah, it would be really fun to have a separate icon pack for all unknown units. It would have definitely turned the game around)))