• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Decapitation should be a rated victory condition

Scheduled Pinned Locked Moved General Discussion
37 Posts 22 Posters 3.1k Views 2 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P Offline
    phong
    last edited by 24 Feb 2023, 10:27

    To get around the fact that very few people join a modded game, I've been using Supremacy victory condition instead, and we just surrender when it's clearly over. But Supremacy is also unrated, sadly. Still, you might want to try that instead, until decapitation is in

    1 Reply Last reply Reply Quote 0
    • C Offline
      cunnismeta
      last edited by 24 Feb 2023, 10:43

      this should be an official lobby option.

      i also think the original share condition, where anything you had given allies remained after your death, but anything in your possession explodes. "Share after death" vs current "share until death".

      share after death and decapitation should both become rated FAF lobby options.

      1 Reply Last reply Reply Quote 0
      • F Offline
        FtXCommando
        last edited by 24 Feb 2023, 11:13

        That condition would just be used to farm unfamiliar players that aren’t aware it’s strictly dominant to donate everything immediately at death. One player in a lobby unfamiliar with it and their team automatically loses if he dies.

        1 Reply Last reply Reply Quote 1
        • S Offline
          snoog
          last edited by 24 Feb 2023, 13:30

          I'd like to see it ranked as well. I could see myself making my games Decap instead of FS from time to time.

          1 Reply Last reply Reply Quote 0
          • B Offline
            BlackYps
            last edited by 24 Feb 2023, 14:03

            Maybe we could change the "show modded games" option to "hide unranked mods" so ranked mods can get more visibility

            1 Reply Last reply Reply Quote 4
            • S Offline
              Sheikah
              last edited by 24 Feb 2023, 14:30

              The server doesn't currently tell you whether mods are ranked or not so this has the same problem of requiring API queries from everyone for every mod in the list as just the general requests for is this game rated or not.

              1 Reply Last reply Reply Quote 0
              • B Offline
                BlackYps
                last edited by 24 Feb 2023, 16:11

                So we would need a server change first to send the info if the mods used are ranked?

                1 Reply Last reply Reply Quote 0
                • S Offline
                  Sheikah
                  last edited by 24 Feb 2023, 16:17

                  Yes, or even the full blown server implementation of is this game ranked check.

                  But would also need to be smart about how often the db is called and caching.

                  1 Reply Last reply Reply Quote 0
                  • V Offline
                    veteranashe
                    last edited by 24 Feb 2023, 16:30

                    When you lose your com do you lose e and m storage as well?

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      Mach
                      last edited by Mach 24 Feb 2023, 16:35

                      if you mean acu's storages, it is tied to the unit itself so yes

                      1 Reply Last reply Reply Quote 0
                      • V Offline
                        veteranashe
                        last edited by 24 Feb 2023, 16:52

                        Yes, yeah sound like a fun game mode

                        1 Reply Last reply Reply Quote 0
                        • F Offline
                          Farer
                          last edited by 6 Apr 2023, 12:53

                          So... is this going to be implemented? I think it would be a really good game mode! especially in games that have a large variance in ratings between teammates.

                          1 Reply Last reply Reply Quote 3
                          • A angelofd347h referenced this topic on 19 Oct 2023, 19:50
                          • J Jip referenced this topic on 20 Oct 2023, 08:42
                          • C Offline
                            Caliber
                            last edited by 6 Jan 2024, 23:27

                            is this still being implemented?

                            1 Reply Last reply Reply Quote 1
                            • P Offline
                              phong
                              last edited by 7 Jan 2024, 05:30

                              @Caliber you can track the progress on this feature here: https://github.com/FAForever/fa/issues/5347

                              1 Reply Last reply Reply Quote 2
                              • C Offline
                                Caliber
                                last edited by 14 Jan 2025, 14:25

                                Om guessing this idea has been put aside?

                                S 1 Reply Last reply 15 Jan 2025, 04:29 Reply Quote 0
                                • S Offline
                                  Sainse @Caliber
                                  last edited by 15 Jan 2025, 04:29

                                  @Caliber it’s not, it just takes ages to be done

                                  1 Reply Last reply Reply Quote 1
                                  • I Online
                                    IndexLibrorum Global Moderator
                                    last edited by 15 Jan 2025, 05:07

                                    I thought this was a great suggestion and would love to see it in game. It'd make comsnipes on low ranks something you want to do again, rather than having to fight to keep them alive against their own suicidal tendencies to make sure the 2k on their team doesn't get fed 3 extra bases.

                                    "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                    See all my projects:

                                    1 Reply Last reply Reply Quote 1
                                    • D Deribus moved this topic from Balance Discussion on 15 Jan 2025, 14:18
                                    • D Offline
                                      Deribus Global Moderator
                                      last edited by 15 Jan 2025, 14:19

                                      Moved to General Discussion

                                      1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        snoog
                                        last edited by 15 Jan 2025, 15:25

                                        I would 100% start playing this over full share.

                                        1 Reply Last reply Reply Quote 1
                                        • C Offline
                                          Crofis
                                          last edited by 15 Jan 2025, 16:22

                                          I really like the decapitation format, a while ago i tried to gather enough players to have regular games and some feedback to balance the mod (some say there are unbalanced things like com ctrl+k, although that's debatable imo, but verifying it in a game could give an answer). Sadly the recruiting process didn't have much success, and except for deribus bringing it in the community game night, the thing died there.

                                          I think the mod has a few strong points like nerfing cheese all-in strategies to snipe coms (which are harmful to both killer and victim imo, we're talking low elo, game enjoyment, eco shape and stuff like that). I don't know if it could work in a similar balance state to normal assassination or if it would require separate balance changes, nonetheless i see some potential in the mod, which could imo become more fun than the standard one we have now. Unlike ftx i would like to see a matchmaker for decapitation, but i believe we don't have enough players for that, nor people to take care of its balance separately in case it's needed. Mind that when i say decapitation i mean to take the fundamental concept of "when your com dies you don't lose your stuff", but along with that my "ideal" decap mod has some more changes that go along (e.g. imo overflow is harmful in early and low elo cause it messes with your sense of balance, and i'd remove it. Maybe more than just decapitation i'd like to realize my own version of tmm, idk).

                                          Anyway, if decapitation could be implemented in the victory conditions to make its lobbies immune to mod filter i think they would see more success, and i would for sure like to join to play some.

                                          1 Reply Last reply Reply Quote 0
                                          • First post
                                            Last post