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  • RE: T2 torpedo turrets are awful

    Do you have any high rated replays of T2 torpedo defence being built? Might be good to have some context in what situations you might want to build them

    posted in Suggestions
  • RE: T2 torpedo turrets are awful

    Agreed would be nice for a range boost (so they have at least the same range as the best destroyer range but cruisers and battleships would outrange them), - could always buff the Aeon cruiser range slightly since its a weak attack anyway to compensate/provide Aeon with a T2 counter. That way there'd both be more unit variety and unit counterplay.

    Land combat has T2 PD that outranges T2 tanks, but is outranged by another T2 unit (MMLs), which in turn can be defended against with TMD, and the game feels more interesting with that as an option than if say T2 PD were outranged by T2 tanks. Even with fixed shields being buildable on land to cover T2 PD, and T2 arti being available (that outrange any land unit) firebases aren't oppressive (while for naval maps outside of protecting your naval factory and the occasional pond with a chokepoint, there'd be less value from a 'naval firebase' than on land, so less risk of it being too powerful).

    Another nice sideeffect is it'd provide a potential (defensive) counter option to sera subhunters (who currently outrange torpedo launchers other than HARMs)

    posted in Suggestions
  • RE: T2 torpedo turrets are awful

    @Deribus Sure, but it would make more sense for all destros to not outrange the T2 launcher, and all cruisers to outrange it. The low DPS cybran cruiser direct fireweapon can stand in for a lack of missles, and its inability to properly deal with T2 launchers be part of its faction weakness, to be compensated for with stealthboats.

    posted in Suggestions