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    Decapitation should be a rated victory condition

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    • phongP
      phong
      last edited by phong

      In short, decapitation means you get to keep your stuff after your commander dies, but if all commanders on your team die, it's game over. Decapitation is currently an unrated mod.

      I think it should be rated, or even better, just integrated into the game as an alternate victory condition - that would mean games using it don't show up as modded, and since the option to show modded games is off by default, the games would have higher visibility. As long , of course, as there are no glaring balance issues (discuss), and as long as that's not too much work for the Game development team.

      Why should it be rated? It's a better option than fullshare for casual team games with wide rating distributions, and it's a better option overall than Annihilation or Supremacy, because the cleanup required with those is tedious and meaningless. Right now, in fullshare, people have to actively avoid killing an 800 if they've got a 1600 on their team ready to take over their economy. It might, although this remains to be seen, also encourage new players to be a bit more adventurous with their commanders, which is, in my opinion, a good thing, since making best use of their com is something they learn pretty slowly, with experimentation being very expensive (you die).

      As far as I can tell, the benefits outweigh potential problems with this game mode, one of which might be com bombing by high rated players. I believe this is so rarely encountered that people haven't figured out how to mitigate it at the t1 stage, when t2 transports aren't available yet. It's also not something I think is that easy to abuse in order to farm rating. A decision to make it rated could also be reversed at any time, should com bombing or anything else prove to be a big enough problem.

      1 Reply Last reply Reply Quote 14
      • FtXCommandoF
        FtXCommando
        last edited by FtXCommando

        All good for being rated, just shouldn't be part of the matchmakers. Also more of a suggestion than a balance discussion thing imo.

        phongP 1 Reply Last reply Reply Quote 3
        • phongP
          phong @FtXCommando
          last edited by

          @ftxcommando As I understand it, from the discord chat, @Jip said he'd ok this, that just leaves the balance team to ok it as well

          1 Reply Last reply Reply Quote 0
          • T
            Tagada Balance Team
            last edited by

            I'm fine with it as well

            1 Reply Last reply Reply Quote 1
            • Y
              Yojih
              last edited by

              I wanted to do this post. We played a lot with the decapitation mod mode as a team, but it's complicated to play unranked with random player. No one want to join our game with the mod filter.

              Decapitation has some flaws and doesn't play well on small maps, commander ctrl-k is too powerful but it's clearly an interesting option on medium or large maps.

              phongP 1 Reply Last reply Reply Quote 0
              • phongP
                phong @Yojih
                last edited by

                @yojih what are your thoughts on decapitation vs fullshare, and how they work on different maps and with different player ratings? My experience with it is limited

                1 Reply Last reply Reply Quote 0
                • phongP
                  phong
                  last edited by

                  To get around the fact that very few people join a modded game, I've been using Supremacy victory condition instead, and we just surrender when it's clearly over. But Supremacy is also unrated, sadly. Still, you might want to try that instead, until decapitation is in

                  1 Reply Last reply Reply Quote 0
                  • C
                    cunnismeta
                    last edited by

                    this should be an official lobby option.

                    i also think the original share condition, where anything you had given allies remained after your death, but anything in your possession explodes. "Share after death" vs current "share until death".

                    share after death and decapitation should both become rated FAF lobby options.

                    1 Reply Last reply Reply Quote 0
                    • FtXCommandoF
                      FtXCommando
                      last edited by

                      That condition would just be used to farm unfamiliar players that aren’t aware it’s strictly dominant to donate everything immediately at death. One player in a lobby unfamiliar with it and their team automatically loses if he dies.

                      1 Reply Last reply Reply Quote 1
                      • S
                        snoog
                        last edited by

                        I'd like to see it ranked as well. I could see myself making my games Decap instead of FS from time to time.

                        1 Reply Last reply Reply Quote 0
                        • BlackYpsB
                          BlackYps
                          last edited by

                          Maybe we could change the "show modded games" option to "hide unranked mods" so ranked mods can get more visibility

                          1 Reply Last reply Reply Quote 4
                          • S
                            Sheikah
                            last edited by

                            The server doesn't currently tell you whether mods are ranked or not so this has the same problem of requiring API queries from everyone for every mod in the list as just the general requests for is this game rated or not.

                            1 Reply Last reply Reply Quote 0
                            • BlackYpsB
                              BlackYps
                              last edited by

                              So we would need a server change first to send the info if the mods used are ranked?

                              1 Reply Last reply Reply Quote 0
                              • S
                                Sheikah
                                last edited by

                                Yes, or even the full blown server implementation of is this game ranked check.

                                But would also need to be smart about how often the db is called and caching.

                                1 Reply Last reply Reply Quote 0
                                • veteranasheV
                                  veteranashe
                                  last edited by

                                  When you lose your com do you lose e and m storage as well?

                                  1 Reply Last reply Reply Quote 0
                                  • MachM
                                    Mach
                                    last edited by Mach

                                    if you mean acu's storages, it is tied to the unit itself so yes

                                    1 Reply Last reply Reply Quote 0
                                    • veteranasheV
                                      veteranashe
                                      last edited by

                                      Yes, yeah sound like a fun game mode

                                      1 Reply Last reply Reply Quote 0
                                      • F
                                        Farer
                                        last edited by

                                        So... is this going to be implemented? I think it would be a really good game mode! especially in games that have a large variance in ratings between teammates.

                                        1 Reply Last reply Reply Quote 3
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                                        • CaliberC
                                          Caliber
                                          last edited by

                                          is this still being implemented?

                                          1 Reply Last reply Reply Quote 1
                                          • phongP
                                            phong
                                            last edited by

                                            @Caliber you can track the progress on this feature here: https://github.com/FAForever/fa/issues/5347

                                            1 Reply Last reply Reply Quote 2
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