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    Decapitation should be a rated victory condition

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    • phongP
      phong
      last edited by

      To get around the fact that very few people join a modded game, I've been using Supremacy victory condition instead, and we just surrender when it's clearly over. But Supremacy is also unrated, sadly. Still, you might want to try that instead, until decapitation is in

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      • C
        cunnismeta
        last edited by

        this should be an official lobby option.

        i also think the original share condition, where anything you had given allies remained after your death, but anything in your possession explodes. "Share after death" vs current "share until death".

        share after death and decapitation should both become rated FAF lobby options.

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        • FtXCommandoF
          FtXCommando
          last edited by

          That condition would just be used to farm unfamiliar players that aren’t aware it’s strictly dominant to donate everything immediately at death. One player in a lobby unfamiliar with it and their team automatically loses if he dies.

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          • S
            snoog
            last edited by

            I'd like to see it ranked as well. I could see myself making my games Decap instead of FS from time to time.

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            • BlackYpsB
              BlackYps
              last edited by

              Maybe we could change the "show modded games" option to "hide unranked mods" so ranked mods can get more visibility

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              • S
                Sheikah
                last edited by

                The server doesn't currently tell you whether mods are ranked or not so this has the same problem of requiring API queries from everyone for every mod in the list as just the general requests for is this game rated or not.

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                • BlackYpsB
                  BlackYps
                  last edited by

                  So we would need a server change first to send the info if the mods used are ranked?

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                  • S
                    Sheikah
                    last edited by

                    Yes, or even the full blown server implementation of is this game ranked check.

                    But would also need to be smart about how often the db is called and caching.

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                    • veteranasheV
                      veteranashe
                      last edited by

                      When you lose your com do you lose e and m storage as well?

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                      • MachM
                        Mach
                        last edited by Mach

                        if you mean acu's storages, it is tied to the unit itself so yes

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                        • veteranasheV
                          veteranashe
                          last edited by

                          Yes, yeah sound like a fun game mode

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                          • F
                            Farer
                            last edited by

                            So... is this going to be implemented? I think it would be a really good game mode! especially in games that have a large variance in ratings between teammates.

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                            • CaliberC
                              Caliber
                              last edited by

                              is this still being implemented?

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                              • phongP
                                phong
                                last edited by

                                @Caliber you can track the progress on this feature here: https://github.com/FAForever/fa/issues/5347

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                                • CaliberC
                                  Caliber
                                  last edited by

                                  Om guessing this idea has been put aside?

                                  S 1 Reply Last reply Reply Quote 0
                                  • S
                                    Sainse @Caliber
                                    last edited by

                                    @Caliber it’s not, it just takes ages to be done

                                    1 Reply Last reply Reply Quote 1
                                    • IndexLibrorumI
                                      IndexLibrorum Global Moderator
                                      last edited by

                                      I thought this was a great suggestion and would love to see it in game. It'd make comsnipes on low ranks something you want to do again, rather than having to fight to keep them alive against their own suicidal tendencies to make sure the 2k on their team doesn't get fed 3 extra bases.

                                      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                      See all my projects:

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                                      • DeribusD Deribus moved this topic from Balance Discussion on
                                      • DeribusD
                                        Deribus Global Moderator
                                        last edited by

                                        Moved to General Discussion

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                                        • S
                                          snoog
                                          last edited by

                                          I would 100% start playing this over full share.

                                          1 Reply Last reply Reply Quote 1
                                          • CrofisC
                                            Crofis
                                            last edited by

                                            I really like the decapitation format, a while ago i tried to gather enough players to have regular games and some feedback to balance the mod (some say there are unbalanced things like com ctrl+k, although that's debatable imo, but verifying it in a game could give an answer). Sadly the recruiting process didn't have much success, and except for deribus bringing it in the community game night, the thing died there.

                                            I think the mod has a few strong points like nerfing cheese all-in strategies to snipe coms (which are harmful to both killer and victim imo, we're talking low elo, game enjoyment, eco shape and stuff like that). I don't know if it could work in a similar balance state to normal assassination or if it would require separate balance changes, nonetheless i see some potential in the mod, which could imo become more fun than the standard one we have now. Unlike ftx i would like to see a matchmaker for decapitation, but i believe we don't have enough players for that, nor people to take care of its balance separately in case it's needed. Mind that when i say decapitation i mean to take the fundamental concept of "when your com dies you don't lose your stuff", but along with that my "ideal" decap mod has some more changes that go along (e.g. imo overflow is harmful in early and low elo cause it messes with your sense of balance, and i'd remove it. Maybe more than just decapitation i'd like to realize my own version of tmm, idk).

                                            Anyway, if decapitation could be implemented in the victory conditions to make its lobbies immune to mod filter i think they would see more success, and i would for sure like to join to play some.

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