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    Decapitation should be a rated victory condition

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    • MachM
      Mach
      last edited by Mach

      if you mean acu's storages, it is tied to the unit itself so yes

      1 Reply Last reply Reply Quote 0
      • veteranasheV
        veteranashe
        last edited by

        Yes, yeah sound like a fun game mode

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        • F
          Farer
          last edited by

          So... is this going to be implemented? I think it would be a really good game mode! especially in games that have a large variance in ratings between teammates.

          1 Reply Last reply Reply Quote 3
          • angelofd347hA angelofd347h referenced this topic on
          • JipJ Jip referenced this topic on
          • CaliberC
            Caliber
            last edited by

            is this still being implemented?

            1 Reply Last reply Reply Quote 1
            • phongP
              phong
              last edited by

              @Caliber you can track the progress on this feature here: https://github.com/FAForever/fa/issues/5347

              1 Reply Last reply Reply Quote 2
              • CaliberC
                Caliber
                last edited by

                Om guessing this idea has been put aside?

                S 1 Reply Last reply Reply Quote 0
                • S
                  Sainse @Caliber
                  last edited by

                  @Caliber it’s not, it just takes ages to be done

                  1 Reply Last reply Reply Quote 1
                  • IndexLibrorumI
                    IndexLibrorum Global Moderator
                    last edited by

                    I thought this was a great suggestion and would love to see it in game. It'd make comsnipes on low ranks something you want to do again, rather than having to fight to keep them alive against their own suicidal tendencies to make sure the 2k on their team doesn't get fed 3 extra bases.

                    "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                    See all my projects:

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                    • DeribusD Deribus moved this topic from Balance Discussion on
                    • DeribusD
                      Deribus Global Moderator
                      last edited by

                      Moved to General Discussion

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                      • S
                        snoog
                        last edited by

                        I would 100% start playing this over full share.

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                        • CrofisC
                          Crofis
                          last edited by

                          I really like the decapitation format, a while ago i tried to gather enough players to have regular games and some feedback to balance the mod (some say there are unbalanced things like com ctrl+k, although that's debatable imo, but verifying it in a game could give an answer). Sadly the recruiting process didn't have much success, and except for deribus bringing it in the community game night, the thing died there.

                          I think the mod has a few strong points like nerfing cheese all-in strategies to snipe coms (which are harmful to both killer and victim imo, we're talking low elo, game enjoyment, eco shape and stuff like that). I don't know if it could work in a similar balance state to normal assassination or if it would require separate balance changes, nonetheless i see some potential in the mod, which could imo become more fun than the standard one we have now. Unlike ftx i would like to see a matchmaker for decapitation, but i believe we don't have enough players for that, nor people to take care of its balance separately in case it's needed. Mind that when i say decapitation i mean to take the fundamental concept of "when your com dies you don't lose your stuff", but along with that my "ideal" decap mod has some more changes that go along (e.g. imo overflow is harmful in early and low elo cause it messes with your sense of balance, and i'd remove it. Maybe more than just decapitation i'd like to realize my own version of tmm, idk).

                          Anyway, if decapitation could be implemented in the victory conditions to make its lobbies immune to mod filter i think they would see more success, and i would for sure like to join to play some.

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                          • N
                            Nuggets
                            last edited by

                            I tried to get a mod rated recently. The perfect organisation of FAF told me to talk to 3 different teams with each team telling me to talk to that guy and that guy and nobody could make the call to get it rated.

                            V N 2 Replies Last reply Reply Quote 3
                            • V
                              Vindex @Nuggets
                              last edited by

                              @Nuggets unlucky

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                              • CaliberC
                                Caliber
                                last edited by

                                If this mode ever gets implemented i believe it would become the standard and most played option. and will ease my personal hatred of t2 air sniping which the balance team see as no issue with, even though 9/10 games end with early com snipes making the average game length of 12-15 mins and with the average lobby length about 30mins not exact. = proves that FAF players prefer lobby sim over actual game.

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                                • Brutus5000B
                                  Brutus5000 FAF Server Admin
                                  last edited by

                                  I can only point to the code, you have to fix it yourself:
                                  https://github.com/FAForever/server/blob/181bee80bd79a5507219999a811aa71515e9aeb3/server/games/game.py#L695

                                  He said, "I've been to the year 3000
                                  Not much has changed, but they live underwater
                                  And your great-great-great-granddaughter
                                  Is playin' FAF, playin' FAF"

                                  1 Reply Last reply Reply Quote 0
                                  • AskaholicA
                                    Askaholic
                                    last edited by

                                    That’s not where it’s stuck afaik. We need to finish adding the enum values to the database and api. https://github.com/FAForever/db/pull/316

                                    1 Reply Last reply Reply Quote 1
                                    • N
                                      Nuggets @Nuggets
                                      last edited by Nuggets

                                      @Nuggets said in Decapitation should be a rated victory condition:

                                      I tried to get a mod rated recently. The perfect organisation of FAF told me to talk to 3 different teams with each team telling me to talk to that guy and that guy and nobody could make the call to get it rated.

                                      This topic is a bit old, but i only now remembered i wanted to reply to this. @IndexLibrorum whats the reason for your downvote? This is literally what happened so i just gave up trying to get the mod ranked

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                                      • N
                                        Nuggets
                                        last edited by

                                        Sorry, pinged the wrong guy, was meant to go to @IndexLibrorum

                                        1 Reply Last reply Reply Quote 0
                                        • D
                                          Dragon_Slayer
                                          last edited by

                                          I would 100% try this, if it weren't for it still only being available as a mod.

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                                          • N
                                            Nuggets
                                            last edited by

                                            What is the development team doing?!

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