Aeon tml (Tactical missile launcher) - flight path
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If you start from a hill, you can't use the Aeon TML because its flight path is much too low.
I can't remember if it's always been that way, but I don't think so.
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A lot of trajectories will fail in the situation that you describe in the screenshot.
The behavior of all tactical missiles were re-designed two years ago. The behavior of Aeon tactical missiles is to fly relatively low to allow it to 'dive' towards the target. I suppose it doesn't quite work here, but the situation is rather unique in my humble opinion. I suppose some values can be tweaked slightly, such as to allow it to move vertical slightly longer.
For your idea, these are the outlines of the different behaviors of each faction:
- Cybran missiles: split behavior.
- Seraphim missiles: faster in general and slows down upon reaching impact.
- UEF missiles: high arc and usually more health.
- Aeon missiles: (relative) low arc, wiggle behavior and usually more health.
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