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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Hosting a game... impossible

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • H Offline
      HOSCHMOSCH
      last edited by

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0090ce30
      attempted to read memory at 0x00000004

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\gnikq\AppData\Roaming\Forged Alliance Forever\logs\game_25571058.log /gpgnet 127.0.0.1:62288 /mean 2337.25 /deviation 105.1780014038086 /savereplay gpgnet://127.0.0.1:62284/25571058/HOSCHMOSCH.SCFAreplay /country DE /numgames 13328 /numgames 10561

      Callstack:
      Unknown symbol (address 0x0090ce30)
      Unknown symbol (address 0x00914412)
      Unknown symbol (address 0x1128853b)

      Last 100 lines of log...

      debug: GpgNetSend GameOption RandomWaveSpawnChance 0
      debug: GpgNetSend GameOption EnemyUnitsFlankingChance 0.3
      debug: GpgNetSend GameOption HivesPerPlayer 120
      debug: GpgNetSend GameOption NukeStrikeEvery 2
      debug: GpgNetSend GameOption NukesPerStrike 0
      debug: GpgNetSend GameOption TMainBuildingHP 0
      debug: GpgNetSend GameOption EnemyFocusMainBuilding 0
      debug: GpgNetSend GameOption BuildRate 2
      debug: GpgNetSend GameOption IncomeRate 1
      debug: GpgNetSend GameOption UnitMoveSpeedMult 1
      debug: GpgNetSend GameOption SSGameMode domination
      debug: GpgNetSend GameOption WeakTargetLock off
      debug: GpgNetSend GameOption ExtraT3RushUnits off
      debug: GpgNetSend GameOption UnitInitialMoveSpeed 3.5
      debug: GpgNetSend GameOption Missions true
      debug: GpgNetSend GameOption Jammers false
      debug: GpgNetSend GameOption PhantomBonusMultiplier 70
      debug: GpgNetSend GameOption PhantomRevealTo 0
      debug: GpgNetSend GameOption PhantomRevealWho 0
      debug: GpgNetSend GameOption PhantomPaladinCoefficient 2
      debug: GpgNetSend GameOption PhantomPaladinBonus 45
      debug: GpgNetSend GameOption PhantomRevealTime1 30
      debug: GpgNetSend GameOption PhantomRevealTime2 1
      debug: GpgNetSend GameOption PhantomRevealTime3 1
      debug: GpgNetSend GameOption Phantom_DeathReveal 1
      debug: GpgNetSend GameOption Phantom_PaladinMarks 1
      debug: GpgNetSend GameOption Phantom_AutoBalance 1
      debug: GpgNetSend GameOption Phantom_Meteor 0
      debug: GpgNetSend GameOption PhantomMeteorDelayTime 30
      debug: GpgNetSend GameOption PhantomSubseqMeteorDelayTime 12
      debug: GpgNetSend GameOption Phantom_PhantNumber 0
      debug: GpgNetSend GameOption UnitCap 1000
      debug: GpgNetSend GameOption CampAI 1
      debug: GpgNetSend GameOption CmpAIDelay 300
      debug: GpgNetSend GameOption CmApplyAiX 2
      debug: GpgNetSend GameOption CmM28Easy 2
      debug: GpgNetSend GameOption ScenarioFile /maps/dualgap_adaptive.v0014/dualgap_adaptive_scenario.lua
      debug: GpgNetSend GameOption Slots 12
      debug: GpgNetSend PlayerOption 177588 Faction 3
      debug: GpgNetSend PlayerOption 177588 Color 7
      debug: GpgNetSend PlayerOption 177588 Team 1
      debug: GpgNetSend PlayerOption 177588 StartSpot 1
      debug: GpgNetSend ClearSlot 2
      debug: GpgNetSend ClearSlot 3
      debug: GpgNetSend ClearSlot 4
      debug: GpgNetSend ClearSlot 5
      debug: GpgNetSend ClearSlot 6
      debug: GpgNetSend ClearSlot 7
      debug: GpgNetSend ClearSlot 8
      debug: GpgNetSend ClearSlot 9
      debug: GpgNetSend ClearSlot 10
      debug: GpgNetSend ClearSlot 11
      debug: GpgNetSend ClearSlot 12
      debug: GpgNetSend ClearSlot 1
      debug: GpgNetSend PlayerOption 177588 Faction 3
      debug: GpgNetSend PlayerOption 177588 Color 7
      debug: GpgNetSend PlayerOption 177588 Team 1
      debug: GpgNetSend PlayerOption 177588 StartSpot 12
      debug: GpgNetSend PlayerOption 177588 Faction 3
      debug: GpgNetSend PlayerOption 177588 Color 7
      debug: GpgNetSend PlayerOption 177588 Team 3
      debug: GpgNetSend PlayerOption 177588 StartSpot 12
      debug: GpgNetSend ClearSlot 1
      debug: GpgNetSend ClearSlot 2
      debug: GpgNetSend ClearSlot 3
      debug: GpgNetSend ClearSlot 4
      debug: GpgNetSend ClearSlot 5
      debug: GpgNetSend ClearSlot 6
      debug: GpgNetSend ClearSlot 7
      debug: GpgNetSend ClearSlot 8
      debug: GpgNetSend ClearSlot 9
      debug: GpgNetSend ClearSlot 10
      debug: GpgNetSend ClearSlot 11
      debug: GpgNetSend PlayerOption 177588 Faction 3
      debug: GpgNetSend PlayerOption 177588 Color 7
      debug: GpgNetSend PlayerOption 177588 Team 3
      debug: GpgNetSend PlayerOption 177588 StartSpot 12
      info: Minimized true
      info: DisconnectFromPeer (uid=451354)
      debug: GpgNetSend Disconnected 451354
      info: LOBBY: deleting unknown peer uid 451354.
      info: ConnectToPeer (name=Geralt, uid=451354, address=127.0.0.1:63025, USE PROXY)
      info: NET: using deflate compression for sends to LAPTOP-GNIKQI:63025.
      info: LOBBY: Adding peer "Geralt" [LAPTOP-GNIKQI:63025, uid=451354]
      info: NET: using deflate compression for receives from LAPTOP-GNIKQI:63025
      info: LOBBY: connection to "Geralt" [LAPTOP-GNIKQI:63025, uid=451354] made, status=Pending.
      info: LOBBY: Got join (name="Geralt", uid=451354) from LAPTOP-GNIKQI:63025
      info: { }
      info: {
      info: ui-mod-tools-4z0t-v12 = true
      info: 4z0ts-scoreboard-v15 = true
      info: 20dec73e-d4b2-11e5-ab30-625662811111 = true
      info: bc7731b6-1416-11ea-8d71-362b9e155667 = true
      info: advanced-selection-extension-v02 = true
      info: f27792fc-f6d0-4846-8dcb-fd72b6a6c781 = true
      info: 9e0e482a-ebbd-40ed-95e0-9619ccdc4d13 = true
      info: advanced-strategic-icons-small-01 = true
      info: 128a0b16-a4d0-4bf2-8f84-935de62715e8 = true
      info: b6f8u7l0-987a-4bfa-q777-ec2d6ecd561e = true
      info: }

      1 Reply Last reply Reply Quote 0
      • N Offline
        Nomander Balance Team
        last edited by

        If you could enable the faf debugger in the client's options ("Use FAF Debugger when starting Forged Alliance") it would give a more detailed game log.

        1 Reply Last reply Reply Quote 0
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