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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    nomadsN Offline
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    nomads

    @nomads

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    Best posts made by nomads

    • RE: Firey Explosions mod FAF

      @zbc thank you.

      B01.jpg

      A01.jpg

      A02.gif

      posted in Modding & Tools
      nomadsN
      nomads
    • RE: Black Screen with mod v6 'Advanced Target Priorities EVO'

        • ---Is the following content related to the capitalization issue you mentioned?
        • -- from init_faf.lua


        • --- Lowers the strings of a hash-based table, crashes when other type of keys are used (integers, for example)
        • local function LowerHashTable(t)
        • local o = { }
          
        • for k, v in t do 
          
        •     o[StringLower(k)] = v 
          
        • end
          
        • return o
          
        • end


        • -- mods that have been integrated, based on folder name
        • local integratedMods = { }
        • integratedMods = LowerHashTable(integratedMods)


        • -- convert all mod folder name keys to lower case to prevent typos
        • deprecatedMods = LowerHashTable(deprecatedMods)


        • -- typical FAF packages
        • local allowedAssetsNxy = { }
        • allowedAssetsNxy = LowerHashTable(allowedAssetsNxy)


        • -- typical FA packages
        • local allowedAssetsScd = { }
        • allowedAssetsScd = LowerHashTable(allowedAssetsScd)


      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: Firey Explosions mod FAF

      @zbc Great project, thank you for your contribution.

      posted in Modding & Tools
      nomadsN
      nomads
    • RE: Black Screen with mod v6 'Advanced Target Priorities EVO'

      After the instruction is added, it's okay
      thank you very much.

      x.jpg

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: Crash Report Help Needed: "bad allocation" Error

      @magge Thanks.

      1.Based on my personal experience with DXVK, I still insist that DXVK can indeed alleviate memory overflow issues. Welcome everyone to try it out.

      INFO: Sim crashed hard in DoSimBeat(): bad allocation
      DEBUG: Session time: 00:35:31 Game time: 00:17:54 Heap: -1.360G / 1.519G

      2.LOUD project is very good. It seems to have its own compatible mod ecosystem. I have tried LOUD's latest v7.32, and I still feel more comfortable playing in FAF.

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: Sudden desynchronization during the game

      @CpaHb said in Sudden desynchronization during the game:

      YEP!!!! I DID IT!!!! without replacing my CPU ))

      Congratulations.!
      If it's convenient, could you consider sharing your experience?

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: Sudden desynchronization during the game

      @CpaHb said in Sudden desynchronization during the game:

      Thanks for sharing. These tips are really helpful.
      The helper programs I rely on the most are Process Lasso and DXVK—they've solved a ton of issues for me.
      FAF's made it this far, which isn't easy. So, thanks to you, and even to those here who've caught some flak from you—at least it keeps the place lively.
      After all, SCFA is one of the few classic RTS games I've still got on my computer.

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: [Patch 3831] Executor: Missile Carrier can't launch tactical nuclear bomb #Endgame Prime v737

      @Nomander Thank you for your kind response. I suggest not setting such rigorous program logic for this enjoyable mod. It would be better to set a switch to give players the choice,
      or to strictly restrict it only for the ranked match mode. This way, it maintains both rigor and fun.

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads

    Latest posts made by nomads

    • RE: Sudden desynchronization during the game

      @CpaHb said in Sudden desynchronization during the game:

      Thanks for sharing. These tips are really helpful.
      The helper programs I rely on the most are Process Lasso and DXVK—they've solved a ton of issues for me.
      FAF's made it this far, which isn't easy. So, thanks to you, and even to those here who've caught some flak from you—at least it keeps the place lively.
      After all, SCFA is one of the few classic RTS games I've still got on my computer.

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: Sudden desynchronization during the game

      @CpaHb said in Sudden desynchronization during the game:

      YEP!!!! I DID IT!!!! without replacing my CPU ))

      Congratulations.!
      If it's convenient, could you consider sharing your experience?

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: Visual bug Red and black diagonal stripes when zoomed in

      @SYSTEM_FAILURE said in Visual bug Red and black diagonal stripes when zoomed in:

      I will see if I can share the logs when it next happens.

      The statement has been verified.

      for example: faf_coop_operation_overlord_surth_velsok.v0000

      MAP.jpg

      MAP_RBT_high.jpg

      MAP_RBT_mid.jpg

      MAP_RBT_low.jpg

      MAP_RBT.gif

      posted in I need help
      nomadsN
      nomads
    • RE: [Patch 3831] Executor: Missile Carrier can't launch tactical nuclear bomb #Endgame Prime v737

      @Nomander Thank you for your kind response. I suggest not setting such rigorous program logic for this enjoyable mod. It would be better to set a switch to give players the choice,
      or to strictly restrict it only for the ranked match mode. This way, it maintains both rigor and fun.

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: [Patch 3831] Executor: Missile Carrier can't launch tactical nuclear bomb #Endgame Prime v737

      1.gif

      2.gif

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • [Patch 3831] Executor: Missile Carrier can't launch tactical nuclear bomb #Endgame Prime v737

      This unit functions normally in fa patch v3829, but encounters issues in v3831.

      Executor_Missile Carrier X.jpg

      SC04.jpg

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: Crash Report Help Needed: "bad allocation" Error

      @magge Thanks.

      1.Based on my personal experience with DXVK, I still insist that DXVK can indeed alleviate memory overflow issues. Welcome everyone to try it out.

      INFO: Sim crashed hard in DoSimBeat(): bad allocation
      DEBUG: Session time: 00:35:31 Game time: 00:17:54 Heap: -1.360G / 1.519G

      2.LOUD project is very good. It seems to have its own compatible mod ecosystem. I have tried LOUD's latest v7.32, and I still feel more comfortable playing in FAF.

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: Crash Report Help Needed: "bad allocation" Error

      Some logs:

      3828_HO_01_F9_all.txt

      3828_HO_01_F9_custom.txt

      3828_HO_01_F9_debug.txt

      3828_HO_01_F9_info.txt

      3828_HO_01_F9_warning.txt

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: Crash Report Help Needed: "bad allocation" Error

      When loading more than ten mods,the 40km map can be completed smoothly with DXVK on my pc, but the 80km map usually crash.

      1.Lobby_gui.jpg

      2.Map Info_World Map.jpg

      3.mods_list.jpg

      4.World Map.jpg

      5.World Map 00_00_00-00_00_30~2.gif

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads
    • RE: Crash Report Help Needed: "bad allocation" Error

      DXVK (DirectX Vulkan Wrapper) can indeed alleviate memory overflow issues in certain games by optimizing memory management and resource loading strategies, particularly when running 32-bit applications on the Windows platform, where the effect is particularly noticeable.

      1. Download and unpack the d3d9.dll file from the x32 directory in the DXVK archive.
      2. Simply place d3d9.dll in the same directory as ForgedAlliance.exe.

      doitsujin/dxvk#Public#Version 2.7.1
      https://github.com/doitsujin/dxvk/releases

      posted in Game Issues and Gameplay questions
      nomadsN
      nomads