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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Game Crashes? Went through the FAQS already too :(

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    3 Posts 2 Posters 391 Views
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    • C Offline
      CrisisWar
      last edited by

      Hi Commanders,

      Guess I will cut to the chase. Was playing a 7 player, custom, free for all, Total mayhem game on a 80x80 map. We encountered a freeze when one of the player's commander died. it seems like I was the cause of the freeze so I left and my friends were able to play continue on but they encountered a lag later on when their experimentals met up with each other (I mean about 50+ experimentals)

      Here is the log

      game_14383852.log

      This is my rig:
      Intel H110
      Intel Core i7 7th Gen 64 bit Quad-Core Processor
      NVIDIA GeForce GTX 1070 8 GB GDDR5
      16 GB DDR4 RAM
      240 GB SSD HardDrive

      Thanks!

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      • UvesoU Offline
        Uveso
        last edited by

        I viewed your log and it does not show any hint why the game freezed after an ACU died.

        Would be nice to know the crash exception address

        example:
        EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0047a820

        You could also install my AI mod to get additional debug informations.
        Download and activate it. You don't need to play against an AI, just have the mod activated.
        It will post some additional information about memory and script tasks.
        (And it has also some unreleased game patches included.)

        you can download it from the vault (AI-Uveso) or from here:
        https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

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        • C Offline
          CrisisWar
          last edited by

          awesome, thanks for the help! I'll download it and hoping it doesnt happen again!

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