Guess I will cut to the chase. Was playing a 7 player, custom, free for all, Total mayhem game on a 80x80 map. We encountered a freeze when one of the player's commander died. it seems like I was the cause of the freeze so I left and my friends were able to play continue on but they encountered a lag later on when their experimentals met up with each other (I mean about 50+ experimentals)
Here is the log
This is my rig:
Intel Core i7 7th Gen 64 bit Quad-Core Processor
NVIDIA GeForce GTX 1070 8 GB GDDR5
16 GB DDR4 RAM
240 GB SSD HardDrive
I viewed your log and it does not show any hint why the game freezed after an ACU died.
Would be nice to know the crash exception address
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0047a820
You could also install my AI mod to get additional debug informations.
Download and activate it. You don't need to play against an AI, just have the mod activated.
It will post some additional information about memory and script tasks.
(And it has also some unreleased game patches included.)
you can download it from the vault (AI-Uveso) or from here:
awesome, thanks for the help! I'll download it and hoping it doesnt happen again!