@thewheelie said in AOE hitting above a submerged unit should deal 50% dmg:
What does something like a unit getting nerfed has to do with this? Almost all of these changes happened for balance reasons and not for gameplay reasons and are thus irrelevant to the discussion. Blocking nukes with random air units was too strong so it was nerfed, crashing novax to block nukes was too strong so it was nerfed, crashing air t4's were too strong so it was nerfed. Groundfiring subs is not too strong so it isn't nerfed. Also most of these changes didn't even remove the mechanic.
the reason groundfiring submarines seems it is not too strong is because so far this feature has always existed to "balance" submarines, so we never even saw submarines without it, they would more likely be overpowered without it, which is why they have to be rebalanced once this "feature" is fixed, instead of keeping nonsensical mechanic so as to not have to balance them
I completely don't get the argument that it's not worth to preserve something if it only tends to be used in higher level plays. A higher skill ceiling is completely acceptable as long as it doesn't affect the skill floor, which groundfiring subs doesn't do. Almost every game in existence have a numerous amount of top lvl features that the vast majority of players will never use or use properly. Why do you think that is?
I don't think I am a "high rated" player but I see groundfiring submarines happen all the time when there are any built in first place at point battleships are around (they mostly aren't, probably exactly because this counter exists so why bother with them), mostly it happens with harms
another thing is that harms itself is also being balanced around this for some reason, it even had its underwater depth raised specifically so it can get hit by battleships no matter where it is placed (it used to sink to the bottom of ocean before, making groundfiring unreliable), speaking of backwards balancing
I'm not saying harms should be op, but it should be rebalanced in other ways without being able to get hit by battleship surface cannons to offset its opness
blocking nukes with air units and crashing novax did get removed, you literally can't block a nuke with air units now because it goes through them, and novax has a random trajectory making intentionally dropping it on anything specific effectively impossible
loyalist deflecting billy is also impossible now (thus removed), crashing air units also can't go through shields anymore (removed), all these mechanics were removed, not merely units rebalanced
I don't mind any of those mechanics being removed btw, except for loyalists billy deflect (it is a tactical missile and that's what they deflect) and nerfed t4 air crash damage (should be balanced with random trajectory like novax was instead imo), because those make no sense, just like balancing submarines around surface weapon groundfire
and I know bugs with the game sometimes get turned into real features, but I don't see groundfiring submarines as one such feature, or why, for example, similar feature of loyalist deflecting billy is at the same time considered unacceptable in comparison and got removed unlike this one
the value you get out of groundfiring submarines is too massive in comparison to other options for dealing with them, especially harms