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    Lorem_Ipsum

    @Lorem_Ipsum

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    Best posts made by Lorem_Ipsum

    The worst experimental in the game: the bug

    its current use seems to be exclusively to showboat or a comically large hammer to smack you outta the game.

    but i also belive that one simple change could potentially "fix" it, allow it to land on the ground no longer beeing able to targeted by antiair weapons, but beeing able to fire all its weapons still, make its movespeed slow down on the ground.
    with its current stats and cost it acts like a megalith with monkeylord range and stealth, sligthly less hp sligthly cheaper then the mega which seem like somewhat balanced stats, also is a good nod to its name since bugs also sometimes walk on the ground.

    posted in Balance Discussion •

    Latest posts made by Lorem_Ipsum

    RE: The worst experimental in the game: the bug

    @arma473 it dosent make sense how figthers would ignore a litterall mountain walking on the ground or a gingantic ship or an unmoving building. because faf is just a game with game logic, when we would involve logic the asf becomes the undeniable best unit in the game because of its mix of cost, hp, and dps and no real reson why it wouldnt fire its guns on pretty much any target.

    maybe then the better idea is to make the bug a ground unit that can fly to appease this laughable talking point.

    posted in Balance Discussion •
    RE: The worst experimental in the game: the bug

    @zeldafanboy while the atlantis isnt very good either its still of some use in the uef arsenal as they dont get an aircraft carrier or any good submarine units otherwise and thats also besides the point.

    no what really interests me is how it would be too strong ?

    posted in Balance Discussion •
    The worst experimental in the game: the bug

    its current use seems to be exclusively to showboat or a comically large hammer to smack you outta the game.

    but i also belive that one simple change could potentially "fix" it, allow it to land on the ground no longer beeing able to targeted by antiair weapons, but beeing able to fire all its weapons still, make its movespeed slow down on the ground.
    with its current stats and cost it acts like a megalith with monkeylord range and stealth, sligthly less hp sligthly cheaper then the mega which seem like somewhat balanced stats, also is a good nod to its name since bugs also sometimes walk on the ground.

    posted in Balance Discussion •
    RE: The SCU Rebalance

    @ftxcommando maybe theyre ability to chain react does not help them as combat units

    posted in Balance Discussion •
    RE: cybran t3 navy

    @spikeynoob i wanted to give myself an advantage knowing ill be playing ppl double or triple my rating, give me break okay, an advantage btw containing to a single of 4 factions and the removal of which will enable radar jamming of uef frigates as a counterpart

    posted in Balance Discussion •
    RE: cybran t3 navy

    @spikeynoob i rly wanna use shieldboats they are an integral part of uef navy and what imo makes use of bc over bs viable, when you want to use stealth that badly we can make normal fog of war basic radar coverage the terms of engagement, wanted to do this when it is clear that under previous rules cybran cant compete but if thats the only way to make this happen im willing to try.

    @Exselsior a tempest can beat an infite number of frigs when it submerges, i can also do this to bs since it outregens the torps fairly quickly.

    posted in Balance Discussion •
    RE: cybran t3 navy

    @giebmasse on the base of changing patches and copious amounts of cheese, mental breakdowns, and player skill and eco imbalances, this is why you experience is biased and hardly basis for actual analaysis if u wanna prove me wrong fucking do it using a test istead of telling me my lack of experience makes anything i say invalid because im telling you my lack of experience makes these points more valid

    posted in Balance Discussion •
    RE: cybran t3 navy

    @giebmasse then tell me how do you suppose to fix this ?
    because until you got an alterantive that is scientific and replicatable this is the best anyone in this post has shown so far.

    posted in Balance Discussion •
    RE: cybran t3 navy

    you want proof and replays then come let us make some tests.
    1 vs 1 me navy 100k mass vs 100k
    Rules: no fog of war(this is a disatvanage for cybran since they lose stealth but if wanna claim thats why you cant win, i think your argument is shit), no more then 25k mass of submersiable units (this allows fielding a tempest and hopefully prevents winning by submarines only[this isnt a test to show who has the best subarmines], also limits the amount of seraphim destroyers), only units of one faction, no units produced from land factories, no air units, no nukes, no engineers(no acu or sacu). Before we start i need your army list and need to check the math. Ill be comepeting using uef and not use bs. if this test turns out to be too biased im open to changing the rules and faction i compete with. ill keep track of results and post them alongside replay#. anyone is welcomed to participate or run theyre own tests (i can only participate 1 match at a time). lobby is open for or running the next few hours.

    posted in Balance Discussion •
    RE: cybran t3 navy

    @randomwheelchair 2 year old account first game plyaed 5 months ago, played vanilla 8 years ago and not since, made faf account and started playing again because of community casts, dunno if that makes me not new. i stared looking at unit stats in the client to understand navy, that plus cast led me to posting this, then watching replays reeinforced my sentiment.

    u made some sick tests today aswell, testing how many tac defenses you need to confuse the missile or that cybran aircraft carriers cant hit spyplanes, guess they really do suck ?

    and hey you playing 5 games in the last year makes you ontop of the meta rigth ?

    posted in Balance Discussion •