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    mass storage.

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    • S Offline
      snoog
      last edited by

      I suggest we all go back to playing Pong, it's much simpler and doesn't confuse the masses.

      1 Reply Last reply Reply Quote 0
      • B Offline
        Broker @FtXCommando
        last edited by

        @FtXCommando Excuse me. How old are you?

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        • TheCrimsonKnightT Offline
          TheCrimsonKnight
          last edited by

          How does this thread exist? 🤣

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          • N Offline
            Nuggets
            last edited by

            Hello.

            I propose to remove the game.
            This is not a secret and everyone plays it. Therefore, it is not needed at all.
            It only forces you to play for no good reason at all.
            There will be no need to write and maintain any code. You can just remove it all.

            I hope at least this proposal will pass.

            1 Reply Last reply Reply Quote 5
            • C Offline
              Conny_Action
              last edited by

              they also make,- we call them mines now- a more valuable target( like jip explained), even more in a highly dense mine cluster, also destroying storage will remove all the mass in it i think, which can be pretty crucial when you want to pump a t4 trough. its also part of the game tactics, bcs your base gets more complex and you have more to loose. the potential complexity of your main and side bases matter, bcs you need to think about your resource allocation and how much you may invest into defending it. they diversify your mass infrastructure and bring tactical depth to the game. the auto ring for the t2 upgrade is already pretty convenient.

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                Broker @Conny_Action
                last edited by Broker

                @Conny_Action There is no point in accumulating resources.
                It is possible to make the mine itself store resources.

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                • N Offline
                  Nuggets
                  last edited by

                  Why even generate ressources at all? Cant we just like.. get the units?? Why manage eco aswell?

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                  • S Offline
                    snoog
                    last edited by

                    I know what we can do, get rid of everything except the ACU. It can generate its own resources. Also forget buildings. We don't need those. Just have units spawn from the ACU. Also maps should all be divided into 3 lanes. Upgrades should be free and come from killing units. Maybe give other abilities instead of just overcharge too.

                    TheCrimsonKnightT 1 Reply Last reply Reply Quote 0
                    • TheCrimsonKnightT Offline
                      TheCrimsonKnight @snoog
                      last edited by

                      @snoog Soooo make it a Rogue-Like! Brilliant! We definitely need more of those, who needs more one-of-a-kind grand-scale RTS games anyway?

                      1 Reply Last reply Reply Quote -1
                      • P Offline
                        Phoenix_NZ
                        last edited by

                        LMFAO I got to this post by following OP's profile from a random link when I was googling something random. What a notorious troll.

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