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    Add high unit cap lobby options

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    • S
      Sainse
      last edited by Sainse

      Add 3k, 6k and 9k unit cap options in lobby. It's not 2010 and vast majority of people have good CPUs. These lobby options would allow to play without thinking about unit cap under any circumstances.

      Unit cap happens rarely but when it happens it’s pretty annoying. This option would allow to prevent it completely.

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      • S
        Sprouto
        last edited by

        The game simply doesn't have the memory to support games that size - even if the performance could handle it.

        S 1 Reply Last reply Reply Quote 0
        • K
          Kilatamoro
          last edited by

          And it only uses 1 of your cores.

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          • K
            Kilatamoro
            last edited by Kilatamoro

            You ever tried ordering a thousand units to move somewhere? They stop and start thinking, may take them several seconds before they start moving again. With 9k units it may take half a minute.

            deletethisD S 2 Replies Last reply Reply Quote 1
            • deletethisD
              deletethis @Kilatamoro
              last edited by

              You ever tried ordering a thousand units to move somewhere? They stop and start thinking, may take them several seconds before they start moving again. With 9k units it may take half a minute.

              At some points all units on the map (yes, even ACU) become unresponsive and just sit there, ignoring all orders. This happens frequently in campaign maps.

              I'm afraid it's an engine limitation.

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              • N
                Nomander
                last edited by

                There's a few console commands that adjust the pathfinding budget starting with path_, maybe those have an effect.

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                • S
                  Sainse @Sprouto
                  last edited by

                  @Sprouto said in Add high unit cap lobby options:

                  The game simply doesn't have the memory to support games that size - even if the performance could handle it.

                  First time I'm hearing this. What size exactly?

                  maudlin27M S 2 Replies Last reply Reply Quote 0
                  • S
                    Sainse @Kilatamoro
                    last edited by

                    @Kilatamoro said in Add high unit cap lobby options:

                    You ever tried ordering a thousand units to move somewhere? They stop and start thinking, may take them several seconds before they start moving again. With 9k units it may take half a minute.

                    Unit cap and pathfinding are two different things. You can give a single move order to 1k units now, it has nothing to do with the unit cap.

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                    • maudlin27M
                      maudlin27 @Sainse
                      last edited by

                      @Sainse said in Add high unit cap lobby options:

                      @Sprouto said in Add high unit cap lobby options:

                      The game simply doesn't have the memory to support games that size - even if the performance could handle it.

                      First time I'm hearing this. What size exactly?

                      If the game goes over 2GB memory the game becomes unstable and prone to crashing. The number of units in-game appears to impact on memory usage, amongst various other factors (including mods)

                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                      • S
                        Sprouto @Sainse
                        last edited by

                        @Sainse Technically - the game can use up to 4GB of memory - but - due to the way that lua handles memory, the limit is about half of that. At some point, the number of units becomes the main reason that memory usage grows to that point (around 2GB) - and it will then simply crash to desktop.

                        The size of the map, and the number of units in the game, and to a lesser degree, the number of wrecks and props, contribute to the overall memory usage, for the main part. After that, the AI (and the number of them involved) plays the largest role in how memory is used up.

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