Party rating for ladder

In Starcraft 2 I remember having a seperate rating for each party. Is this something that could be implemented in FAF?

It is more fun to have a common rating to work on, and more importantly it would allow higher and lower rated players to play together without destroying or inflating their individual rating.

@freadyfish

How would that work exactly? If you play with 20 different friends you have 20 different ratings? All in the same leaderboard? Could you explain a bit more?

Yes, basically or potentially even more, since for each unique team composition there is a seperate rating. So you can have a rating with friend 1, another with friend 2, and a third with both of them. But I suppose this only needs to be saved if a party is deliberatelly created, not from any custom game with friends. So most people probably won't end up with 20 different ratings, more like one or two.

Ah I see. Well to be frank I don't think it would work well in combination with the system that is already in place. Also, I think it wouldn't work well with a game like FAF that has a modest player base. And the leaderboards are quite complex and fragmented already.

@StormLantern I feared that might be the case, but maybe there is an easier solution for the inflation problem? I'll share some more details of my own experience:

I (around 1200) played ladder with a new player, skill level around 0 rating lets say. Because of having no previous games, ranking increased quicker than mine for each game we won, until we hit a point where we started losing more and more, bringing my rating down faster than theirs. In the end I think my teammate rached 7-800 and was crushed when not being carried, making it basically impossible to play alone.

I guess it's not exactly adviced to play with such large gap in skill level, but this might reveal a problem that exists for any party with a rating disparity even if it's less noticable usually. I don't know much about how the rating system works but I could have a look at it and give some more concrete suggestions. If you think I'm onto something and wouldn't rather dig into it yourself.

Sure, you can dive into that. I don't have a source on how the trueskill mechanism works though. Maybe someone else can point you to that. Regardless, I doubt that the issues you raise warrant any major changes to the system. It's such a niche case in which it hampers player enjoyment. To make the leaderboards more complex to cover that, doesn't seem proportionate to me.