The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 940 Topics
    5k Posts
    SaverS
    Hi, The issue is known, and a fix is currently being worked on. https://github.com/FAForever/fa/pull/7119
  • Please provide detailled logs and/or error messages!

    991 Topics
    4k Posts
    C
    Hi! Since July 16 I can't join or host any game — FA launches, reaches the lobby, then hangs on "Connecting..." forever. The ICE debug window and telemetry stay completely empty: no peers, no gathering, nothing. From my logs the game processes CreateLobby fine and the client receives GameState Idle → Lobby, but after that no JoinGame / HostGame / ConnectToPeer ever arrives, so the ICE adapter is never asked to connect to anyone. My lobby connection itself looks healthy the whole time (join requests get responses, I even got a game_not_ready error back once, and the game list keeps updating live). Last working game: July 15. Same silent behavior on client 2026.1.0 and after updating to 2026.4.1 — ~12 attempts across 6+ different games.
  • 39 Topics
    155 Posts
    wilson_W
    Dear Commander, are you willing to learn and improve your game play? If your answer is yes, the FAF Dojo is the place to be. What You Can Expect From The FAF Dojo A (mostly) voice-based community of 500+ players from all over the world Like-minded people willing to improve A wide range of skill levels (0-2000+) An experienced trainer team (incl. several top 50 players) Replay reviews Training sessions (as a group) Training sessions (1on1) In-house tier lists resembling the ranks of a Judo school 1v1 Team games (”global”) A wide variety of options to practice Sparring (trainees only - unrated) Sparring (trainees and trainers - unrated) 1v1 challenges TMM queue Events Tournaments Community nights (e.g. a dedicated 1v1 Night) What The FAF Dojo Expects From You Participating requires a functioning set of headphones and microphone, or a headset Keeping a positive and supportive atmosphere Once you reach a certain level, you might want to consider giving back by becoming a trainer yourself How do I join the FAF Dojo? Check out our Notion page to find out more about our trainers (incl. several official trainers from the FAF Discord), tournaments (1v1, 2v2, 3v3), and more. If our system appeals to you, we would gladly welcome you on our Discord server. Cheers.
  • Map maker not working

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    3 Posts
    176 Views
    N
    All I know is that I create a custom game then hit generate new map, it starts then stops, was working 5 days ago then quit working.
  • I own the game but it doesn't work

    help
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    4 Posts
    438 Views
    RoweyR
    [image: 1663056070097-bf49c40f-3c0e-4541-8d64-fa57d81e7035-image.png] make sure the your steam profile looks like this when setting to public
  • Build menu row resetting to start after making a selection

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    1 Posts
    168 Views
    No one has replied
  • Game crash

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    1 Posts
    245 Views
    No one has replied
  • Can't enter a lobby

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    3 Posts
    188 Views
    N
    @sheikah Worked .. thanks a lot!
  • Fixing lag

    lag
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    3 Posts
    396 Views
    CheeriosC
    I reached out to Yudi and he told me he had nothing. I have con issues once i get +12 players on the map. Any after that my ping is just high
  • CPU is showing high in lobby

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    19 Posts
    1k Views
    E33144211332424E
    Good way to get banned.
  • Replay didn't show up

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    2 Posts
    149 Views
    Eternal-E
  • Doesn't enter the ladder (не заносит в ладдер)

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    1 Posts
    100 Views
    No one has replied
  • Reclaim alignment issue

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    2 Posts
    163 Views
    JipJ
    On the FAF Develop game type there's a solution to this. You can increase the 'selection threshold', making it easier to select things in general and there's a separate slider when you try to issue reclaim orders. See also: https://github.com/FAForever/fa/pull/4124 or https://forum.faforever.com/topic/4705/upcoming-developers-patch . Note that some UI mods are deprecated on FAF Develop as they are being integrated, one piece at a time. The release date is uncertain, but should be somewhere near the end of September or the start of October.
  • Не могу играть Ошибка

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    1 Posts
    100 Views
    No one has replied
  • How does scoring work?

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    22 Posts
    1k Views
    Anachronism_A
    @ginandtonicbot said in How does scoring work?: Thanks for the info. I get that. I'm now interested in understanding how mu is adjusted. i.e. same for all players on winning team, or different? It is different. Is there a simpler answer than a 57-page word doc? Yes. Seems like you're saying that even though no information is collected to assess player performance, players are given different mu adjustments. The after game rating changes that you see are changes in displayed rating, which can basically be thought of as "base rating (mu) - uncertainty (3 * sigma) = displayed rating". The higher the sigma value, the lower the displayed rating and the more uncertain a rating is. So, new players start at "1500 base rating - 1500 uncertainty = 0 displayed rating". A typical player with a lot of games has around 250-300 rating uncertainty. Playing rated games lowers uncertainty to around 100-350 uncertainty as a stable level whose exact value largely depends on whether the player plays a lot of 1v1's (less uncertainty), 3v3's, 8v8's (more uncertainty), etc. Since players start with 1500 uncertainty, their ratings are initially more volatile and they more readily gain/lose rating. As they play more rated games, the uncertainty decreases and their ratings stabilize more, resulting in smaller rating changes from individual games. Additionally, if a player wins a game that was balanced in the player's favor, then the player gains a smaller amount of base rating (mu) than if the game was balanced against the player's favor (based on rating). Also, smaller game sizes (ie: 1v1's) generally have more impact than larger game sizes (ie: 8v8's).
  • Error connecting

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    1 Posts
    199 Views
    No one has replied
  • FAF Client Crashing

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    3 Posts
    124 Views
    No one has replied
  • FA Crash

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    1 Posts
    193 Views
    No one has replied
  • can't connect

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    1 Posts
    173 Views
    No one has replied
  • The game is "paused"

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    3 Posts
    649 Views
    ipconfig-releaseI
    Does this happen when there are a huge amount of units in the game? As you say, the game will become unresponsive when there are too many of them on the map-sound and music will still work and you can select units, but most if not all of them won't follow new orders (air is generally an exception even in that situation). If that's your issue, I can only recommend lowering the unit cap; that said, it's entirely possible that those errors might point to another problem altogether.
  • 0 Votes
    5 Posts
    252 Views
    maggeM
    values = { { text = "Tournament", help = "The eject delay is set to 10 seconds and after 90 seconds the player is ejected automatically.", key = 10, key = '10', }, { text = "Quick", help = "The eject delay is set to 30 seconds and after 90 seconds the player is ejected automatically.", key = 30, key = '30', }, { text = "Regular", help = "The eject delay is set to 90 seconds and after 180 seconds the player is ejected automatically.", key = 90, key = '90',
  • Are FAF servers down ATM ?

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    4 Posts
    342 Views
    Brutus5000B
    There was no server maintenance.
  • Advanced target priorities v1.1 need help with code

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    10 Posts
    882 Views
    angelofd347hA
    titans can't prioritise acu: [image: 1661040431309-d5a67952-aaf4-4f02-b13c-255c4926c389-image.png]