The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 29 Topics
    260 Posts
    maudlin27M
    FAF's rules are set out on the main FAForever website - by accessing FAF services, you agree to the rules outlined there, which are supplemental to the FAF Terms of Service. For details of how to report rule breaches and/or how the rules are enforced, please refer to the separate page on moderation Separate contribution guidelines exist for those considering contributing to FAF, while there are also official tournament rules that apply to official FAF tournaments.
  • 955 Topics
    5k Posts
    S
    I have seen this with one other player and they have said it happened due to their isp killing their connection. Can you upload logs using the java client with the debug logging turned on so I can inspect.
  • Please provide detailled logs and/or error messages!

    1k Topics
    4k Posts
    S
    What version of the browser are you running?
  • 40 Topics
    160 Posts
    D
    Thanks for your replies, I tested Eternal Strategic Icons, in combination with Penguin's Icon Mod and ACU Highlight (those three mods seem to be compatible), and it looks a lot nicer with the size increase of 150%
  • how to install faf

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    ZartanZ
    Thats nothing to worry about. When windows shows you the warning screen, there's an option to tell you more or run it anyway - something like that it's been a while since i've seen it. Basically you can override this warning and then install it. There is no virus. Windows is trying to be helpful but just being annoying.
  • Can't authorize

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    L
    Mostly that solves the issue @Inariari . The error says hydra.faforever.com is not reachable but 99% of others can reach it. Your ISP, Router, Router Admin, firewall or whatever is probably blocking it.
  • Unlink old FaF account from steam.

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    A
    @brutus5000 Sorted sorry i didnt quite get it haha. thanks for the help, can close the thread now
  • Unable to connect

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    T9sL4vE2qH7bP3T
    @magge Did you not read all my comments? I have tried a VPN from several locations. Also, hitting up my provider seems pretty pointless. As I say, my internet is fine, I can even play on the python client. There is something up with the new client, somehow, for some reason. And it seems to have happened suddenly for no apparent reason.
  • Game's dont launch

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    247 Views
    O
    VPN works for some reason, but disabling security doesn't work I had tried before but didn't mention it. Guess I am playing with a VPN for the foreseeable. Cheers
  • 0 Votes
    13 Posts
    2k Views
    veteranasheV
    I get kinda the same thing if I try to play in the afternoon, lots of Russian players at that time. The simple solution is tmm, and what's funny is there is no lag even when I'm playing Russians
  • Mexes Dissapear When Zooming out (Made with Map Editor)

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    6 Posts
    345 Views
    V
    @variable_x I found it !! thanks lol
  • ошибка авторизации

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    1 Posts
    136 Views
    No one has replied
  • Не могу авторизоваться в клиенте.

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    960 Views
    S
    I solve this to reinstall FAF 3 times.
  • Game still crashes because of sound

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    310 Views
    ipconfig-releaseI
    @dassmatte just to clarify, even these faqs don't help? That is, the game still crashes even if the sound is disabled or the sound folder is manually removed/renamed? It would be helpful if you could give some more info on your setup, especially for what concerns your audio setup: the more info, the more likely someone will be able to help. 44199hz This is probably s a typo but you are supposed to use 44100 Hz
  • I can't connect to the lobby

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    182 Views
    P
    Randomly fixed after 4 hours. Looks like its my ISP.
  • Map Maker 1.8.8 not working

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    432 Views
    arma473A
    @nthunter32 said in Map Maker 1.8.8 not working: none of us can generate a map If you try watching a replay from the replay vault of someone's else mapgen game, is your computer able to generate the map in order to show the replay? How are you trying to generate the map? Did you enter a seed? Are you using the check boxes? Did you experiment with the command line? If you put something into the command line, you can't generate maps the "normal" way unless you open up the command line again and clear whatever is on it.
  • FAF just disconnects me mid game and gives me this error

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    250 Views
    F
    also after it happens to log back in I have to login via the browser for some reason
  • Steam Account Link Too Many times (Help please)

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    3 Posts
    205 Views
    maggeM
    You need to contact Steam support, when that message pop-ups even after 24 hours.
  • [solved] I renewed client version. I can't log in.

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    2 Posts
    371 Views
    P
    fyi i was logging in with the wrong password. Because i am as ancient as vanilla, loggin details in lobby are different than for the site. Lots of pcs , lots of reinstalling, the cumbersome need for new loggin details , back in time , when buying a new pc or playing in a different location.... Linking with steam saved us. Anyway......
  • Can't log in (Linux)

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    334 Views
    P
    Hello I can't log in This is the error message any help? Thanks com.faforever.client.login.TokenRetrievalException: {"error":"invalid_request","error_description":"The request is missing a required parameter, includes an invalid parameter value, includes a parameter more than once, or is otherwise malformed. Make sure that the various parameters are correct, be aware of case sensitivity and trim your parameters. Make sure that the client you are using has exactly whitelisted the redirect_uri you specified."} at com.faforever.client.api.TokenService.lambda$retrieveToken$5(TokenService.java:124) Suppressed: The stacktrace has been enhanced by Reactor, refer to additional information below: Error has been observed at the following site(s): *__checkpoint ⇢ 400 from POST https://hydra.faforever.com/oauth2/token [DefaultWebClient] Original Stack Trace: at com.faforever.client.api.TokenService.lambda$retrieveToken$5(TokenService.java:124) at reactor.core.publisher.MonoFlatMap$FlatMapMain.onNext(MonoFlatMap.java:125) at reactor.core.publisher.FluxMapFuseable$MapFuseableSubscriber.onNext(FluxMapFuseable.java:129) at reactor.core.publisher.FluxContextWrite$ContextWriteSubscriber.onNext(FluxContextWrite.java:107) at reactor.core.publisher.FluxMapFuseable$MapFuseableConditionalSubscriber.onNext(FluxMapFuseable.java:299) at reactor.core.publisher.FluxFilterFuseable$FilterFuseableConditionalSubscriber.onNext(FluxFilterFuseable.java:337) at reactor.core.publisher.Operators$MonoSubscriber.complete(Operators.java:1816) at reactor.core.publisher.MonoCollect$CollectSubscriber.onComplete(MonoCollect.java:160) at reactor.core.publisher.FluxMap$MapSubscriber.onComplete(FluxMap.java:144) at reactor.core.publisher.FluxPeek$PeekSubscriber.onComplete(FluxPeek.java:260) at reactor.core.publisher.FluxMap$MapSubscriber.onComplete(FluxMap.java:144) at reactor.netty.channel.FluxReceive.onInboundComplete(FluxReceive.java:400) at reactor.netty.channel.ChannelOperations.onInboundComplete(ChannelOperations.java:419) at reactor.netty.channel.ChannelOperations.terminate(ChannelOperations.java:473) at reactor.netty.http.client.HttpClientOperations.onInboundNext(HttpClientOperations.java:703) at reactor.netty.channel.ChannelOperationsHandler.channelRead(ChannelOperationsHandler.java:93) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) at io.netty.channel.CombinedChannelDuplexHandler$DelegatingChannelHandlerContext.fireChannelRead(CombinedChannelDuplexHandler.java:436) at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:327) at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:299) at io.netty.channel.CombinedChannelDuplexHandler.channelRead(CombinedChannelDuplexHandler.java:251) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) at io.netty.handler.ssl.SslHandler.unwrap(SslHandler.java:1373) at io.netty.handler.ssl.SslHandler.decodeJdkCompatible(SslHandler.java:1236) at io.netty.handler.ssl.SslHandler.decode(SslHandler.java:1285) at io.netty.handler.codec.ByteToMessageDecoder.decodeRemovalReentryProtection(ByteToMessageDecoder.java:510) at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:449) at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:279) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357) at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379) at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365) at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919) at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:166) at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:722) at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:658) at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:584) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:496) at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997) at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) at java.base/java.lang.Thread.run(Thread.java:833)
  • Entering a multiplayer game, after it started.

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    161 Views
    ipconfig-releaseI
    @p1p51 No, but you can watch it live.
  • FAF Client and Game dropping connection in the last week?

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    672 Views
    LegendOfTheStarsL
    UPDATE: Someone suggested changing the ICE adaptor preference from Australia to Germany....so far this has FIXED the problem. So it appears Australians shouldn't connect to the Australian ICE adaptor....go figure....
  • Map maker not working

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    182 Views
    N
    All I know is that I create a custom game then hit generate new map, it starts then stops, was working 5 days ago then quit working.
  • I own the game but it doesn't work

    help
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    ?
    [image: 1663056070097-bf49c40f-3c0e-4541-8d64-fa57d81e7035-image.png] make sure the your steam profile looks like this when setting to public