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    LegendOfTheStars

    LegendOfTheStars

    @LegendOfTheStars

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    LegendOfTheStars Follow

    Best posts made by LegendOfTheStars

    Legend of The Stars 2022 Championship Tournament

    FAF-MakeHistory.PNG

    Well, friends of the game that has no equal.....

    It is time once again to see who will rise above the 'Sea of Contenders' to claim the Honour, Glory and Prize Pool that recognises the FAF World Champion of 1v1 for 2022.

    For my part, I will again kick off the prize pool with US$350 (AU$500).

    Please come forth oh thy true believers, help sponsor this Tournament to heights worthy of this game that has enthralled us for oh so many years!

    Best of luck contenders, let thy competitive spirit shine true.
    LotS

    posted in Tournaments •
    RE: LotS 2021 Workshop Thread

    Hey everyone.

    I will again kick things off with AU$500 towards the prize pool. Will send the funds mid-August if that suits.

    LotS

    posted in Tournaments •
    RE: 2 weeks + Notice of Succession

    FAF is in a better place thanks to contributors such as yourself and Balthazar. Thanks biass for the time and creativity you've gifted over the years !

    posted in General Discussion •
    RE: Legend of the Stars 2021 Results

    Sensational effort everyone... the best tournament yet!!

    Firstly well-played Nexus to take the win! Straight out solid gameplay. Tagada this tournie will be remembered for those rocks that could have swayed the course of history...but it was not to be. Great to see Turbo2 in the winner's circle and Tex with the surprise upsets adding excitement to the event.

    Best overall casting coverage of the Tournament games to date I have seen so thank you Morax and the celebrity list of casters, the event wouldn't have been the same without you. Great on-the-day audience and I'm sure the videos are going to rack up the views.

    Player cards and graphics, pro-effort making for a polished event and entertaining the fans. I have heard nothing but great feedback.

    Thank you also to everyone working behind the scenes to make this large scale tournie possible...map builders, video editors, coders, coordinators, moderators, etc.

    Until next year GLHF and thanks for keeping the FAF community strong & growing!

    LotS

    posted in Tournaments •
    RE: FAF Client and Game dropping connection in the last week?

    UPDATE: Someone suggested changing the ICE adaptor preference from Australia to Germany....so far this has FIXED the problem.

    So it appears Australians shouldn't connect to the Australian ICE adaptor....go figure....

    posted in I need help •
    RE: LotS 2021 Workshop Thread

    @archsimkat said in LotS 2021 Workshop Thread:

    You're a legend, thank you for all the contributions you make towards the competitive FAF scene.

    Happy to do my part. Huge thanks go to those who work behind the scenes day-in-day-out to organise tournaments, maintain the forums, coding & updates, moderators, etc. Collectively we keep the game we love alive!

    posted in Tournaments •
    RE: Moved to Australia. Is it still possible to play?

    @geosearchef Awesome work with the ICE adaptor, you breathed new life into FAF!!

    posted in I need help •
    RE: Legend of The Stars 2022 Championship Tournament

    The promo art looks great.

    posted in Tournaments •
    RE: FAF Client and Game dropping connection in the last week?

    @jip Just found the "Preferred Coturns for ICE" in Settings so have set to Australia to see if that helps

    Ice log with errors from today attached.

    ice-adapter.log

    posted in I need help •

    Latest posts made by LegendOfTheStars

    RE: Game crash after killing enemy commander...

    No worries, thanks

    posted in I need help •
    Game crash after killing enemy commander...

    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0128c6d8
    attempted to read memory at 0x000000e8

    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
    Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Legend\AppData\Roaming\Forged Alliance Forever\logs\game_19731219.log /gpgnet 127.0.0.1:58429 /mean 1533.47 /deviation 94.0466 /savereplay gpgnet://127.0.0.1:58427/19731219/LegendOfTheStars.SCFAreplay /country AU /clan ANZ /numgames 5295 /numgames 1225

    Callstack:
    Unknown symbol (address 0x0128c6d8)
    Unknown symbol (address 0x00914412)
    Unknown symbol (address 0x1e8aaffb)
    Unknown symbol (address 0x1e8aaffb)

    Last 100 lines of log...

    warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
    stack traceback:
    [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
         	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
         	[C]: ?
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    

    warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
    stack traceback:
    [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
         	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
         	[C]: ?
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    

    warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
    stack traceback:
    [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
         	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
         	[C]: ?
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    

    warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
    stack traceback:
    [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
         	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
         	[C]: ?
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    

    warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
    stack traceback:
    [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
         	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
         	[C]: ?
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    

    warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
    stack traceback:
    [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
         	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
         	[C]: ?
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    

    warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
    stack traceback:
    [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
         	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
         	[C]: ?
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    

    warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
    stack traceback:
    [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
         	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
         	[C]: ?
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    

    warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
    stack traceback:
    [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
         	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
         	[C]: ?
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    

    warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
    stack traceback:
    [C]: in function error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function Left'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right'
    ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
    [C]: ?
    ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right'
         	...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36>
         	[C]: ?
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
         	[C]: in function `error'
         	...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35>
    

    info: Exe GitSHA: f5bcbe7
    debug: Current gametime: 00:00:00
    info: Exe GitSHA: f5bcbe7
    info: Exe GitSHA: f5bcbe7
    info: Exe GitSHA: f5bcbe7
    info: Exe GitSHA: f5bcbe7
    info: Exe GitSHA: f5bcbe7
    info: Exe GitSHA: f5bcbe7
    info: Exe GitSHA: f5bcbe7
    info: Exe GitSHA: f5bcbe7
    info: SSB >>> TRACE initialized
    info: SSB >>> TRACE SetLayout()...
    debug: Current gametime: 00:00:30
    debug: Current gametime: 00:01:00
    debug: Current gametime: 00:01:30
    debug: Current gametime: 00:02:00
    debug: Current gametime: 00:02:30
    debug: Current gametime: 00:03:00
    debug: Current gametime: 00:03:30
    debug: Current gametime: 00:04:00
    debug: Current gametime: 00:04:30
    debug: Current gametime: 00:05:00
    debug: Current gametime: 00:05:30
    debug: Current gametime: 00:06:00
    debug: Current gametime: 00:06:30
    debug: Current gametime: 00:07:00
    debug: Current gametime: 00:07:30
    info: CWldSession::DoBeat() unknown entity id (0x2ff002c6) supplied in a pose update.
    debug: Current gametime: 00:08:00
    debug: Current gametime: 00:08:30
    debug: Current gametime: 00:09:00
    debug: Current gametime: 00:09:30
    debug: Current gametime: 00:10:00
    debug: Current gametime: 00:10:30
    debug: Current gametime: 00:11:00
    debug: Current gametime: 00:11:30
    debug: Current gametime: 00:12:00
    info: CWldSession::DoBeat() unknown entity id (0x2ff0021b) supplied in a pose update.
    debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds
    debug: Current gametime: 00:12:30
    debug: Current gametime: 00:13:00
    debug: Current gametime: 00:13:30
    debug: Current gametime: 00:14:00
    debug: Current gametime: 00:14:30
    info: CWldSession::DoBeat() unknown entity id (0x2ff003e7) supplied in a pose update.
    debug: Current gametime: 00:15:00
    debug: Current gametime: 00:15:30
    debug: Current gametime: 00:16:00
    debug: Current gametime: 00:16:30
    debug: Current gametime: 00:17:00
    info: CWldSession::DoBeat() unknown entity id (0x2ff001a8) supplied in a pose update.
    debug: Current gametime: 00:17:30
    debug: Current gametime: 00:18:00
    debug: Current gametime: 00:18:30
    debug: Current gametime: 00:19:00
    debug: Current gametime: 00:19:30
    debug: Current gametime: 00:20:00
    debug: Current gametime: 00:20:30
    debug: Current gametime: 00:21:00
    debug: Current gametime: 00:21:30
    debug: Current gametime: 00:22:00
    debug: Current gametime: 00:22:30
    debug: Current gametime: 00:23:00
    info: CWldSession::DoBeat() unknown entity id (0x2ff01891) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff01892) supplied in a pose update.
    debug: Current gametime: 00:23:30
    debug: Current gametime: 00:24:00
    debug: Current gametime: 00:24:30
    debug: Current gametime: 00:25:00
    debug: Current gametime: 00:25:30
    warning: Error running OnStopBeingBuilt script in Entity urb3101 at 282b0608: ...\gamedata\units.nx2\units\urb3101\urb3101_script.lua(29): attempt to call method SetTargetSpeed' (a nil value) stack traceback: ...\gamedata\units.nx2\units\urb3101\urb3101_script.lua(29): in function OnIntelDisabled'
    ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(87): in function DisableUnitIntel' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(52): in function OnEnergyDepleted'
    ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(671): in function AddEnergyDependingEntity' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(44): in function OnStopBeingBuilt'
    ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2149): in function OnStopBeingBuilt' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(212): in function OnStopBeingBuilt'
    ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1562): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:1561>
    warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(101): Game object has been destroyed
    stack traceback:
    [C]: in function `Play'
    ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(101): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:94>
    info: CWldSession::DoBeat() unknown entity id (0x2ff00491) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff00a63) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff00229) supplied in a pose update.
    debug: Current gametime: 00:26:00
    info: CWldSession::DoBeat() unknown entity id (0x2ff00415) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff00491) supplied in a pose update.
    debug: Current gametime: 00:26:30
    debug: Current gametime: 00:27:00
    debug: Current gametime: 00:27:30
    debug: Current gametime: 00:28:00
    warning: ACU kill detected. Rating for ranked games is now enforced.
    debug: Matchstate - defeated: turbina
    debug: (16990) Sending game result: 8 defeat -10
    info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua
    info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 8, name = turbina
    info: SSB >>> TRACE GameResults: turbina has been defeated by turbina
    info: SSB >>> TRACE AnnounceDeath turbina has been defeated by turbina
    info: SSB >>> TRACE OnBeat() player has died: turbina

    posted in I need help •
    RE: How Do I Host a Tournament?

    Can you please add a section how do I send sponsorship money for a tournament? Is it viable to send a one-off payment to the FAF Patreon account with an appropriate comment?

    posted in Tournaments •
    RE: FAF Client and Game dropping connection in the last week?

    UPDATE: Someone suggested changing the ICE adaptor preference from Australia to Germany....so far this has FIXED the problem.

    So it appears Australians shouldn't connect to the Australian ICE adaptor....go figure....

    posted in I need help •
    RE: FAF Client and Game dropping connection in the last week?

    Same issue again today....Australia set as preference for ICE.

    First game of the day...Violation, dismiss it and game cancelled message behind it and then FAF Client disconnects and reconnects...sequence from this one game shown below....

    FAF-Disconnects2.PNG

    FAF-Disconnects3.PNG

    FAF-Disconnects4.PNG

    My son is getting similar issues on his PC. I have tried rebooting NBN, router, etc, no joy....

    posted in I need help •
    RE: FAF Client and Game dropping connection in the last week?

    @jip Client log attached

    client.log.2022-09-12.0.log

    posted in I need help •
    RE: FAF Client and Game dropping connection in the last week?

    @jip Just found the "Preferred Coturns for ICE" in Settings so have set to Australia to see if that helps

    Ice log with errors from today attached.

    ice-adapter.log

    posted in I need help •
    RE: FAF Client and Game dropping connection in the last week?

    FAF disconnects show on right of this screen....FAF-Disconnects.PNG

    posted in I need help •
    RE: FAF Client and Game dropping connection in the last week?

    Another error from the logs

    ebug: OpenMovie /movies/menu_background.sfd: 99969
    debug: Preparing movie /movies/menu_background.sfd: 99969
    debug: Preparing movie /movies/menu_background.sfd: 99969
    debug: Preparing movie /movies/menu_background.sfd: 99969
    debug: Preparing movie /movies/menu_background.sfd: 99969
    debug: Preparing movie /movies/menu_background.sfd: 99969
    debug: Preparing movie /movies/menu_background.sfd: 99969
    info: /init
    debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\menu_background.sfd: 99969
    warning: Error running lua script: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(37): Game object has been destroyed
    stack traceback:
    [C]: in function InternalCreateBitmap' ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(37): in function initfn'
    ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(434): in function <...data\faforever\gamedata\lua.nx2\lua\system\class.lua:424>
    ...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua(943): in function <...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua:881>
    info: ren_Oblivion false
    info: ren_oblivion true
    info: ren_ui false
    info: GPGNET: setting nat handler to 0x00000000
    info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
    info: Run time: 0h28m46s

    posted in I need help •
    FAF Client and Game dropping connection in the last week?

    FAF all of a sudden (last 7-10 days) is connecting then dropping its connection. This means the list of games randomly disappears or worse when joining a ladder match or team game the game fails to launch and I get a 'strike' warning.

    Any ideas?

    Has any of the connection code changed recently.

    I am based in Australia

    Checking the logs there are a few errors but not sure they are related.game_18002665.log

    posted in I need help •