Subcategories

  • 353 Topics
    8k Posts
    B

    Just FYI - all T2 torp defense also have personal stealth so if moveable they will not show on radar / sonar after you lose vision of them… this would actually make them more useful as (semi) static defense if they had very slow speed (0.1 is minimum I believe)

  • 33 Topics
    609 Posts
    D

    ACU and all units increase is physical size as they vet.

  • Question about SimLua

    2
  • Need help about MODs

    4
    0 Votes
    4 Posts
    395 Views
    K

    I´ve changed the min triger delay to the minimum and on the second picture i´ve set the bars to the minimun and it seems to work as i wanted it to be

    also... are drag orders good?
    I´ve seen people use it and i´ve seen this old video how to do it:
    https://www.youtube.com/watch?v=49QffV1VnkM

    Does anyone knows more turials about this?

  • New changes to the 2v2 TMM

    11
    9 Votes
    11 Posts
    2k Views
    NOC-N

    I approve of this new mm system.

  • 4v4 TMM Map List WIP - Community Feedback Welcome

    41
    2 Votes
    41 Posts
    4k Views
    H-masterH

    On the list there is Madness -6-with the comment:

    "Spawns are not odd-even + terrain issues in the middle of the map."

    This is one of my maps. I've just uploaded a new version to fix this.

    Spawns are odd vs even now Middle heightmap has been redone so there shouldn't be any terrain issues anymore. There is a lot more building space now. In addition, some textures and decals have been placed on the main mountains, to give a visual clue to where the edge of the mountain is.

    On the Discord channel, I also submitted another map: Madness -2-.

    Changes for that map are:

    Lighting and textures have been redone to make the map darker A pool has been placed on the main island as a place for commanders to hide with low HP Some mex spots on the main island have been placed closer to sea, to promote naval play of main island players A couple of decals have been placed

    Please send me a PM on these forums if you have comments.

  • Is there anything in future with faf ratings?

    7
    1 Votes
    7 Posts
    490 Views
    KaletheQuickK

    @askaholic woah hey now, no gap and Astro matchmaker? 🤣

  • ETA on next patch?

    12
    1 Votes
    12 Posts
    977 Views
    JipJ

    It is merged and set to release for tomorrow:

    https://github.com/FAForever/fa/pull/3561

    Thank you again for reaching out. We'll look into other lasers (Seraphim T2 PD / Destroyer, UEF t3 Battlecruiser) to see if they're viable or require a similar change somehow.

  • T1 bombers overshooting targets

    3
    0 Votes
    3 Posts
    450 Views
    arma473A

    Bombers can miss if they make a major elevation change around the time they are dropping their bombs.

    So if a bomber flies over the very high mountains of Astro Craters, its elevation climbs rapidly. While it's climbing up, if it tries to drop a bomb, it will undershoot (instead of dropping bombs that hit the target, it will drop bombs that land between the bomber and the target)

    When a bomber leaves the very high mountains of Astro Craters, its elevation decreases rapidly. While elevation is decreasing, if it drops bombs, it is likely to overshoot the target (bombs don't hit the target, the target is between the bomber and the spot where the bombs land). This is what happened at about 18:30-19:00 in your game.

    This is something that happens a lot on Astro Craters and on certain other maps. There are some parts of Point of Reach where a bomber can miss because it flies over mountains right before dropping bombs.

    One way to get around this is if you ground-fire (tell the bombers to attack the ground). So if you're coming down from a mountain, you can tell the bombers to bomb the ground between the bomber and the ACU. Then when the bombs overshoot, they might hit the ACU.

    Another way to get around this is to choose a different path. If you fly in through the "mouth" of Astro Craters, you avoid going over any mountains at all.

    He could also have chosen a different target. For example, he could have crossed the mountains in the same place (at the bottom, the south part) but picked a different ACU to attack. If he flew over the enemy base and attacked the top ACU, the bombers would have fixed their elevation by the time they're ready to drop.

    Changing the flight path can put you at risk of flak and other anti-air weapons, so it's not always the best option.

  • Question about targeting

    2
    0 Votes
    2 Posts
    322 Views
    FtXCommandoF

    If you target the ground, they shoot the ground. If you target the unit, they follow the unit into the FOW.

  • Survival maps

    2
    0 Votes
    2 Posts
    227 Views
    FemboyF

    Maybe you are missing the mods for it? better to ask in discord

  • RECONQUISTA - Or how I named something to think about it better

    4
    1 Votes
    4 Posts
    364 Views
    RoweyR

    #news-worthy 😄

  • TMM Rating Allowance Needs to Use Ladder 1v1 Matching (or close to it)

    38
    0 Votes
    38 Posts
    3k Views
    S

    I didnt read the whole thing, but in my experience it can be frustrating when in tmm u play against two opponents that have a high rating difference as the death (or disconnect) of the lower rated opponent often means an auto loss for your team. If its is at all possible to still get consistent enough games when the maximum rating difference (between two teammates) is capped at say 400 or so, that would be a good change I think. But I suppose that would depend on the amount of players in que.

  • Does T3 Mobile AA have uses?

    6
    0 Votes
    6 Posts
    938 Views
    KaletheQuickK

    I do have trouble using it in games, but I think it might be more effective on different maps. It has a little AOE and a few times I've been able to sneak them near a tightly grouped blob of ASF and get great value, but mostly they deter gunships from hitting my land forces.

    I have on occasion put 6 cougars in a Continental, then had it move forward to bait the enemy air blob, only to unload and shred the blob up a bit, giving a favorable engagement to my air.

  • Caster UI Mod Functionality Brainstorming

    33
    9 Votes
    33 Posts
    3k Views
    Eternal-E

    @femboy You're in too much of a hurry

  • 1v1 Ladder Map Pool Feedback Thread

    17
    1 Votes
    17 Posts
    2k Views
    FtXCommandoF

    Yeah don't do this for 2v2 pool please thanks

  • Matchmaker Algorithm Feedback Thread

    39
    3 Votes
    39 Posts
    3k Views
    AskaholicA

    I wouldn’t call that “figuring it out”. I would say we deferred the conversation to a different medium, in which hopefully things can be communicated in a way that don’t just make everyone confused…

  • How did this guy did 25k dmg in COM explosion?

    3
    0 Votes
    3 Posts
    398 Views
    W

    ACU without base, that was on transport, had lazer. So the ACU on ground thought that he is dead anyway, as other would catch him with transport, land, kill and survive. So the ACU on ground ctrl-k'd, killing himself, and explosion killed transport, which killed lazer-ACU.

  • 1v1 matchmaker rating limits

    2
    2 Votes
    2 Posts
    373 Views
    BlackYpsB

    Yeah, that shouldn't happen. Maybe our manual rating correction for the first games broke somehow...

  • People using off map to scout, and sometimes snipe.

    4
    0 Votes
    4 Posts
    446 Views
    C

    Better solution: make all maps larger but non-pathable near the edge. Oh...

  • Replay server feedback

    3
    0 Votes
    3 Posts
    262 Views
    MazorNoobM

    It is, thanks for info.

  • Lot´s of light

    2
    0 Votes
    2 Posts
    195 Views
    MazorNoobM

    Disable bloom.