I'm not sure how much I can express my thanks for this. This is exactly the mod my playgroup needed! I was thinking of doing something similar myself, but you swooped in and made the teleport changes yourself and fixed a bunch of bugs! Also made a bunch of much-needed balance changes (I know the pain of the aeon beams & teleporting coms first hand lmao).
If you want some stuff that could be changed in blackops, I've compiled a small list over the years of using the mod:
- The Manticore doesn't display its DPS, and says "Defense". This can be fixed by changing the WeaponCategory to 'Direct Fire' instead of 'Defense'.
- The Aria is in the wrong category; it's filtered under the Strategic section instead of the Defense section. This can be fixed by changing the 'SORTSTRATEGIC' category to 'SORTDEFENSE'.
- With the Seraphim T3 Advanced Airstaging Facility, specifically the attack drones (BSA0001) it spawns, they do not have a strategic icon. This can be fixed by giving it the "StrategicIconName" tag along with some icon. I would recommend giving it the same icon that the other blackops drones have, which is 'icon_gunship1_directfire'. (Maybe also make then un-selectable? Though that's more opinionated)
- Due to recent FAF patches, the Aeon Inquisitor Experimental Siege Bot has become bugged; it spawns it's projectiles in the ground, causing them to explode instantly, rather than spawning them in the air and having them fall. This has made the unit extremely powerful, as it can bypass shields and hit units beneath them (ideally, just take out the shield generator so the rest of your army doesn't have to deal with it). Unfortunately, I don't know how to fix this one, but I'd figure I'd bring it up if you knew how.
I'm pretty sure I have more in the depths of my mind, but these are the ones that come up first. And once again, I can't express my thanks enough for making the mod in the first place.