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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Zopto

    @Zopto

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    Best posts made by Zopto

    • RE: BlackOpsFAF Balance and Patch Mod 2026

      I'm not sure how much I can express my thanks for this. This is exactly the mod my playgroup needed! I was thinking of doing something similar myself, but you swooped in and made the teleport changes yourself and fixed a bunch of bugs! Also made a bunch of much-needed balance changes (I know the pain of the aeon beams & teleporting coms first hand lmao).

      If you want some stuff that could be changed in blackops, I've compiled a small list over the years of using the mod:

      • The Manticore doesn't display its DPS, and says "Defense". This can be fixed by changing the WeaponCategory to 'Direct Fire' instead of 'Defense'.
      • The Aria is in the wrong category; it's filtered under the Strategic section instead of the Defense section. This can be fixed by changing the 'SORTSTRATEGIC' category to 'SORTDEFENSE'.
      • With the Seraphim T3 Advanced Airstaging Facility, specifically the attack drones (BSA0001) it spawns, they do not have a strategic icon. This can be fixed by giving it the "StrategicIconName" tag along with some icon. I would recommend giving it the same icon that the other blackops drones have, which is 'icon_gunship1_directfire'. (Maybe also make then un-selectable? Though that's more opinionated)
      • Due to recent FAF patches, the Aeon Inquisitor Experimental Siege Bot has become bugged; it spawns it's projectiles in the ground, causing them to explode instantly, rather than spawning them in the air and having them fall. This has made the unit extremely powerful, as it can bypass shields and hit units beneath them (ideally, just take out the shield generator so the rest of your army doesn't have to deal with it). Unfortunately, I don't know how to fix this one, but I'd figure I'd bring it up if you knew how.

      I'm pretty sure I have more in the depths of my mind, but these are the ones that come up first. And once again, I can't express my thanks enough for making the mod in the first place.

      posted in Modding & Tools
      Z
      Zopto
    • RE: Wars of Glory (WoG) Milestone 170

      @magge It seems the latest FAF update completely broke the mod. It worked fine on the last patch (the 24th)...

      If you're curious to watch a replay from when the mod worked, here is one from yesterday, before the patch: https://replay.faforever.com/19334738

      posted in Contribution
      Z
      Zopto

    Latest posts made by Zopto

    • RE: BlackOpsFAF Balance and Patch Mod 2026

      @Doompants Oh yeah we absolutely have a set of house rules regarding the teleporting. We banned offensive teleporting but still allowed defensive teleportation for the purposes of running away or base defense. That's what ended up satisfying the most people and worked as a decent compromise.

      posted in Modding & Tools
      Z
      Zopto
    • RE: BlackOpsFAF Balance and Patch Mod 2026

      I'm not sure how much I can express my thanks for this. This is exactly the mod my playgroup needed! I was thinking of doing something similar myself, but you swooped in and made the teleport changes yourself and fixed a bunch of bugs! Also made a bunch of much-needed balance changes (I know the pain of the aeon beams & teleporting coms first hand lmao).

      If you want some stuff that could be changed in blackops, I've compiled a small list over the years of using the mod:

      • The Manticore doesn't display its DPS, and says "Defense". This can be fixed by changing the WeaponCategory to 'Direct Fire' instead of 'Defense'.
      • The Aria is in the wrong category; it's filtered under the Strategic section instead of the Defense section. This can be fixed by changing the 'SORTSTRATEGIC' category to 'SORTDEFENSE'.
      • With the Seraphim T3 Advanced Airstaging Facility, specifically the attack drones (BSA0001) it spawns, they do not have a strategic icon. This can be fixed by giving it the "StrategicIconName" tag along with some icon. I would recommend giving it the same icon that the other blackops drones have, which is 'icon_gunship1_directfire'. (Maybe also make then un-selectable? Though that's more opinionated)
      • Due to recent FAF patches, the Aeon Inquisitor Experimental Siege Bot has become bugged; it spawns it's projectiles in the ground, causing them to explode instantly, rather than spawning them in the air and having them fall. This has made the unit extremely powerful, as it can bypass shields and hit units beneath them (ideally, just take out the shield generator so the rest of your army doesn't have to deal with it). Unfortunately, I don't know how to fix this one, but I'd figure I'd bring it up if you knew how.

      I'm pretty sure I have more in the depths of my mind, but these are the ones that come up first. And once again, I can't express my thanks enough for making the mod in the first place.

      posted in Modding & Tools
      Z
      Zopto
    • RE: BrewLAN 0.8.9.9

      The latest version of BrewLAN is fully compatible with FAF. I've used it plenty of times.

      posted in Modding & Tools
      Z
      Zopto
    • RE: Wars of Glory (WoG) Milestone 170

      @magge It seems the latest FAF update completely broke the mod. It worked fine on the last patch (the 24th)...

      If you're curious to watch a replay from when the mod worked, here is one from yesterday, before the patch: https://replay.faforever.com/19334738

      posted in Contribution
      Z
      Zopto
    • RE: [Modding] - Supreme Commander: Tech 4 Edition Mod Project!

      I really like the idea of the "evolving units." I do have a question though. Are the units going to be built in the t2 and t3 sections, or are they going to stay in the t1 sections and replace the existing units already there? Total Mayhem does something similar with its lower-tech units. You have an Mk1 version of a unit in a t1 factory, but at t2, you can make an Mk2 version of the unit, which is stronger, has more guns, and typical Total Mayhem shenanigans.

      posted in Modding & Tools
      Z
      Zopto