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WD #3 - Ridiculous Balance Ideas

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  • Z
    Zeldafanboy @TheWeakie
    last edited by 28 Nov 2022, 23:23

    @thewheelie

    If it doesn’t explicitly replace some of the late game upgrades that give huge HP pools like cloak and double Sera nano then I can easily see it happening, although I guess nukes tend to target the bases further back which are less likely to have combat upgrades for commanders

    put the xbox units in the game pls u_u

    C 1 Reply Last reply 29 Nov 2022, 03:38 Reply Quote 0
    • C
      ComradeStryker @Zeldafanboy
      last edited by 29 Nov 2022, 03:38

      @zeldafanboy said in WD #3 - Ridiculous Balance Ideas:

      If it doesn’t explicitly replace some of the late-game upgrades that give huge HP pools like cloak and double Sera nano then I can easily see it happening, although I guess nukes tend to target the bases further back which are less likely to have combat upgrades for commanders

      The ability could also be replacing a different upgrade slot...left or right arms perhaps?
      Or... better yet, (in my opinion)... could be granted to the Commander at gate-in.
      Though its activation would be limited by an energy storage cap, similar to Overcharge - needing 20K? 25? 30K? power in storage to be activated. And a heavy energy cost to keep running.

      There are multiple ways to add an ability into a game and keep it balanced.

      • Stats
      • Resource Costs
      • Maintenance Costs
      • Tradeoffs
      • etc.

      Though adding it would alter gameplay a tad. Perhaps you get a winning fight and you have an enemy commander on the run with no backup. They're guaranteed to die... until they hunker buying themselves time for their backup forces to arrive, etc.

      Though, either way, I'm up for new stuff.

      This ability would alter ACU combat a bit in the sense of showcasing that the ACU is and should be one of the most powerful units on the battlefield.


      ~ Stryker

      ( ͡° ͜ʖ ͡°)

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      • F
        FtXCommando
        last edited by FtXCommando 29 Nov 2022, 03:59

        Time for ur backup force to arrive so you sit and do nothing and let enemy surround ur ACU? The only way this works the way u want it to work is by removing sniping as a reality in the game. Instead how it will actually be used is to abuse it with OC micro by getting enemy units to clump and then u get out to instantly kill something like a group of ilshies. Don’t see the point in making defense even better in the game.

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        • J
          Jip
          last edited by 29 Nov 2022, 07:53

          I'm not going to make this for the base game. I just stated it was possible. I also don't think it will add any real value for the majority of the situations.

          A work of art is never finished, merely abandoned

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          • N
            nine2 @Defiant
            last edited by 29 Nov 2022, 11:46

            This post is deleted!
            1 Reply Last reply Reply Quote 0
            • N
              nine2 @Defiant
              last edited by 29 Nov 2022, 11:47

              @defiant said in WD #3 - Ridiculous Balance Ideas:

              ACUs can be upgraded arms from dead ACUs.

              That's pretty cool

              S 1 Reply Last reply 29 Nov 2022, 16:25 Reply Quote 1
              • S
                STlNG @nine2
                last edited by 29 Nov 2022, 16:25

                @nine2 said in WD #3 - Ridiculous Balance Ideas:

                @defiant said in WD #3 - Ridiculous Balance Ideas:

                ACUs can be upgraded arms from dead ACUs.

                That's pretty cool

                Is this like a UEF com kills an Aeon com and then has access to the Aeon arm upgrades? Because that would be interesting.

                1 Reply Last reply Reply Quote 1
                • T
                  ThomasHiatt
                  last edited by 29 Nov 2022, 17:28

                  Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

                  J C 2 Replies Last reply 30 Nov 2022, 10:37 Reply Quote 0
                  • S
                    STlNG
                    last edited by 29 Nov 2022, 17:31

                    I might have said this before. Subs can build underwater mexes and hydros.

                    1 Reply Last reply Reply Quote 0
                    • J
                      Jip @ThomasHiatt
                      last edited by 30 Nov 2022, 10:37

                      @thomashiatt said in WD #3 - Ridiculous Balance Ideas:

                      Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

                      Would also fix issues with them not firing in some occasions 🙂 , but got rejected by the balance team.

                      A work of art is never finished, merely abandoned

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                      • T
                        Tagada Balance Team
                        last edited by 30 Nov 2022, 18:01

                        Will discuss it again in the next meeting

                        1 Reply Last reply Reply Quote 0
                        • A
                          arma473
                          last edited by 30 Nov 2022, 18:52

                          Please don't force us to manually target ground fire for light arty to make them effective against units. Light artillery is not supposed to automatically miss anything moving.

                          Select 6 light arty, give ground fire order, press shift-g to split attack, then click and drag the 6 targets to spread them out . . . and keep moving them around as the fight is happening -- no thanks!

                          1 Reply Last reply Reply Quote 1
                          • Z
                            Zeldafanboy
                            last edited by 30 Nov 2022, 19:10

                            Might as well delete Medusa from the game if T1 arty can't hit units

                            put the xbox units in the game pls u_u

                            1 Reply Last reply Reply Quote 2
                            • F
                              FtXCommando
                              last edited by 30 Nov 2022, 21:21

                              How is that possibly up for discussion lol, might as well as remove groundfire so you don’t get pds abusing range, strats abusing aoe, or battleships abusing aoe.

                              Not using units the way they should be, or figuring out ways to make that work, is a decent bit of the fun in the game.

                              1 Reply Last reply Reply Quote 0
                              • T
                                TheVVheelboy
                                last edited by 30 Nov 2022, 21:47

                                Another buff to the aeon faction and disastrous blow to cybran ( `_ゝ´)

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                                • S
                                  STlNG
                                  last edited by 30 Nov 2022, 22:37

                                  Monkeylord gets egg drop as well. But instead of stopping to build a unit of choice, it automatically drops a Fire Beetle every
                                  7.7 seconds if there is an enemy unit within maser range. The Fire Beetle is assigned the same target as the ML by default.

                                  1 Reply Last reply Reply Quote 2
                                  • C
                                    Caliber
                                    last edited by 30 Nov 2022, 22:57

                                    ASF also have air to ground fire.

                                    1 Reply Last reply Reply Quote 1
                                    • C
                                      Chenbro101 @ThomasHiatt
                                      last edited by 1 Dec 2022, 06:15

                                      @thomashiatt said in WD #3 - Ridiculous Balance Ideas:

                                      Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

                                      I don't like the idea of its removal, but I would appreciate the option to turn it of for artillery units, especially t3 arty.

                                      1 Reply Last reply Reply Quote 0
                                      • D
                                        Deribus Global Moderator
                                        last edited by 1 Dec 2022, 07:06

                                        So... like ground fire?

                                        Z C 2 Replies Last reply 1 Dec 2022, 09:12 Reply Quote 0
                                        • Z
                                          ZLO @Deribus
                                          last edited by 1 Dec 2022, 09:12

                                          @deribus said in WD #3 - Ridiculous Balance Ideas:

                                          So... like ground fire?

                                          like mmls

                                          TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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