RE: Legend of the Stars PLAYER CARDS!

It's not referencing to religion or other discriminative content but rather to specific situations that happened.

posted in Contribution
RE: Legend of the Stars PLAYER CARDS!

I have a quote for Swkoll card if you would be interested.
Every person Swkoll beats suffers from deep depression after the harsh realisation that his opponent didn't even need hotkeys to beat them, who knows if he even used his hands at all?

posted in Contribution
RE: Legend of the Stars PLAYER CARDS!

This is pure gold, can't wait for mine.

posted in Contribution
RE: Legend of The Stars 2021 Championship Tournament

You can't have different prizes for 5th,6th and 7th,8th places since they are all equal in a single-elimination bracket.

posted in Tournaments
RE: Legend of the Stars PLAYER CARDS!

Burgundy red for me. But afaik Kot, Jagged and Farms also use it.

posted in Contribution
RE: New changes to the 2v2 TMM

This system is definitely an improvement in terms of the quality of the maps players will get especially in the higher brackets however it creates a UX issue where the maps shown in your client map list are not all of the possibilities you can get since if you play with a person from a lower bracket you get a map from their pool and there are maps in their pool that are not in yours. Because of this, I think a slight adjustment to either this system or the client UI should be made and I am discussing possible solutions with Yudi.
Idea N.1) Adjust the client UI so it shows all the maps from your bracket pool as well as maps from the pool of the bracket that is directly below you. So if you are in the 1k-1.5k bracket you have maps from both brackets 500-1k and 1k-1.5k displayed in the map list that you can see in the client.
Idea N.2) Adjust the old system using the Weighting system with the idea to make it the same (map wise) as the new one. Basically, decrease the weights of maps that are more than 1 bracket away to 0, set maps from 1 bracket away to 0 or 1, and set maps from your own bracket to 1 ( if others are set to 0) or some higher number eg.2 (if one bracket away is not 0 to adjust the chance of drawing those maps compared to the others). This achieves a very similar result to Idea N.1) and has the benefit of not needing client changes as well as allowing for easy adjustments via the mod client. A person from 1k-1.5k would see all the possible maps in their bracket however some of them would only be drawn if they would play with a player from a lower bracket.

posted in General Discussion
RE: New changes to the 2v2 TMM

what happens when I get a 1k in my team - ppl of completely different categories are in the same game? Will the lower rated maps be picked or will the pools be combined?

posted in General Discussion
RE: FAFLIVE Scene transition for LoTS (and channel)

I think that both of you are going a bit extreme, Biass is too harsh but you don't need to make it all sugary and extremely polite either.

@biass said in FAFLIVE Scene transition for LoTS (and channel):

It's the same issue you have with anything you've posted on this forum, everything seems to be made in isolation without any care about how they work together.

This is a bit too harsh, should try to be a bit nicer and say something like there are similar issues with some of your other work and you should watch out for XYZ.

cringe

This is obviously unnecessary.

The rest is fine IMO, it's supposed to be professional, constructive feedback from a person that knows their shit. There is no reason to be offensive but there is also no necessity for some formalism, being overly nice, or using euphemisms.

If I ask a colleague for feedback on a code I wrote and he says that it's messy, unreadable and half of the stuff I wrote is unnecessary because I could do it in some other, better way I thank him and adjust the thing I made. There is no need for him to say: Oh, well done, nice code there but maybe you could adjust it here and there.

posted in Contribution