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    WD #3 - Ridiculous Balance Ideas

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    • S Offline
      STlNG
      last edited by

      I might have said this before. Subs can build underwater mexes and hydros.

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      • JipJ Offline
        Jip @ThomasHiatt
        last edited by

        @thomashiatt said in WD #3 - Ridiculous Balance Ideas:

        Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

        Would also fix issues with them not firing in some occasions 🙂 , but got rejected by the balance team.

        A work of art is never finished, merely abandoned

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        • T Offline
          Tagada Balance Team
          last edited by

          Will discuss it again in the next meeting

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          • arma473A Offline
            arma473
            last edited by

            Please don't force us to manually target ground fire for light arty to make them effective against units. Light artillery is not supposed to automatically miss anything moving.

            Select 6 light arty, give ground fire order, press shift-g to split attack, then click and drag the 6 targets to spread them out . . . and keep moving them around as the fight is happening -- no thanks!

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            • ZeldafanboyZ Offline
              Zeldafanboy
              last edited by

              Might as well delete Medusa from the game if T1 arty can't hit units

              put the xbox units in the game pls u_u

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              • FtXCommandoF Offline
                FtXCommando
                last edited by

                How is that possibly up for discussion lol, might as well as remove groundfire so you don’t get pds abusing range, strats abusing aoe, or battleships abusing aoe.

                Not using units the way they should be, or figuring out ways to make that work, is a decent bit of the fun in the game.

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                • TheVVheelboyT Online
                  TheVVheelboy
                  last edited by

                  Another buff to the aeon faction and disastrous blow to cybran ( `_ゝ´)

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                  • S Offline
                    STlNG
                    last edited by

                    Monkeylord gets egg drop as well. But instead of stopping to build a unit of choice, it automatically drops a Fire Beetle every
                    7.7 seconds if there is an enemy unit within maser range. The Fire Beetle is assigned the same target as the ML by default.

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                    • CaliberC Offline
                      Caliber
                      last edited by

                      ASF also have air to ground fire.

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                      • Chenbro101C Offline
                        Chenbro101 @ThomasHiatt
                        last edited by

                        @thomashiatt said in WD #3 - Ridiculous Balance Ideas:

                        Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

                        I don't like the idea of its removal, but I would appreciate the option to turn it of for artillery units, especially t3 arty.

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                        • DeribusD Offline
                          Deribus Global Moderator
                          last edited by

                          So... like ground fire?

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                          • ZLOZ Offline
                            ZLO @Deribus
                            last edited by

                            @deribus said in WD #3 - Ridiculous Balance Ideas:

                            So... like ground fire?

                            like mmls

                            TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                            • I Offline
                              itsame_GULMO
                              last edited by

                              removing torpedo from uef destro, and increasing aoe of one of the two guns, make it possible to kill subs with ground fire but not with its full dps, like one gun with 250 dps and small area, the other with 50 dps and bigger area. it would be still the worst destroyer vs subs but not hopeless ,and can punish lazy attack moves, if subs get clumped together

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                              • Chenbro101C Offline
                                Chenbro101 @Deribus
                                last edited by Chenbro101

                                @deribus Yes, but without having to click every time I want to set a new ground fire target. Like MML's

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                                • gabrilendG Offline
                                  gabrilend
                                  last edited by

                                  Since Interceptors and ASF can target other interceptors and ASF, and gunships can target other gunships, clearly bombers should be able to target other bombers.

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                                  • R Offline
                                    Reckless_Charger
                                    last edited by

                                    It would nerf Seraphim the most for obvious reasons

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                                    • TheWeakieT Offline
                                      TheWeakie
                                      last edited by TheWeakie

                                      What a ridiculous balance idea

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                                      • CaliberC Offline
                                        Caliber
                                        last edited by Caliber

                                        Attack Pings from dead team mates do small damage on enemy units.

                                        You could win with pings but your ears will bleed.

                                        #endure the ping

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                                        • B Offline
                                          Blade_Walker
                                          last edited by

                                          Buildings hit by Aeon ACU Chrono start their self-destruct sequence, you have to Ctrl-k to cancel and prevent them from blowing up

                                          Make Quantum Gateways Amphibious, so you can keep scaling eco from your won pond in Setons if you lose your land base.

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                                          • SaphedS Offline
                                            Saphed
                                            last edited by Saphed

                                            I know absolver technically isn't bad. I built 2 pieces in one game 2 years ago against a shielded base together with artillery and it was kinda efficient.

                                            Absolver is too specific of a tool to be used in many games. It can crush shields, but it's projectile can't really reach specific moving targets like commanders or harbs. It's good only for bubble shields. Also it's t3, so most games won't get to the point where you'd build it. This is fine, but it's a shame to see such an interesting unit is so rarely.
                                            People often complain about firebeetles being gone, but rarely about absolver bcuz it was never really a thing.
                                            Absolver isn't bad but it's super niche.

                                            The(partial) solution:
                                            make it t2, so that it could be used earlier- at tech when shields kick in and players could actually get more opportunities to use it throughout the game. Obv it would require to adj it's stats to be a bit more in line with t2, while kinda staying relevant later(like medusa or obsidian), or maybe just making t2 absolver from scratch just the way it was done to the antiair at t3(although I suppose adding units is a nono)

                                            Remember: Losing is Fun!

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