The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Game Locked in Infinite Loop

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    R
    I believe I have found the problem. Looks like the function GetTerrainHeight(posX, posZ) was calling a value it didn't have access to, which must have been causing the infinite loop. Error wasn't getting written to the log in prior playthroughs, so hopefully that is it.
  • Unable to move on custom maps

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    C
    @clyf I’ll try turning off no rush, thanks
  • What happened to my ping?

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    AmygdalaA
    Who uses "they" when speaking about a person?
  • No sound after 5 minutes

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    B
    Restarting my pc fixed the issue. Thanks
  • Cybran t2 mobile bomb AI

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    C
    I haven't gotten the melee functions to work yet, so their nature is occluded from me. The concept seems a little hacky though, have to see how they look if I do ever get them working. I added a SetSpeedThroughGoal adjustment to the Beetle PR, and it improved tailchase performance by another major step (also had no idea about navigators and what they did, some interesting possibilities there). Current issues: Performance against experimentals with large hitboxes is bad, because weapon targeting is generally evaluated to the center of the target. This is an issue with the stock beetle. No improvement for non-attack attacks (guard, patrol). Adding another dummy weapon with a range significantly larger (~`10) than the current AOE (6.5) could help. Right now the main kamikaze weapon doesn't have a target until immediately prior to detonating, so it's no help with fudging our detonate radius. A dummy longer range detector could address that, both with large hitboxes and for letting the unit know if it has a target or is just on patrol.
  • Bug: Entire map revealed for a leaving dead player

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    S
    @zoodoo4u If you think allowing live replay viewing is a bad idea why do you think having the entire map revealed doesn't matter?
  • Unimportant bug: ACU gets 5 stars a tick before dying

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    JipJ
    No, the UI code of FAForever
  • AI Suddenly Sucks?

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    S
    @relentless We fell into a defensive playstyle given that harassment just wasn't very viable when outnumbered 5 to 1. We've tried experimenting with AIx now and that seems to be the way to go given how many options it has for tuning. Thanks for the feedback.
  • Sorian AI

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    R
    That last line sounds like chatGPT
  • Red Flag mission is soft-locked

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    N
    @nex Thank you for the reply!
  • AI sea gameplay problem

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    S
    I've also had an issue where even if there is only a tiny puddle of water on the map or at the very corners, the AI still builds a ton of naval units even thought they're useless.
  • Cannot connect or host anymore?

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    T
    I’m not familiar with the Coturn you mention, but just in case you missed it, there has been a DDoS attack targeting FAF for a while. It may well be the cause.
  • FAF connection +-20min to enter lobby?

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    No one has replied
  • Advanced Strategic Icon Mod not working anymore?

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    E
    @arma473 Oh, I must have missed this thread. Thanks a lot!
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    DeribusD
    No, there has been no communication to FAF from the DDOSing party
  • Encoding characters issues

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    M
    Fixed it. I just restarted my PC
  • Coop coms explode as nukes

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    N
    @melanol that is indeed what this commit does and there has been no change to that since
  • Select/Add iddle engineers hotkey is not working as expected

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  • Game crash at exactly 20 or 25 minutes

    crash 25 minutes log file log
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    A
    @magge Thank you. The problem were the music files.
  • Cybran Adaptive AIx Subs on surface by default.

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    maudlin27M
    Thanks for the info @relentless FYI (sounds like an issue with default AI)