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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Repeating crash on Strip Mine

    Scheduled Pinned Locked Moved I need help
    11 Posts 2 Posters 848 Views
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    • G Offline
      GrandAdmiral
      last edited by

      Hi all

      I'd like to report a persistent crash, its happened 4 times on this combination:
      -Map: Strip Mine
      -Players: Aeon (human), 2 x Sorian Adaptive, 1 x Regular Adaptive
      -Mods: Supreme Scoreboard, NVIDIA Fix

      Crash happened 3 times around the 30m mark and once at the 1h15m. Debug from the latest crash below:

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423190
      attempted to read memory at 0xbb20895d

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15593101.log /gpgnet 127.0.0.1:25209 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:56469/15593101/GrandAdmiral.SCFAreplay /country AU /numgames 0

      Callstack:
      Unknown symbol (address 0x00423190)
      Unknown symbol (address 0x00801e43)

      Last 100 lines of log...

      debug: Current gametime: 01:15:00
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2c4b2608: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      debug: Current gametime: 01:15:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff03b29) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04800) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04846) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04847) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04848) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0487d) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0487f) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04887) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04888) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0488a) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0488b) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048d8) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048d9) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048db) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048e2) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048e6) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048ed) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0338c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0487d) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0487f) supplied in a pose update.
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2e804908: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(308): attempt to loop over field CoreBreachEffects2' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(308): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      info: CWldSession::DoBeat() unknown entity id (0x2ff007d2) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff007d3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff009d3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04888) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048d8) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04893) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04898) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff009de) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048a2) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048a6) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048ac) supplied in a pose update.
      warning: Error running OnHealthChanged script in Entity uaa0310 at 24d43e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      [C]: in function AdjustHealth' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1380): in function DoVeterancyHealing'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1369): in function SetVeteranLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1315): in function CalculateVeterancyLevel'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1286): in function OnKilledUnit' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1249): in function VeterancyDispersal'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1206): in function OnKilled' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4510): in function OnKilled'
      ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(457): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:448>
      [C]: in function Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1081): in function DoTakeDamage'
      ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(615): in function DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1037): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1029> [C]: in function DamageArea'
      ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(104): in function DoDamage' ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(278): in function OnImpact'
      ...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua(103): in function <...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua:94>
      debug: Current gametime: 01:16:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0487f) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04888) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048ae) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048af) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048b0) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048b2) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048c0) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048c1) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048c2) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048d3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048d8) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048d9) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048e6) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff048ec) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04a61) supplied in a pose update.
      debug: Loading module '\000/projectiles/cdflaserdisintegrator04/cdflaserdisintegrator04_script.lua\000'
      debug: Current gametime: 01:16:30
      debug: Loading module '\000/projectiles/caananodart01/caananodart01_script.lua\000'
      debug: Loading module '\000/projectiles/caananodart05/caananodart05_script.lua\000'
      info: UI_ApplySelectionSet 0
      debug: Current gametime: 01:17:00
      debug: Loading module '\000/projectiles/caananodartex/caananodartex_script.lua\000'
      debug: Current gametime: 01:17:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff02264) supplied in a pose update.
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(274): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      info: UI_ApplySelectionSet 0
      debug: Current gametime: 01:18:00
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(287): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      debug: Loading module '\000/projectiles/adflaserhighintensity01/adflaserhighintensity01_script.lua\000'
      debug: Current gametime: 01:18:30
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(297): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      info: CWldSession::DoBeat() unknown entity id (0x2ff03100) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff03103) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff03104) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff03466) supplied in a pose update.
      debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
      debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
      debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2d292e08: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      debug: Current gametime: 01:19:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff04a5e) supplied in a pose update.
      warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value) stack traceback: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      [C]: in function AdjustHealth' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1380): in function DoVeterancyHealing'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1369): in function SetVeteranLevel' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1315): in function CalculateVeterancyLevel'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1286): in function OnKilledUnit' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1249): in function VeterancyDispersal'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1206): in function OnKilled' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4510): in function OnKilled'
      ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1590): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:1544>
      [C]: in function Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1081): in function DoTakeDamage'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1037): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1029>
      [C]: in function DamageArea' ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(104): in function DoDamage'
      ...faforever\gamedata\lua.nx2\lua\sim\collisionbeam.lua(278): in function OnImpact' ...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua(103): in function <...rever\gamedata\lua.nx2\lua\defaultcollisionbeams.lua:94> info: UI_ApplySelectionSet 0 warning: Error running OnHealthChanged script in Entity uaa0310 at 2a6e9808: ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): attempt to loop over field CoreBreachEffects1' (a nil value)
      stack traceback:
      ...\gamedata\units.nx2\units\uaa0310\uaa0310_script.lua(305): in function `ManageDamageEffects'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1146): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1145>
      debug: Current gametime: 01:19:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff01311) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04a94) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04a95) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04a9e) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00b92) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04aa3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0375d) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff037e3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff034d1) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff037e5) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff03721) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff03752) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff03b87) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff019f9) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff030fb) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff03b8b) supplied in a pose update.

      1 Reply Last reply Reply Quote 0
      • G Offline
        GrandAdmiral
        last edited by

        Windows 10 21H1
        Normal FA branch
        On a winner 😞 lol

        1 Reply Last reply Reply Quote 0
        • G Offline
          GrandAdmiral
          last edited by

          And again, this time at 56m. RKExplosions turned off

          EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423190
          attempted to read memory at 0xbcecdb11

          Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
          Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15598560.log /gpgnet 127.0.0.1:43029 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:64913/15598560/GrandAdmiral.SCFAreplay /country AU /numgames 0

          Callstack:
          Unknown symbol (address 0x00423190)
          Unknown symbol (address 0x00801e43)

          Last 100 lines of log...

          debug: Loading module '\000/units/xsb1303/xsb1303_script.lua\000'
          debug: Loading module '\000/units/uab0304/uab0304_script.lua\000'
          debug: Current gametime: 00:40:00
          debug: Loading module '\000/units/ueb0304/ueb0304_script.lua\000'
          debug: Loading module '\000/units/uel0303/uel0303_script.lua\000'
          debug: Current gametime: 00:40:30
          debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
          debug: Loading module '\000/projectiles/tdfplasmaheavy02/tdfplasmaheavy02_script.lua\000'
          info: UI_ApplySelectionSet 1
          info: UI_ApplySelectionSet 2
          info: UI_MakeSelectionSet 2
          debug: Loading module '\000/units/xel0305/xel0305_script.lua\000'
          debug: Current gametime: 00:41:00
          debug: Loading module '\000/units/ual0301/ual0301_script.lua\000'
          debug: Loading module '\000/units/ual0202/ual0202_script.lua\000'
          debug: Loading module '\000/units/delk002/delk002_script.lua\000'
          debug: Loading module '\000/lua/kirvesweapons.lua\000'
          debug: Loading module '\000/lua/kirveseffects.lua\000'
          debug: Loading module '\000/lua/kirvesbeams.lua\000'
          debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
          debug: Current gametime: 00:41:30
          debug: Current gametime: 00:42:00
          info: CWldSession::DoBeat() unknown entity id (0x2ff0183b) supplied in a pose update.
          debug: Current gametime: 00:42:30
          debug: Loading module '\000/units/uab2304/uab2304_script.lua\000'
          debug: Loading module '\000/units/xsa0303/xsa0303_script.lua\000'
          debug: Loading module '\000/units/uel0301/uel0301_script.lua\000'
          debug: Current gametime: 00:43:00
          debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000'
          info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
          debug: Current gametime: 00:43:30
          info: UI_Lua import("/lua/ui/game/tabs.lua").TogglePause()
          info: UI_MakeSelectionSet 2
          info: UI_Lua import("/lua/ui/game/tabs.lua").TogglePause()
          debug: Current gametime: 00:44:00
          debug: Current gametime: 00:44:30
          info: CWldSession::DoBeat() unknown entity id (0x2ff00e60) supplied in a pose update.
          debug: Current gametime: 00:45:00
          debug: Loading module '\000/projectiles/tifmissilecruise01/tifmissilecruise01_script.lua\000'
          debug: Loading module '\000/projectiles/tdphalanx01/tdphalanx01_script.lua\000'
          debug: Current gametime: 00:45:30
          debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000'
          debug: Current gametime: 00:46:00
          debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
          info: UI_ApplySelectionSet 2
          debug: Current gametime: 00:46:30
          info: UI_MakeSelectionSet 2
          debug: Loading module '\000/units/ueb2302/ueb2302_script.lua\000'
          info: UI_MakeSelectionSet 9
          debug: Loading module '\000/projectiles/sdftaucannon01/sdftaucannon01_script.lua\000'
          debug: Current gametime: 00:47:00
          debug: Loading module '\000/units/ueb4203/ueb4203_script.lua\000'
          debug: Loading module '\000/units/xsl0205/xsl0205_script.lua\000'
          debug: Current gametime: 00:47:30
          debug: Current gametime: 00:48:00
          info: UI_MakeSelectionSet 2
          debug: Current gametime: 00:48:30
          info: UI_MakeSelectionSet 1
          debug: Current gametime: 00:49:00
          debug: Loading module '\000/units/uab3104/uab3104_script.lua\000'
          debug: Loading module '\000/projectiles/saalosaareautocannon01/saalosaareautocannon01_script.lua\000'
          debug: Loading module '\000/projectiles/taarailgun03/taarailgun03_script.lua\000'
          info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
          debug: Current gametime: 00:49:30
          debug: Loading module '\000/units/uea0003/uea0003_script.lua\000'
          debug: Loading module '\000/units/uab5202/uab5202_script.lua\000'
          debug: Current gametime: 00:50:00
          debug: Loading module '\000/units/xea0002/xea0002_script.lua\000'
          debug: Current gametime: 00:50:30
          debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000'
          info: UI_Lua import("/lua/ui/game/tabs.lua").TogglePause()
          info: UI_Lua import("/lua/ui/game/tabs.lua").TogglePause()
          debug: Loading module '\000/projectiles/aifbombquark01/aifbombquark01_script.lua\000'
          debug: Current gametime: 00:51:00
          debug: Loading module '\000/projectiles/aaphalanx01/aaphalanx01_script.lua\000'
          debug: Loading module '\000/lua/kirvesprojectiles.lua\000'
          debug: Current gametime: 00:51:30
          debug: Current gametime: 00:52:00
          debug: Loading module '\000/units/xsa0402/xsa0402_script.lua\000'
          debug: Current gametime: 00:52:30
          debug: Current gametime: 00:53:00
          info: UI_MakeSelectionSet 2
          debug: Loading module '\000/projectiles/adfquantumcannon02/adfquantumcannon02_script.lua\000'
          debug: Loading module '\000/units/uaa0310/uaa0310_script.lua\000'
          debug: Current gametime: 00:53:30
          debug: Loading module '\000/units/dslk004/dslk004_script.lua\000'
          debug: Current gametime: 00:54:00
          debug: Current gametime: 00:54:30
          debug: Loading module '\000/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua\000'
          debug: Current gametime: 00:55:00
          debug: Loading module '\000/projectiles/tifantimattershells01/tifantimattershells01_script.lua\000'
          info: UI_MakeSelectionSet 9
          debug: Loading module '\000/units/xsa0304/xsa0304_script.lua\000'
          debug: Current gametime: 00:55:30
          debug: Loading module '\000/projectiles/tifmissilenuke01/tifmissilenuke01_script.lua\000'
          debug: Loading module '\000/lua/ui/game/nukelaunchping.lua\000'
          debug: Current gametime: 00:56:00
          debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
          debug: Loading module '\000/projectiles/aimsaintantinuke01/aimsaintantinuke01_script.lua\000'
          debug: Current gametime: 00:56:30

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          • JipJ Offline
            Jip
            last edited by

            I'd need to have the full logs. What other mods are you using?

            A work of art is never finished, merely abandoned

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            • G Offline
              GrandAdmiral
              last edited by

              In that latest game only Supreme Scoreboard and NVIDIA Fix. Previously I had Advanced reclaim and RKExplosions on as well. I'll grab that log file tonight, it'd be awesome if the client had an auto-submission option.

              I've been able to reproduce it every time I've played this combination so whatever debugging/tracing you want me to run or combinations of mods/branches you want me to try just let me know.

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              • JipJ Offline
                Jip @GrandAdmiral
                last edited by

                @grandadmiral said in Repeating crash on Strip Mine:

                it'd be awesome if the client had an auto-submission option.

                We're actually working on that. with the next release the debugger that was made for FA should attach automatically - when you crash we'll have all the info we need to determine what caused the crash.

                A work of art is never finished, merely abandoned

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                • G Offline
                  GrandAdmiral
                  last edited by

                  @jip said in Repeating crash on Strip Mine:

                  @grandadmiral said in Repeating crash on Strip Mine:

                  it'd be awesome if the client had an auto-submission option.

                  We're actually working on that. with the next release the debugger that was made for FA should attach automatically - when you crash we'll have all the info we need to determine what caused the crash.

                  That's awesome to hear. Game log attached for both reports

                  game_15598560.log

                  game_15593101.log

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                  • G Offline
                    GrandAdmiral
                    last edited by

                    So today I tried playing on the Devel branch and had much better luck, same combination with Supreme Scoreboard and NVIDIA fix. Lasted a good 3 hours before crashing out a bit differently than previous so I think this is a new/different crash

                    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067aa5f
                    attempted to read memory at 0x00000000

                    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                    Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15632810.log /gpgnet 127.0.0.1:61090 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:53303/15632810/GrandAdmiral.SCFAreplay /country AU /rehost /numgames 0

                    Callstack:
                    Unknown symbol (address 0x0067aa5f)

                    Last 100 lines of log...

                    info: UI_ApplySelectionSet 0
                    info: UI_MakeSelectionSet 0
                    debug: Loading module '\000/projectiles/tdfriot01/tdfriot01_script.lua\000'
                    debug: Loading module '\000/projectiles/tdfovercharge01/tdfovercharge01_script.lua\000'
                    debug: Loading module '\000/units/ueb2303/ueb2303_script.lua\000'
                    debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000'
                    debug: Current gametime: 01:37:00
                    debug: Current gametime: 01:37:30
                    debug: Current gametime: 01:38:00
                    info: CWldSession::DoBeat() unknown entity id (0x2ff00f3b) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff010bb) supplied in a pose update.
                    debug: Current gametime: 01:38:30
                    debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
                    debug: Current gametime: 01:39:00
                    info: CWldSession::DoBeat() unknown entity id (0x2ff01228) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff01229) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03b9b) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03ba2) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03ba5) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03ba8) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03bac) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03bb0) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03bb7) supplied in a pose update.
                    info: CWldSession::DoBeat() unknown entity id (0x2ff03bf3) supplied in a pose update.
                    debug: Current gametime: 01:39:30
                    debug: Current gametime: 01:40:00
                    info: CWldSession::DoBeat() unknown entity id (0x2ff00e8c) supplied in a pose update.
                    debug: Loading module '\000/units/url0401/url0401_script.lua\000'
                    debug: Current gametime: 01:40:30
                    info: CWldSession::DoBeat() unknown entity id (0x2ff0179a) supplied in a pose update.
                    debug: Current gametime: 01:41:00
                    debug: Current gametime: 01:41:30
                    info: UI_ApplySelectionSet 0
                    debug: Current gametime: 01:42:00
                    debug: Loading module '\000/projectiles/tdfplasmaheavy03/tdfplasmaheavy03_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000'
                    warning: ACU kill detected. Rating for ranked games is now enforced.
                    info: Sending game result: 2 score 1
                    debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
                    info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua
                    info: SSB >>> TRACE GameResults: result = score 1, armyID = 2, name = GrandAdmiral
                    debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000'
                    debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000'
                    info: SSB >>> TRACE OnBeat() player has died: Shinjake (Shuri (AI: Adaptive))
                    warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationFactoriesBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: EngineerComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: FactoryCapCheck - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationFactoriesBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationBuildingComparison - Invalid location - MAIN
                    warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - MAIN
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - MAIN
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - MAIN
                    warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - MAIN
                    warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - MAIN
                    warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1201): attempt to call method GetNumCategoryUnits' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1201): in function GetManagerCount'
                    ...data\lua.nx5\lua\editor\unitcountbuildconditions.lua(1005): in function <...data\lua.nx5\lua\editor\unitcountbuildconditions.lua:1004>
                    (tail call): ?
                    ...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua:304>
                    (tail call): ?
                    ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(174): in function BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(212): in function CheckBuilderConditions'
                    ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(126): in function GetBuilderStatus' ...aforever\gamedata\lua.nx5\lua\sim\buildermanager.lua(258): in function GetHighestBuilder'
                    ...forever\gamedata\lua.nx5\lua\sim\engineermanager.lua(667): in function AssignEngineerTask' ...forever\gamedata\lua.nx5\lua\sim\engineermanager.lua(638): in function <...forever\gamedata\lua.nx5\lua\sim\engineermanager.lua:635> warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03 warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1443): attempt to call method GetLocationCoords' (a nil value)
                    stack traceback:
                    ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1443): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:1433>
                    debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000'
                    warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                    warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                    warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                    warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                    warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                    warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationFactoriesBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: EngineerComparisonAtLocation - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: FactoryCapCheck - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationFactoriesBuildingComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - Large Expansion Area 02
                    warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Expansion Area 03
                    debug: Loading module '\000/units/zxa0001/zxa0001_script.lua\000'

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                    • G Offline
                      GrandAdmiral
                      last edited by

                      And Log

                      game_15632810.log

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                      • JipJ Offline
                        Jip
                        last edited by

                        Strange amount of crashes. What is your OS? and is anything particular happening when it crashes?

                        A work of art is never finished, merely abandoned

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                        • G Offline
                          GrandAdmiral
                          last edited by

                          10 Home 21H1. As far as gameplay it varies, when the first crash happened the entire game just locks up, when I alt-TAB I find the debugger in the background. With this most recent crash the main screen (I play with dual-screen) completely crashed out.

                          Yeah Forged has been rock solid up until that major crashing bug a couple of patches ago and since then (until now obviously). I haven't tried another map yet so unsure if its something with this combination or my system in general.

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