chrash after chrash.. any clue ?

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423221
attempted to read memory at 0xcb9b0313

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15621190.log /gpgnet 127.0.0.1:17562 /mean 1704.38 /deviation 105.288 /savereplay gpgnet://127.0.0.1:51789/15621190/HOSCHMOSCH.SCFAreplay /country DE /numgames 2486

Callstack:
Unknown symbol (address 0x00423221)
Unknown symbol (address 0x00801e43)

Last 100 lines of log...

debug: Loading module '\000/projectiles/cifprotonbomb01/cifprotonbomb01_script.lua\000'
debug: Loading module '\000/units/uab0202/uab0202_script.lua\000'
debug: Loading module '\000/effects/entities/effectprotonambient01/effectprotonambient01_script.lua\000'
debug: Current gametime: 00:22:00
debug: Loading module '\000/units/ura0104/ura0104_script.lua\000'
debug: Current gametime: 00:22:30
debug: Loading module '\000/units/urs0303/urs0303_script.lua\000'
debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
debug: Current gametime: 00:23:00
debug: Loading module '\000/units/ueb1303/ueb1303_script.lua\000'
debug: Loading module '\000/units/uab0304/uab0304_script.lua\000'
debug: Current gametime: 00:23:30
debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
debug: Loading module '\000/units/ual0301/ual0301_script.lua\000'
debug: Loading module '\000/units/uab3104/uab3104_script.lua\000'
debug: Current gametime: 00:24:00
info: StartCommandMode order RULEUCC_Reclaim
debug: Loading module '\000/units/uab1104/uab1104_script.lua\000'
debug: Loading module '\000/units/uab1303/uab1303_script.lua\000'
debug: Loading module '\000/units/xsb4202/xsb4202_script.lua\000'
debug: Loading module '\000/units/xrb3301/xrb3301_script.lua\000'
debug: Current gametime: 00:24:30
debug: Loading module '\000/units/uel0401/uel0401_script.lua\000'
debug: Loading module '\000/units/urs0302/urs0302_script.lua\000'
debug: Loading module '\000/units/uab2304/uab2304_script.lua\000'
debug: Current gametime: 00:25:00
debug: Loading module '\000/units/uab4203/uab4203_script.lua\000'
debug: Loading module '\000/units/uab0302/uab0302_script.lua\000'
debug: Current gametime: 00:25:30
debug: Loading module '\000/units/xsb4301/xsb4301_script.lua\000'
debug: Current gametime: 00:26:00
debug: Loading module '\000/projectiles/cdfprotoncannon03/cdfprotoncannon03_script.lua\000'
info: UI_MakeSelectionSet 3
debug: Loading module '\000/units/uab0103/uab0103_script.lua\000'
debug: Loading module '\000/projectiles/cifartilleryproton02/cifartilleryproton02_script.lua\000'
debug: Loading module '\000/units/uab0203/uab0203_script.lua\000'
debug: Current gametime: 00:26:30
debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000'
debug: Loading module '\000/units/uab0303/uab0303_script.lua\000'
warning: ACU kill detected. Rating for ranked games is now enforced.
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates")
info: Sending game result: 12 score 1
info: SSB >>> TRACE GameResults: result = score 1, armyID = 12, name = RenamedUser12345
info: CWldSession::DoBeat() unknown entity id (0x2ff00087) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0009e) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff000aa) supplied in a pose update.
info: Sending game result: 5 defeat -10
info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 5, name = bdfy
info: SSB >>> TRACE GameResults: bdfy has been defeated by RenamedUser12345
info: SSB >>> TRACE AnnounceDeath bdfy has been defeated by RenamedUser12345
info: SSB >>> TRACE OnBeat() player has died: bdfy
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
debug: Current gametime: 00:27:00
info: CWldSession::DoBeat() unknown entity id (0x2ff001e6) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0024b) supplied in a pose update.
debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff0032d) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00333) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0033d) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0033f) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00345) supplied in a pose update.
debug: Loading module '\000/projectiles/adfoblivioncannon04/adfoblivioncannon04_script.lua\000'
debug: Loading module '\000/units/uas0303/uas0303_script.lua\000'
info: UI_MakeSelectionSet 3
debug: Current gametime: 00:27:30
debug: Loading module '\000/projectiles/aandepthcharge02/aandepthcharge02_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff002e7) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff002f5) supplied in a pose update.
warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
stack traceback:
[C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
stack traceback:
[C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
stack traceback:
[C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object
stack traceback:
[C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> debug: Loading module '\000/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua\000' warning: Error running OnCollisionCheck script in Entity at 2fcb2f80: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
info: send Ptr: 4CED0002
info: send Ptr: 4CED0002
info: send Ptr: 4CED0002
info: send Ptr: 4CED0002
info: send Ptr: 4CED0002
warning: Connection dialogue opening due to disconnection by players:
info: send Ptr: 4CED0002
info: send Ptr: 4CED0002
info: send Ptr: 4CED0002
info: send Ptr: 4CED0002
info: terminated
debug: Current gametime: 00:28:00
debug: Loading module '\000/units/xra0305/xra0305_script.lua\000'
debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
warning: Error running OnCollisionCheck script in Entity at 2bf20000: Unexpected type for army object
stack traceback:
[C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 64313d00: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
debug: Current gametime: 00:28:30
debug: Loading module '\000/units/urb5102/urb5102_script.lua\000'
info: UI_MakeSelectionSet 3
debug: Current gametime: 00:29:00

Soon we'll have an attached debugger that can give us more information about what caused the crash. Should be any time between now and ~ two weeks.

A work of art is never finished, merely abandoned

thx for the respond

I guess, fresh install will help. Clean faforever path, and download it again. And turn off the mods for stability purpose

Try using windows update to update all your drivers. Fixed it for me. For me it was an old USB driver.