• mod request

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    C

    @rama So you want a mod that strips all air units of any ability to attack ground targets?
    perfect statment
    @CDRMV Why Not Just Disable them in the Unit Build Restrictions as mentioned from Jip?
    playing multiplayer, i have matches with nukes disabled. kinda makes it artilliary only and experamentals
    the biggest counter to artillary is the fortress shield. when people know there allowed they become abused with the settings ran

    looks like ai want a simple mod

    Unit:ChangeDamage(value) = satellite 0 damage
    Unit:ChangeDamage(value) = fortress 0 damage

    can someone make this??

    thanks for some info @CDRMV

  • Question on SetCurrentFactoryForQueueDisplay engine method

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    C

    I investigated that in the course of the above and found that it automatically broke the chain when the circle was completed (might not apply in all cases).

  • stand-up animation like the GC

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    SaverS

    I hope it can help other people working on their own units or help improve the game. I had great support from other modders who gave me good tips. Thanks to everyone working on FAF 🙂

  • Error on Uploading Mod

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  • Art of War (new Sim mod)

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  • This topic is deleted!

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  • Wish to open dialgue - Why mod-patch keeps getting dropped?

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    MadMaxM

    tm and black ops are maintained by Uveso and issues can be reported here

    https://forum.faforever.com/topic/361/total-mayhem-1-37-for-all-game-versions

    https://forum.faforever.com/topic/353/blackopsfaf-unleashed-only-for-faf-v22/87

    https://forum.faforever.com/topic/354/blackopsfaf-exunits-only-for-faf-v21

    https://forum.faforever.com/topic/352/blackopsfaf-acus-only-for-faf-v19,

    Brewlan has a git hub

    https://github.com/The-Balthazar/BrewLAN

    where you can make issues and balth will look at them and antares I'd steer well clear of, that mod uses copyrighted materials which is why its not on the vault

  • LUA Help with order

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    B

    @maudlin27 in discord they wrote that these are functions for the game and they are not available in UI mods.

    told to use this
    unit:GetGuardedEntity()

  • Check How Many Teams Alive

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    R

    Oh, thank you! Will look through it. The current method is simpler and does the task, but this looks to give an accurate team count.

  • Giving a simple command to a unit

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    UvesoU

    IssueMove(tableOfUnits, position)

    https://github.com/FAForever/fa/blob/deploy/fafdevelop/engine/Sim.lua#L870

    Have in mind those command only work in the SIM-State of the game.
    That means all players need this mod installed in a network game or you will get desyncs.

    Before you ask, there is no move command for the UI-State of the game.

  • Movable UI Mod

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    M

    It appears 4z0t's Scoreboard does work.

  • UI Mod request - Feature from BAR: move-line-drag

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    phongP

    I really like this suggestion. I wouldn't even mind if no distance calculations were done, and units just picked random points to go to. But judging by spread move, even that might be too taxing

    My alternate suggestion would be to add more formation-move templates, if possible, and maybe the ability to select a template based on a mouse gesture. I don't know the nuts and bolts of how formation move works, but it doesn't seem to suffer from the same performance issues as spread move.

    Concave templates, for starters, would finally make formation move useful, right now all of them are worse than the default move order. Is that a viable substitute if the original suggestion is too costly?

  • UI mod guide for the improving player

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    C

    Hey, I know it's been a while for this thread, but given that it has heavy criticsm of the ASI mod, I wonder what people think about this:

    a4bf4d4b-4117-42d9-a3e7-37badd5f235d-image.png

    I've kept most of the basic icons, but I do really like idle engineers as well. I picked a less intrusive version of it, and I think I can clearly count tanks without zooming in, as well as seeing their unit type. I find the mex icons just really useful for me when it comes to quickly counting the number of enemy t2 mexes vs my own for instance.

  • mod request - no acu death nuke

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    Ctrl-KC

    Finally, my successor!

  • Mod suggestion: Show total missiles of selected launchers

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    Ctrl-KC

    Have to update it someday

  • Request for a UI Mod - SACU upgrader.

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    ArranA

    @ctrl-k thank you!

  • Personal UI Waifu [UI]

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    H

    Вирус! Мод сам скачивается и устанавливается в FAF

  • Request for Mod - Chat Silencer

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  • February 25th Patch breaks AI Wave Survival mod

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    R

    I appreciate that fix. I've issued a temporary fix, but will implement the fix in the next release!

  • Access ArmyBrain in mod

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    R

    @jip
    Ok, the pull request is there and ready.

    https://github.com/FAForever/fa/pull/4789

    Thanks for your help, this had been fun.
    I never did even a single line of Lua before.

    But I have to say, Lua is cool.

    Cheers!