• 0 Votes
    5 Posts
    193 Views
    ZLOZ

    i would suggest to delete C:\ProgramData\FAForever folder
    NOT PROGRAM FILES
    Programdata is a hidden folder. Don't delete whole programdata, only Faforever folder inside of it.
    it also contains replays AFAIK, so if you want to keep them then don't delete them.

    Basically this whole folder and things inside of it will be created automatically when you run FAF and use it.
    FAF will redownload patches and re-create C:\ProgramData\FAForever\bin\ForgedAlliance.exe
    and if you run FAF without admin rights (as you should) then it should create things with correct permissions and it should keep working
    (If you ran FAF before with admin rights, it could have created files that only admins are allowed to run, and afaik that could be not the only problem, so just delete folder, and don't run FAF as administrator)

  • games stuck on connecting screen

    Game Issues and Gameplay questions
    6
    0 Votes
    6 Posts
    57 Views
    P

    Tested it without any mods and a vanilla map, still break (helped get did of a different problem tho)

  • Decapitation should be a rated victory condition

    Moved General Discussion
    37
    14 Votes
    37 Posts
    3k Views
    IndexLibrorumI

    Praise dev

  • 0 Votes
    1 Posts
    23 Views
    No one has replied
  • Map generator glitches on radial symmetry mode

    Mapping
    2
    0 Votes
    2 Posts
    39 Views
    V

    upd: found out that POINT4 maps generation seems to be ok:

    image.png

  • Crash game

    FAF support (client and account issues)
    2
    0 Votes
    2 Posts
    27 Views
  • CHARGED smd does not work.

    I need help
    7
    0 Votes
    7 Posts
    199 Views
    N

    I have a branch where I made the projectile itself count towards the shooter cap. It was in an effort to make SMD not overkill yolona missiles (which doesn't fully work because once a projectile hits it is removed from the shooter cap), but I think this can help with your idea where launchers can be disabled while they are reloading or out of ammo.

  • 4DFAF Uploaded

    Modding & Tools
    45
    5 Votes
    45 Posts
    4k Views
    E

    Just found this forum. I haven't played in a long time, but I have recently gotten interested again. I was part of the 4thD team and really enjoyed that. I mostly created units with some light script hacking that went along with that. Resin Smoker was the mad coder, always coming up with clever and sometimes far out concepts. Optimus was the game balancer, mod founder, and early unit maker. Some others got involved too.
    The reason I came here was, once I started getting interested again, I wondered how the modding situation was on FAF and thought that I would maybe release my unit creations to encourage someone to use them in a mod since last I checked 4thD was dead.
    Glad to see Resin is back at it! Good to see you. Thanks for taking this on.
    I'd love to see that crazy worm in the ground thing you made and the micro black hole weapon that you were testing out. Those came along too late to be in 4DC, I believe, but they were very cool. People would love those.

    Units I created:
    UEF: Balrog, Caiman, Mine,
    Aeon: T1 bot (Artemis?), Tarantula, redesign of Sniper Bot
    Seraphim: T3(?) Flying Assault Walker (Kyhkyu Oss)
    Probably something else I'm forgetting

  • FAF - what's next ? what is needed?

    Suggestions
    3
    -5 Votes
    3 Posts
    190 Views
    FtXCommandoF

    @Nuggets said in FAF - what's next ? what is needed?:

    FEATURES NEEDED (Some tweaks to make game more intresting):
    h) Upgradable Hydrocarbon Power Plant - as standard feature in the game.

    Maybe. Main problem here is balance + animation.

    Main problem with it is the fact it enables you to scale power without scaling tech. You enable loads of air cancer strategies when t2 and t3 air don't need that.

  • 0 Votes
    2 Posts
    31 Views
    Brutus5000B

    Unable to patch Forged Alliance to the required version due to conflicting version running

    Make sure no game is running anymore. If it is already closed try rebooting your pc. windows thinks the file is still in use

  • choose preferred colors on tmm

    Suggestions
    2
    2 Votes
    2 Posts
    91 Views
    waffelzNoobW

    Yes

  • Не могу зайти в клиент.

    I need help
    4
    0 Votes
    4 Posts
    332 Views
    A

    Client Version: 2025.2.1
    org.springframework.web.reactive.function.client.WebClientRequestException: handshake timed out after 10000ms
    at org.springframework.web.reactive.function.client.ExchangeFunctions$DefaultExchangeFunction.lambda$wrapException$9(ExchangeFunctions.java:137)
    Suppressed: The stacktrace has been enhanced by Reactor, refer to additional information below:
    Assembly trace from producer [reactor.core.publisher.MonoErrorSupplied] :
    reactor.core.publisher.Mono.erro

  • 2025 Spring Invitational

    Tournaments
    3
    5 Votes
    3 Posts
    266 Views
    SkratS

    It's so cool that this tournament series is back!

    Unfortunately I can't play on 24.05 😞

  • 0 Votes
    3 Posts
    96 Views
    S

    I have disabled the antivirus and it worked,

    Thanks !

  • Avatars shown in lobby

    General Discussion
    9
    3 Votes
    9 Posts
    128 Views
    speed2S

    @Nuggets I was just answering why touching the lobby code frowned upon

  • 1 Votes
    1 Posts
    49 Views
    No one has replied
  • 0 Votes
    7 Posts
    113 Views
    S

    Also start a normal game once. There is a bug I think if you try to start a replay first. Since it is looking for the non replay bin folder

  • Question about repair

    Balance Discussion
    5
    0 Votes
    5 Posts
    240 Views
    S

    @ZLO said in Question about repair:

    If you ctrl+k destro in water then you only get 40,5% of mass from it.
    However if that is cybran destro and you walk with it on land then you will get 81% of mass

    Both numbers should be lower since t2 units leave less reclaim than t1

  • Optional Split Teams Option for TMM

    General Discussion
    14
    5 Votes
    14 Posts
    239 Views
    S

    @Strife custom games can be ranked as well, idk what you’re saying

  • Sera navy is just too Oppressive

    Balance Discussion
    9
    0 Votes
    9 Posts
    272 Views
    F

    @waffelzNoob said in Sera navy is just too Oppressive:

    10 UEF subs dealt 5325 damage to 1 atlantis.
    10 Sera subs dealt 10804 damage to 1 atlantis.
    33 UEF subs (mass equiv) killed an atlantis with 14 of them surviving
    33 sera subs (mass equiv) killed an atlantis with 29 of them surviving

    20 Seraphim subs beat 20 UEF subs with 11 remaining in "normal" scenario, 10 remaining when they were teleported into eachother.

    https://replay.faforever.com/24761824

    this guy delivering the numbers thanks!

    but yes that does prove the opressiveness of sera subs