BUG?:
a) T1 Air Scout Sele-istle (when crashed allows to see crash spot for a long period).
BALLANCE:
b) "Yolona Oss" nuke radius is 45-60, compared to SML nuke radius 30-40. Taking into consideration that Yolo has similar cost to "Mavor" "Scathis" it seems be overpowered. With "Mavor" or "Scathis" you need to snipe enemy Arty/EndGamer/ACU, with Yolona you just blind shoot - that is not fair adventage.
c) All factions T3 Arty should have the same amount of HP.
d) Heavy Gunship needs to be re-ballanced.
e) "Atlantis" needs Anti-Torpedo Defense to be added.
f) Cybran T3 "Pulsar" Mobile EMP Missile Launcher - needs to be re-ballanced- to short in range, to low in DPS when compared to other T2/T3 Missiles Launchers.
g) T1 land units have their role even in the late game, but no T1 air or navy units.
FEATURES NEEDED (Some tweaks to make game more intresting):
h) Upgradable Hydrocarbon Power Plant - as standard feature in the game.
i) T5 Experimentals similar in idea to the End Gamers, or add to existing Experimentals upgradable slot Enhancements (like: More HP, Nano-repair, Personal Shield Generator, Radar Jammer).
j) Add T2 wall.
k) Make experimentals, SML and T3 Arty more expensive to force players to play more with T1/T2/T3 units instead.