Hello everyone,
I hope you all had a wonderful, peaceful Christmas with your families.
We are slowly approaching the New Year and today I would like to present you a new Development Report of this project. I would also like to give you more information about the release of the next version of the Commander Survival Kit.
We'll start first with the information about the release of the next upcoming Version.
As mentioned before I had planned to release the Mod in December 2024 originally.
Even if the development of the new version has already reached the final stage. There are still a few things to do which you can see in the list below:
Naval Reinforcements Manager.
Status: Done
New Drop Mechanic for UEF Land and Naval Reinforcements
Status: Done
UI Rework Techlevel Seperation of Reinforcements.
Status: Done
New Design for the Aeon and Seraphim Centers.
Status: Done
HQ Communication Center (Access to both Managers Mechanic)
Status: Done
Point Storages
Status: Done
Callable Drop Turrets and Supply Stations
Status: Done
UI Rework Main Panel (Add advanced Point Storage Display)
Status: Done
Callable Experimental Reinforcements (Optional)
Status: Done
Campaign Options Manager
Status: Done
New Air Strike Mechanic (Attack Marker Location)
Status: Done
Torpedo Bombers as new callable Air Strike
Status: Done
Move the Blu Bombs fro mSpecial to Air Strike Section (UEF)
Add the advanced Strategic Bomber into the Mod as callable Air Strike to drop these Bombs.
Status: Done
Heavy Bombers as new callable Air Strike
Status: Done
Patrol Gunships as new callable Support Air Strike
Status: Done
Ground Attack Fighters as callable Air Strikes
Status: In Development
Experimental Bombers as callable Air Strikes (Optional).
Status: In Development
Rework of the Effects of callable UEF Napalm Barrages
Status: Planned
Creation of an Category List for Survival AI Mods
Status: Planned
Surprises?
Status: Unknown
The Release of the next Version will also arrived in January or February 2025.
However as always the next Version in its current Development Stage can be downloaded already in Early Access on my Github Repository here:
https://github.com/CDRMV/Commander-Survival-Kit
So you can already enjoy the newest Features in Steam/Retail, FAF and LOUD.
Now we will switch to the new things, which have been added into the Mod recently:
The new Air Units, which will be presented below are already included in the offical Unit Pack of this Project.
Commander Survival Kit Units (short CSK Units)
So you can build and play them as regular Units as well in this Unit Pack
You can download CSK Units on my Github Repository as Early Access as well.
New callable Air Strikes
Each faction recently gained access to 3 new callable airstrikes
These are as follows:
Heavy Bomber Air Strike:
Heavy Bombers are basically large Carpet Bombers and are categorized as Tech 3 Air Units.
They Drop an specific Number of Bomb Capsules, which unleash an large amount of smaller Child Bombs.
These Child Bombs are the same, which are used by Tech 1 Bombers.
These Bombers are armed with more AA Cannons compared to an Tech 3 Strategic Bomber and have more Health. So a single Heavy Bomber can drop the same amount Bombs by an Squadron of 6 Tech 1 Bombers, which makes this Air Strike more effective in Combat. You can call in 3 Heavy Bombers in Total as an Squadron.
The Prices for Tactical Points to call them are:
250 for an Single Heavy Bomber
500 for an Squadron of 2 Heavy Bombers
750 for an Squadron of 3 Heavy Bombers
938dd0d2-d06e-436b-8981-85a5c20cf8a0-image.png
e9329542-4f76-44fc-bd38-61d1ab3c74a2-image.png
Once called the Aeon call in an Oberon Heavy Bomber to execute the Air Strike:
c3a2dd27-b021-4990-bdce-00819fec49a0-image.png
f8efeacf-4d3c-4b8c-94d7-7bc286be0fe5-image.png
b5be83bd-e5ac-4119-83e5-74dc91137fb6-image.png
Once called the UEF call in an B-1265 Preacher Tech 3 Heavy Bomber to execute the Air Strike:
afab0999-1b8a-4cce-a76c-0291ad6fa1a4-image.png
aa430f9a-3049-4a70-ab47-47f79c86e57a-image.png
de0be99a-c9bb-43ed-b687-6f542350a074-image.png
Once called the Cybrans call in an Eurypterit Tech 3 Heavy Bomber to execute the Air Strike:
Note: This Bomber is an Guest Unit from the Mod FBP Legends and has get an new Texture and Model Overhaul..
9000092b-51ce-4ea8-9a53-c699c739493e-image.png
2d2a23da-f4bf-4856-9f45-37429e434975-image.png
677768e4-fdfc-4858-adf2-3f1568fd2608-image.png
Once called the Seraphim call in an Minntha Tech 3 Heavy Bomber to execute the Air Strike:
08453e05-c886-4e1c-b2b1-f708e8d54ecf-image.png
Patrol Gunship Support Air Strike:
Each Faction has get access to an Patrol Gunship which can be called as an Support Air Strike.
Compared to other callable Air Strikes in the Mod Patrol Gunships can be selected and used by the Player directly. However there are sill temporary and will leave the Battlefield unselectable after an specific Time runs out (Fly back to the Map or Playable Area Border and disappear). The Timer will be excuted only if the Patrol Gunship fires its Weapons for the First Time so you don't need to have fear to lose it if you play on Larger Maps before it comes to action. Patrol Gunships are more effective if you set up an Patrol Route around the Target. All of thier Air to Ground Weapons have an Range of 90, which makes them really useful for Long Distance Air to Ground Fire Support for your Armies. You can call in 3 Patrol Gunships as an Squadron.
The Prices for Tactical Points to call them are:
250 for 1 Patrol Gunship
500 for 2 Patrol Gunships
750 for 3 Patrol Gunships
938dd0d2-d06e-436b-8981-85a5c20cf8a0-image.png
5e378194-30f4-40cd-93c2-5489b5c2948a-image.png
Once called the Aeon call in an Sagittarius Tech 3 Patrol Gunship to execute the Air Strike:
32de9b4e-073c-40e3-8158-f18320a6cd19-image.png
aa430f9a-3049-4a70-ab47-47f79c86e57a-image.png
0de165a3-f37c-4ecf-8f19-0f041b58fba6-image.png
Once called the Cybran call in an Valkyrie Tech 3 Patrol Gunship to execute the Air Strike:
8faa0996-7b7f-4ec8-88fe-7c00719f2f7c-image.png
f8efeacf-4d3c-4b8c-94d7-7bc286be0fe5-image.png
829c4f50-d1e5-4496-a941-2ff31905771a-image.png
Once called the UEF call in an BV-AC140 Osprey Tech 3 Patrol Gunship to execute the Air Strike:
91a3931a-a264-4fd5-b0aa-64290e175599-image.png
516d9a2e-b661-4aaa-aad2-41bbb3fb03a0-image.png
bbae1e4c-a8c7-463e-98f7-ee3737f2e6b0-image.png
Once called the Seraphim call in an Itha Vulthuu Tech 3 Patrol Gunship to execute the Air Strike:
a3bbd3b2-fefe-4669-9ec3-2fba42f68e20-image.png
Ground Attack Air Strike
The third one for all Faction is an Ground Attack Air Strike, which is executed by the Tech 2 Fighter/Bombers of the regular Game. The Air Units are using thier On-board Cannons to Damage the enemy Land Units with an Impact Radius. You can call an Squadron of 15 Fighters/Bombers in total.
A single one Costs 90 Tactical Points
58e17983-a35a-46e5-96e3-7af9da2f087a-image.png
ed64c75e-93da-46b4-ac18-bc8351f42342-image.png
108833ae-0184-4df4-811f-c2bd87611daf-image.png
154ac5ec-576d-4d6b-8b1e-3b3c56b4b06f-image.png
4937625f-1451-4b2e-8da6-816b2e1cb8cb-image.png
a0f892ca-41c8-481b-a48a-e63faf368ca7-image.png
f3984f55-1e3e-4ca9-bdbd-fd2211f100ef-image.png
16c3a8f7-108c-474a-87ba-6b2af0980ba1-image.png
There will be a few more callable Air Strikes but not to many.
Stay tuned for more Updates and see you soon for the next Development Report.
Best regards
CDRMV