Mod do:
-) Fast veteran medals, tuned regeneration, five medal veteran upgrate to => stronger robot.
-) Tactic roles land SIEGE, LONG, MIDDLE, SHORT(CLOSE), navy Lincors, Destroers, Submarines, anti torpedo Boat, air Figters, Bombers, Gunships by 1 000 000 mass. Role tree on image below.
-) Aeon health and shield +40%. Cybran mass -20%. Seraphim damage +35%, damage radius +1, speed +10%. Uef range +20%. Nomads speed +40%, HP and shield +10%, damage +10% DamageRadius +0.25, mass -5%.
-) All expensive robots are slow-rotation, so you can ride them around and get behind them by small fast units.
-) Slow projectail help micro zigzag short range units vs long range.
-) Changes in Nuke, SMD, Sattelite, Weapon, Cost, Shield, HP, Land, Navy, Air.
-) Hide failed units.
Host recomendated setups:
-) "Main" required: Patch19Core. For any game, without mods, with mods, map scenario, AI player, Survival. Options: Patch19Remake, Patch19Survival.
-) "Many robots" with upgrate branch tree by roles, required: Total Mayhem, BrewLAN, Annihilation New SupCom, BlackOps FAF: Unleashed, Patch19Core, Patch19, Patch19Remake. Options: Patch19Survival do experimentals weaker.
-) "Conservative old only usefull", required: Total Mayhem, BrewLAN, Annihilation New SupCom, BlackOps FAF: Unleashed, Patch19Core, Patch19Fix2025.
Detail info an future changes may read:
-) in file ReadMe.txt
-) on this forum https://forum.faforever.com/topic/9670/patch19
-) UpgrateTrees.jpg








