Couldn't run the replay, after the loading I got a black screen with cursor.
???
Best posts made by brainstormer
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RE: CPU performance tests
Latest posts made by brainstormer
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RE: FAF on a laptop - Unable to create Direct3D
@katharsas man, you are the MVP!
So FAF runs smooth as butter, now the laptop gets pretty damn hot lmao, it's not for gaming definitely... gonna test it for stability
It also turns out the replays are driven from a separate .exe file so I had to copy the dll's there too. -
RE: FAF on a laptop - Unable to create Direct3D
@katharsas unfortunately this didn't help...
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RE: FAF on a laptop - Unable to create Direct3D
@magge just tried that, the game runs, but the FPS is horrendous, much worse than on the integrated intel video? WTF?
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RE: FAF on a laptop - Unable to create Direct3D
Lmao I fixed it.
I tried to automatically install the driver number 511.23, oldest driver for MX550 I could find, this is the 4th version, but it wouldn't let me, the nVidia installer said 'no compatible products/OS were found'
But when I tried to manually update the driver via Device Manager, it allowed me with the warning 'windows cannot automatically verify the driver', but it did let me manually choose the MX550 and it eventually let me play.EDIT: After a restart it doesn't work. I am going fucking crazy
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FAF on a laptop - Unable to create Direct3D
Hi guys,
I am currently trying to run FAF on an Acer Asprire 3, fresh laptop, with i3-1215U (2.5GHz), 16GB RAM, and nVidia MX550, Windows 10 x64, a pretty good setup for FAF, the CPU score I get is 135.
However, I am unable to run it on the MX550, the game doesn't start, says "Unable to create Direct3D", and gives this log:info: Client version: 2024.8.0 info: Game version: 3812 info: Game type: faf info: Process - priority set to: 'high' info: Process - affinity set to: 252 info: Loading custom vault path: C:/Users/%USER%/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Prevented loading a deprecated mod version: betterreclaimview version 2 (must be higher than version 2) info: Found mod icons in redux strategic icons medium, mounted at: /textures/ui/common/game/strategicicons/redux strategic icons medium info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_RU.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\buildrangepreview', mounted as '/mods/buildrangepreview/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\common', mounted as '/mods/common/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\economypanel', mounted as '/mods/economypanel/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\em', mounted as '/mods/em/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\eut', mounted as '/mods/eut/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\orv', mounted as '/mods/orv/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\ranges', mounted as '/mods/ranges/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\redux strategic icons medium', mounted as '/mods/redux strategic icons medium/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\redux strategic icons medium\custom-strategic-icons', mounted as '/textures/ui/common/game/strategicicons/redux strategic icons medium/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\selection cost ui', mounted as '/mods/selection cost ui/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\stp', mounted as '/mods/stp/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\strategicrings', mounted as '/mods/strategicrings/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard', mounted as '/mods/supremescoreboard/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\umt', mounted as '/mods/umt/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_ru.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 6401848 debug: SND: Loaded WaveBank 'aeonselect' at 6401848 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 6401998 debug: SND: Loaded WaveBank 'ambienttest' at 6401998 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 6401ae8 debug: SND: Loaded WaveBank 'cybranselect' at 6401ae8 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 6401c38 debug: SND: Loaded WaveBank 'explosions' at 6401c38 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 6401d88 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 6403738 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 64048e0 debug: SND: Loaded WaveBank 'impacts' at 64048e0 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 6404a30 debug: SND: Loaded WaveBank 'interface' at 6404a30 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 6404b80 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 6405d28 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 6406ed0 debug: SND: Loaded WaveBank 'seraphimselect' at 6406ed0 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 6407020 debug: SND: Loaded WaveBank 'uaa' at 6407020 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 6407170 debug: SND: Loaded WaveBank 'uaadestroy' at 6407170 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 64072c0 debug: SND: Loaded WaveBank 'uaaweapon' at 64072c0 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 6407410 debug: SND: Loaded WaveBank 'uab' at 6407410 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 6407560 debug: SND: Loaded WaveBank 'ual' at 6407560 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 64076b0 debug: SND: Loaded WaveBank 'ualdestroy' at 64076b0 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 6407800 debug: SND: Loaded WaveBank 'ualweapon' at 6407800 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 6407950 debug: SND: Loaded WaveBank 'uas' at 6407950 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 6407aa0 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 6408c48 debug: SND: Loaded WaveBank 'uasweapon' at 6408c48 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 6408d98 debug: SND: Loaded WaveBank 'uea' at 6408d98 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 6409318 debug: SND: Loaded WaveBank 'ueadestroy' at 6409318 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 6409878 debug: SND: Loaded WaveBank 'ueaweapon' at 6409878 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 6409470 debug: SND: Loaded WaveBank 'ueb' at 6409470 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 6409068 debug: SND: Loaded WaveBank 'uefselect' at 6409068 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 64091c0 debug: SND: Loaded WaveBank 'uel' at 64091c0 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 6409c80 debug: SND: Loaded WaveBank 'ueldestroy' at 6409c80 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 64095c8 debug: SND: Loaded WaveBank 'uelweapon' at 64095c8 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 6408f10 debug: SND: Loaded WaveBank 'ues' at 6408f10 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 6409ef0 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 6409720 debug: SND: Loaded WaveBank 'uesweapon' at 6409720 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 64099d0 debug: SND: Loaded WaveBank 'unitrumble' at 64099d0 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 6409b28 debug: SND: Loaded WaveBank 'unitsglobal' at 6409b28 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 640b0c0 debug: SND: Loaded WaveBank 'ura' at 640b0c0 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 640cba0 debug: SND: Loaded WaveBank 'uradestroy' at 640cba0 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 640b218 debug: SND: Loaded WaveBank 'uraweapon' at 640b218 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 640c390 debug: SND: Loaded WaveBank 'urb' at 640c390 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 640ccf8 debug: SND: Loaded WaveBank 'url' at 640ccf8 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 640c798 debug: SND: Loaded WaveBank 'urldestroy' at 640c798 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 640c640 debug: SND: Loaded WaveBank 'urlweapon' at 640c640 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 640be30 debug: SND: Loaded WaveBank 'urs' at 640be30 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 640d0a0 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 640e248 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 640ce50 debug: SND: Loaded WaveBank 'ursweapon' at 640ce50 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 640c8f0 debug: SND: Loaded WaveBank 'xaa_weapon' at 640c8f0 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 640ca48 debug: SND: Loaded WaveBank 'xab' at 640ca48 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 640b370 debug: SND: Loaded WaveBank 'xal' at 640b370 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 640b620 debug: SND: Loaded WaveBank 'xal_weapon' at 640b620 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 640b4c8 debug: SND: Loaded WaveBank 'xas' at 640b4c8 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 640c4e8 debug: SND: Loaded WaveBank 'xas_weapons' at 640c4e8 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 640ba28 debug: SND: Loaded WaveBank 'xea' at 640ba28 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 640b778 debug: SND: Loaded WaveBank 'xea_weapons' at 640b778 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 640b8d0 debug: SND: Loaded WaveBank 'xeb' at 640b8d0 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 640bb80 debug: SND: Loaded WaveBank 'xel' at 640bb80 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 640bcd8 debug: SND: Loaded WaveBank 'xel_weapons' at 640bcd8 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 640bf88 debug: SND: Loaded WaveBank 'xes' at 640bf88 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 640f3f0 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 640c0e0 debug: SND: Loaded WaveBank 'xes_weapons' at 640c0e0 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 640c238 debug: SND: Loaded WaveBank 'xra' at 640c238 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 6412350 debug: SND: Loaded WaveBank 'xra_weapon' at 6412350 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 6411c98 debug: SND: Loaded WaveBank 'xrb' at 6411c98 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 64119e8 debug: SND: Loaded WaveBank 'xrl' at 64119e8 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 64125a0 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 6411890 debug: SND: Loaded WaveBank 'xrl_weapon' at 6411890 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 6411330 debug: SND: Loaded WaveBank 'xrs' at 6411330 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 6410dd0 debug: SND: Loaded WaveBank 'xrs_weapon' at 6410dd0 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 6411df0 debug: SND: Loaded WaveBank 'xsa' at 6411df0 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 6411f48 debug: SND: Loaded WaveBank 'xsa_destroy' at 6411f48 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 64120a0 debug: SND: Loaded WaveBank 'xsa_weapon' at 64120a0 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 64105c0 debug: SND: Loaded WaveBank 'xsb' at 64105c0 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 6411080 debug: SND: Loaded WaveBank 'xsb_weapon' at 6411080 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 6410f28 debug: SND: Loaded WaveBank 'xsl' at 6410f28 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 64111d8 debug: SND: Loaded WaveBank 'xsl_destroy' at 64111d8 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 6411488 debug: SND: Loaded WaveBank 'xsl_weapon' at 6411488 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 6410b20 debug: SND: Loaded WaveBank 'xss' at 6410b20 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 6413748 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 6411b40 debug: SND: Loaded WaveBank 'xss_weapon' at 6411b40 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -1822991477 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 6449948 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 644ab18 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 644b138 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 644afb0 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 644b758 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 644ae28 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 644aca0 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 644b2c0 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 644b448 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 644b5d0 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 644b8e0 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Lua user environment initialized with game version 3812, game type FAF and at commit hash a3de04de69292a401a0dd646397e62e18a779f8b info: /savereplay info: REPLAY ID: 23267037 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf warning: GAL Exception: file : c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(189) error: unable to create device warning: GAL Exception: file : c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(189) error: unable to create device
If I force the computer to use the intergrated intel GPU - the game works, but after 30 mins it becomes barely playable on a 6v6 map.
I read a lot about this problem, here and in the internet, so here is what I've done:
- used 3 different versions of MX550 drivers - from the oldest I could find to the newest
- updated the DirectX several times
- updated all VC packages
In the end I managed to run the Steam executable under WIndows 7 compatibility mode with the MX550 gpu, but cannot manage to run the ForgedAlliance.exe under compatibility.
I also played a lot with resolution modes through game.prefs file, nothing helped. Windowed mode doesn't help too.
Any ideas where to poke more? Or is it some kind of driver/hardware issue that prevents us enjoying our ol' game?
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RE: Cant connect to FAF
Currently cannot go past Authorize
Client 23.7.1 initializes, but nothing happens during Authorize step
Anything I should do? Obviously internet is OK -
RE: Nuclear thread - can we go ballistic?
@ftxcommando said in Nuclear thread - can we go ballistic?:
Nukes don't need a buff by blowing up 5 seconds earlier.
In the end its just about a minimal amount, and probably 0.5 sec difference in time.
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RE: Nuclear thread - can we go ballistic?
@blackyps said in Nuclear thread - can we go ballistic?:
A ballistic parabola only makes sense for unpropelled missiles, but the nuke obviously burns the whole time. It's more like a guided cruise missile.
The 90 degree turn is to avoid terrain collisions, but I guess we could increase the turn radius, so it looks a bit smoother
I think a turn radius increase is a viable option, if admins are willing to change anything at all.
@slicknixon said in Nuclear thread - can we go ballistic?:
I'm indifferent on ground vs. air burst (and therefore inclined to the status quo) as the real-life lore behind it has no relevance to the sim, unlike trajectory.
I would disagree, as the nuke is a superweapon, okay not generally an ICBM, but rather like a real world very powerful tactical nuke, in our sim and not a single projectile aimed at a certain unit or a point of area, and in terms of a superweapon it should act like one e.g. explosion in air for maximum devastation, and a parabolic, or at least have a greater radius, delivery in order to minimize chances of taking it down.
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RE: Nuclear thread - can we go ballistic?
@jip said in Nuclear thread - can we go ballistic?:
It can both be implemented, but a parabola trajectory is not recommended. it means that intermediate SMDs can not intercept the missile.
What would an intermediate SMD be?
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Nuclear thread - can we go ballistic?
Hi all,
I was wondering about two moments regarding the use of strategic missiles:- The ballistic parabola - currently there is none. Even stranger, actually the tactical missiles do employ a viable parabola, which should not be forgotten, as the TM can be destroyed by the terrain.
Now, I’m not saying the SM should have a parabola that can be affected by terrain, but the whole point of delivering a nuclear warhead is to do it as fast as possible, and not letting a warhead do a 90 degree turn above the enemy base, letting them make a final second SMD projectile during the last seconds of SM flight, which has happened during some games you’ve played, I suppose. - Explosion height - I think it is very unrealistic for a nuclear warhead to wait until it smashes into the ground to explode.
I made some research and it seems that for a 30 units radius devastation, a nuclear warhead should explode at least 3-6 units above the ground zero.
While also being nit picking, these two issues have a slight balance wise side attached to SM, as I think currently the nukes are underused.
Would like to hear thoughts whether this could be implemented.
- The ballistic parabola - currently there is none. Even stranger, actually the tactical missiles do employ a viable parabola, which should not be forgotten, as the TM can be destroyed by the terrain.