FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. Paradox_of_War
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 44
    • Groups 1

    Paradox_of_War

    @Paradox_of_War

    FAF Association Members
    36
    Reputation
    23
    Profile views
    44
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    Paradox_of_War Unfollow Follow
    FAF Association Members

    Best posts made by Paradox_of_War

    • RE: Area reclaim will not be coming

      I'm sympathetic to players who were looking forward to this feature, even if admittedly I am pleased to see it not being implemented. If anyone reading this struggles with understanding/utilizing reclaiming mechanics/philosophies (attack-move, factory attack-move, manual reclaim, patrol, construction-site reclaiming, tree-groups, when to prioritize reclaim, when to ignore reclaim, etc) as they are quite esoteric even to intermediate players, I am a trainer on the FAF discord, so feel free to message me there.

      posted in General Discussion
      Paradox_of_WarP
      Paradox_of_War
    • RE: Adjustment to the reclaim rates

      In so far as these changes might 'smoothen' out certain rng elements of the early game I'm interested in testing out this change.
      As it relates to area reclaim however I'll borrow some of Cheeseberry's words from when I was chatting with him recently;
      "so, I think lots of the "arguments" that have been made against area reclaim are just straight up garbage. But there were exceptions.
      Good arguments against it were, for example (non exhaustive list of good counter arguments):

      • your preference of apm being rewarded (which would be reduced with the current implementation)
      • the meta changing to one that is decisively less fun on small-rock-heavy maps"

      These are essentially my two reasons for being against area reclaim also. I'm a 1v1 guy who enjoys throwing in some extra effort in the first few minutes manually reclaiming. Also I enjoy the aspect of the game on maps like vya or crossfire canal which involve building strategically placed Engie factories, the correct number of engineers out of these factories, and then actively spreading said engies out over the course of the game to collect all the reclaim.
      I don't want the meta to become building significantly less engineers, each with a 100-order queue of reclaim commands which you can set and forget. This seems markedly less skillful and interesting to me.
      So anyway this change sounds interesting. But I don't believe it will do much if anything to address my two contentions with area reclaim.

      posted in Balance Discussion
      Paradox_of_WarP
      Paradox_of_War
    • RE: Adjustment to the reclaim rates

      @jip I dont think you exactly understand what I meant. Besides the first 40 seconds when your initial factory is building, there is never really a dull moment, in 1v1 at least. Whether its queuing up extra factories, extra pgens or expanding in 3,4,5+ different directions with engineers etc, the game gets very intense very quickly on most maps. My point was admittedly less relevant to most players as its specific to me being a very sweaty 1700+ player motivated to break into the absolute top level of faf 1v1. I dont think the opening is boring but still I'd appreciate my 110% effort to be rewarded regardless. A super high effort and optimized opening is a significant variable that separates the BEST players from good/great players.

      In terms of your idea to reduce t1 cost by 33%, I must say with all due respect I find it insanely unhinged xD. T1 is already extremely prevalent in all faf game modes, but especially in 1v1 I wager around 50% of my games or more never reach t2. T1 mass extractors are already so much more efficient than t2 which is what cause all-out t1 spam to largely be the meta on most 10x10s (and virtually all 5x5s). It sounds to me your comments are more geared towards big team games 4v4-8v8, where admittedly t1 is less pronounced (although I would argue is in a perfectly reasonable place) but I did mention in my post I was commenting from the perspective of 1v1. Anyway hope I didnt come across too hostile, just passionate!

      posted in Balance Discussion
      Paradox_of_WarP
      Paradox_of_War
    • RE: u1900 1v1 Tournament #4 (July 12th)

      Paradox_of_War 1882

      posted in Tournaments
      Paradox_of_WarP
      Paradox_of_War
    • RE: 15minutes of gaming?

      Second most popular map (Setons Clutch) also lasts 30+ min very frequently, as does most mapgen teamgames. Only gamemode that averages under 15 minutes is 1v1

      posted in General Discussion
      Paradox_of_WarP
      Paradox_of_War
    • RE: Please show rating changes in replay vault

      In 1400+ ladder it is quite common to match with a player 200 or even 300 rating above or below yourself. Then, because no one else joins the queue, y'all proceed to play a 10 game series

      posted in Suggestions
      Paradox_of_WarP
      Paradox_of_War
    • RE: u1900 1v1 Tournament #3

      Paradox_ 1814

      posted in Tournaments
      Paradox_of_WarP
      Paradox_of_War
    • RE: 39.000₽ No MapGen Tournament 1х1

      Id be interested in a 'just for fun' 1v1 tourney (not like I ever win anything anyway xDDD)

      posted in Tournaments
      Paradox_of_WarP
      Paradox_of_War
    • RE: 2025 Spring Invitational Open Qualifier

      sign up 1882

      posted in Tournaments
      Paradox_of_WarP
      Paradox_of_War
    • RE: Why does everything suck so much right now?

      @blackyps Im just very much against area reclaim and reclaim rate changes (in their currently proposed states) and am nervous to see how, if at all, they are implemented. Otherwise I'm generally happy with my faf experience training players and grinding to reach the higher echelons of 1v1 when I have time/energy. One man's opinion.

      posted in General Discussion
      Paradox_of_WarP
      Paradox_of_War

    Latest posts made by Paradox_of_War

    • RE: u1900 1v1 Tournament #4 (July 12th)

      Paradox_of_War 1882

      posted in Tournaments
      Paradox_of_WarP
      Paradox_of_War
    • RE: Matchmaker Pool Feedback Thread

      Valenvaryon hadnt been in the pool since 2019, so its an outlier as well. Ill ask the team to replace Sin with a human 10x10 since im seeing a consensus.

      posted in General Discussion
      Paradox_of_WarP
      Paradox_of_War
    • RE: Matchmaker Pool Feedback Thread

      I made the pool this month. I can honestly see your point that the pool is too macro heavy. I would try to replace one large macro map with an additional 10x10 moderate scaling map in future.

      posted in General Discussion
      Paradox_of_WarP
      Paradox_of_War
    • RE: 2025 Spring Invitational Open Qualifier

      Can I also sign up nuggets 1293
      thanks in advance

      posted in Tournaments
      Paradox_of_WarP
      Paradox_of_War
    • RE: 2025 Spring Invitational Open Qualifier

      sign up 1882

      posted in Tournaments
      Paradox_of_WarP
      Paradox_of_War
    • RE: 39.000₽ No MapGen Tournament 1х1

      Id be interested in a 'just for fun' 1v1 tourney (not like I ever win anything anyway xDDD)

      posted in Tournaments
      Paradox_of_WarP
      Paradox_of_War
    • RE: Another Novax conversation

      @Nuggets hmm true ig. But queueing an extra 10 shields over Mexes and maybe rebuilding a few, after already queuing 10 shields over your air grid, smds, main production, etc (and assembling engines to assist shields) is only marginally more annoying, not "WAY" more annoying imo

      posted in Balance Discussion
      Paradox_of_WarP
      Paradox_of_War
    • RE: Another Novax conversation

      @Nuggets is it any more annoying than t3 arty in your opinion? Just shield spam+assist gameplay is boring but I very much doubt most people want to see t3 arty fundamentally changed in a similar way to your novax proposal

      posted in Balance Discussion
      Paradox_of_WarP
      Paradox_of_War
    • RE: Reduce T2 Air Snipes

      @Caliber what you are describing I literally cannot recall ever happening to me. Could you share some replays? Imo getting t2 air sniped is usually quite avoidable if you make air scouts and intes.

      posted in Balance Discussion
      Paradox_of_WarP
      Paradox_of_War
    • RE: u1900 1v1 Tournament #3

      Paradox_ 1814

      posted in Tournaments
      Paradox_of_WarP
      Paradox_of_War