I'm sympathetic to players who were looking forward to this feature, even if admittedly I am pleased to see it not being implemented. If anyone reading this struggles with understanding/utilizing reclaiming mechanics/philosophies (attack-move, factory attack-move, manual reclaim, patrol, construction-site reclaiming, tree-groups, when to prioritize reclaim, when to ignore reclaim, etc) as they are quite esoteric even to intermediate players, I am a trainer on the FAF discord, so feel free to message me there.
Best posts made by Paradox_of_War
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RE: Area reclaim will not be coming
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RE: Adjustment to the reclaim rates
In so far as these changes might 'smoothen' out certain rng elements of the early game I'm interested in testing out this change.
As it relates to area reclaim however I'll borrow some of Cheeseberry's words from when I was chatting with him recently;
"so, I think lots of the "arguments" that have been made against area reclaim are just straight up garbage. But there were exceptions.
Good arguments against it were, for example (non exhaustive list of good counter arguments):- your preference of apm being rewarded (which would be reduced with the current implementation)
- the meta changing to one that is decisively less fun on small-rock-heavy maps"
These are essentially my two reasons for being against area reclaim also. I'm a 1v1 guy who enjoys throwing in some extra effort in the first few minutes manually reclaiming. Also I enjoy the aspect of the game on maps like vya or crossfire canal which involve building strategically placed Engie factories, the correct number of engineers out of these factories, and then actively spreading said engies out over the course of the game to collect all the reclaim.
I don't want the meta to become building significantly less engineers, each with a 100-order queue of reclaim commands which you can set and forget. This seems markedly less skillful and interesting to me.
So anyway this change sounds interesting. But I don't believe it will do much if anything to address my two contentions with area reclaim. -
RE: Adjustment to the reclaim rates
@jip I dont think you exactly understand what I meant. Besides the first 40 seconds when your initial factory is building, there is never really a dull moment, in 1v1 at least. Whether its queuing up extra factories, extra pgens or expanding in 3,4,5+ different directions with engineers etc, the game gets very intense very quickly on most maps. My point was admittedly less relevant to most players as its specific to me being a very sweaty 1700+ player motivated to break into the absolute top level of faf 1v1. I dont think the opening is boring but still I'd appreciate my 110% effort to be rewarded regardless. A super high effort and optimized opening is a significant variable that separates the BEST players from good/great players.
In terms of your idea to reduce t1 cost by 33%, I must say with all due respect I find it insanely unhinged xD. T1 is already extremely prevalent in all faf game modes, but especially in 1v1 I wager around 50% of my games or more never reach t2. T1 mass extractors are already so much more efficient than t2 which is what cause all-out t1 spam to largely be the meta on most 10x10s (and virtually all 5x5s). It sounds to me your comments are more geared towards big team games 4v4-8v8, where admittedly t1 is less pronounced (although I would argue is in a perfectly reasonable place) but I did mention in my post I was commenting from the perspective of 1v1. Anyway hope I didnt come across too hostile, just passionate!
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RE: Please show rating changes in replay vault
In 1400+ ladder it is quite common to match with a player 200 or even 300 rating above or below yourself. Then, because no one else joins the queue, y'all proceed to play a 10 game series
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RE: Why does everything suck so much right now?
@blackyps Im just very much against area reclaim and reclaim rate changes (in their currently proposed states) and am nervous to see how, if at all, they are implemented. Otherwise I'm generally happy with my faf experience training players and grinding to reach the higher echelons of 1v1 when I have time/energy. One man's opinion.
Latest posts made by Paradox_of_War
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RE: Help me understand the logic in 20x20 4v4 maps in 1v1 map pool
@funkoff there's 2 in every pool if youre over 1200... compared to like 8 smaller maps AND frequent mapgen. You cant please everyone
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RE: MapGen 3v3 SHOWDOWN
@InsidiousNoob Are we strictly going off global rating for this tourney, or will 3v3 tmm be used if it is higher?
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RE: What can be done to make 1v1 more popular?
@dgun mapgen is already common in 1v1. What do you have against normal maps?
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RE: Changing the Meta
@thewheelienoob a noob shouldn't be giving out pro tips smh
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RE: What can be done to make 1v1 more popular?
@ganima that's why we have a balance though. Can't please everyone.
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RE: Area reclaim will not be coming
I'm sympathetic to players who were looking forward to this feature, even if admittedly I am pleased to see it not being implemented. If anyone reading this struggles with understanding/utilizing reclaiming mechanics/philosophies (attack-move, factory attack-move, manual reclaim, patrol, construction-site reclaiming, tree-groups, when to prioritize reclaim, when to ignore reclaim, etc) as they are quite esoteric even to intermediate players, I am a trainer on the FAF discord, so feel free to message me there.