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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Features and what not

    Scheduled Pinned Locked Moved General Discussion
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    • SkratS Offline
      Skrat
      last edited by

      I would like to add to the settings the ability to disable lower-level templates in the factory. So that I don't accidentally order a template with t1 tanks in t3 HQ. This only applies to templates.

      It would also be interesting to add a new option for assist. 1 mouse click is an assist for the current building/unit/upgrade only. Double mouse click - Permanent assist If you can combine this with SHIFT commands, it will be just wonderful! Example for queuing orders to an engineer: build mex - transport assist in an air factory (1 mouse click) - building 10 pgens - permanent air factory assist (with a double click)

      Sorry for my English. I use translator

      1 Reply Last reply Reply Quote 0
      • cychwa_klaymbergC Offline
        cychwa_klaymberg
        last edited by

        I would really like it if only those mods that are in the preset were enabled/disabled depending on the preset. But that's not very important.

        1 Reply Last reply Reply Quote 0
        • SaverS Offline
          Saver @Nuggets
          last edited by

          @Nuggets You are absolutely right. But unfortunately, I don't know how I/we can adapt this without changing the appearance of the factories.

          af75c0e2-a0cc-4b3c-a4c2-8c32879f3a54-image.png

          Only Cybrans and UEF have this restriction in the air factories.

          auch mal fünf gerade sein lassen

          N 1 Reply Last reply Reply Quote 0
          • N Offline
            Nuggets FAF Association Board @Saver
            last edited by

            @Saver Easy. Just make them go through the arms on the right side. I dont really see the problem, many units can glitch into each other

            1 Reply Last reply Reply Quote -1
            • E33144211332424E Offline
              E33144211332424
              last edited by E33144211332424

              Maybe have the arms move to the side while the factory is idle/letting unit out? Seems like there might be just enough space to have the arms move to the side. Kinda like in the picture below, where I moved the arms as much down as possible. Though it would require a model that would make it look like units can roll down in that corner.

              image.png

              1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip
                last edited by

                @saver I personally do not consider this to be an issue and therefore I do not think that it should be 'fixed'. There have always been subtle differences between factions. That's what makes them factions to me.

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 2
                • N Offline
                  Nuggets FAF Association Board
                  last edited by

                  The classic no engie to the right faction

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    Nuggets FAF Association Board
                    last edited by

                    Vindex downvoting again? Guess he needs another permaban..

                    1 Reply Last reply Reply Quote -1
                    • SaverS Offline
                      Saver
                      last edited by

                      @syndicus Please excuse this post about the factories.

                      I shouldn't be replying to a question about opinions.

                      I will continue this specific question in the post about the factories, if there's any need.

                      auch mal fünf gerade sein lassen

                      RadianceR 1 Reply Last reply Reply Quote 0
                      • K Offline
                        Kilatamoro
                        last edited by Kilatamoro

                        Can we have units coming out of mobile factories auto assist their maker instead of moving to where it was built 10 minutes ago or constantly change rally points? (fatty, tempest).

                        RadianceR 1 Reply Last reply Reply Quote 1
                        • RadianceR Offline
                          Radiance Team Lead @Saver
                          last edited by

                          @Saver Not a problem, that's exactly what this post is for. To see what issues most are seeing and giving at least some direction for any fixes that need addressing. And also to see the feedback on what is working or what is suggested with making changes to the game. Of course some suggestions, may be considered too far fetched. Especially when it comes to value or having the capability to make those changes with the resources we have at hand 🙂

                          Suffer in silence

                          1 Reply Last reply Reply Quote 1
                          • RadianceR Offline
                            Radiance Team Lead @Kilatamoro
                            last edited by

                            @Kilatamoro I thought about this one, it is pretty annoying when you see units coming out of a fat boy and it just goes the opposite direction of where it was first initially queued to build. I wonder if there is a way to make it just roll out and stay at whatever the location the fatboy is located in.

                            Suffer in silence

                            1 Reply Last reply Reply Quote 1
                            • StrydxrS Offline
                              Strydxr FAF Association Board
                              last edited by

                              A feature I'd like to see implemented is a review of teams and their contributions on a yearly basis, whether this is done by association members (members apart of the team are exempt), or by another verifiable metric, I think it'd be a great precedent to see how teams evolve in highs and lows within the FAF project.

                              Mods, can we ban this guy?

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                Kilatamoro
                                last edited by

                                Can we make weapon stats in the game show buildable ammo cost? TML, SML, SMD, Billy.

                                1 Reply Last reply Reply Quote 1
                                • N Offline
                                  Nomander Balance Team
                                  last edited by

                                  They do.

                                  a88034c4-5cbb-42ee-a7a0-709cf072a83e-{276FDFA1-0261-46A8-8003-7B8BC0070BFC}.png

                                  F 1 Reply Last reply Reply Quote 3
                                  • F Offline
                                    Firv @Nomander
                                    last edited by

                                    @Nomander said in Features and what not:

                                    They do.

                                    a88034c4-5cbb-42ee-a7a0-709cf072a83e-{276FDFA1-0261-46A8-8003-7B8BC0070BFC}.png

                                    huh this is availbe? how where? XD

                                    N 1 Reply Last reply Reply Quote 1
                                    • nullptrN Offline
                                      nullptr
                                      last edited by

                                      Drawing on the map. In particular some elongated shapes.

                                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                      — Steve Jobs.
                                      My UI Mods
                                      Support me

                                      1 Reply Last reply Reply Quote 1
                                      • waffelzNoobW Offline
                                        waffelzNoob
                                        last edited by

                                        I would love ACU cosmetics to be added to FAF

                                        frick snoops!

                                        1 Reply Last reply Reply Quote 2
                                        • P Offline
                                          Printer
                                          last edited by

                                          Having spent years on some other old games, I think the best feature faf has implemented is the rating and group game % quality system. Its not perfect, but OpenRA (where I spent alot of time) didn't have it and what brutal, high-school clicky, and pointless experience that made it. Teams would only be balanced if everyone knew everyone, the host was kind, and people weren't smurfing. So for for that reason maybe 1/20 group games were quality... Personally that's the #1 appreciated feature for me.

                                          1 Reply Last reply Reply Quote 3
                                          • ZLOZ Offline
                                            ZLO
                                            last edited by ZLO

                                            There are tons of good features, it is hard to pick the best one:
                                            • Rating system for custom games (tho before FAF ppl had player tracker and it was kinda interesting, but it didn't have a way to get good reputation after you have ruined it)
                                            • Matchmaker improvements (2v2 3v3 4v4 machmaker, ability to choose multiple factions (i don't remember if gpg-net had this)) (new maps in the map pool)
                                            • Not exactly FAF thing but - ozonex map editor
                                            • Map and mod vaults with autodownload when joining games
                                            • Chat inside of the replays (yep, afaik that didn't exist back in the old days)
                                            • Balance patches (before that, we had to use mods with changing mod versions, good luck finding right version of the mod to watch old replays) (and no more t3 air at minute 7 with 2 t2 pgens, no more 2 second reload t1 bomber, no more restorers that beat ASF)
                                            • Chat room for more than 100 people, multiple chat rooms
                                            • Exploit fixing and bans for using exploits that can't be fixed, no more need for gentleman's agreements to not make restorers or restoration field
                                            • Engimod. no more 200-300-400 engies assisting single factory and lagging the game
                                            • hotkeys without mods, and tons of QoL UI improvements

                                            What i'd like to see:
                                            • more people on FAF patreon and money used for development and promotion
                                            • more aggressive promotions
                                            • sound bugs fixed
                                            • replay rewind
                                            • even more UI improvements
                                            • more connection improvements
                                            • i wanna see old players back 😧 ... and i guess more players overall would be amazing
                                            • galactic war sounds great
                                            • replay vault improvements with the goal of better usability of review system so it is easier for casters and players to find good replays
                                            • News on new features and patches and other stuff on youtube channel
                                            • better understanding of how replays work and break so we can fix them and remove the "freeze game when someone quits"

                                            can't think of a bad feature

                                            TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                                            1 Reply Last reply Reply Quote 3

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