FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Features and what not

    Scheduled Pinned Locked Moved General Discussion
    32 Posts 17 Posters 809 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RadianceR Offline
      Radiance Team Lead @Saver
      last edited by

      @Saver Not a problem, that's exactly what this post is for. To see what issues most are seeing and giving at least some direction for any fixes that need addressing. And also to see the feedback on what is working or what is suggested with making changes to the game. Of course some suggestions, may be considered too far fetched. Especially when it comes to value or having the capability to make those changes with the resources we have at hand 🙂

      Suffer in silence

      1 Reply Last reply Reply Quote 1
      • RadianceR Offline
        Radiance Team Lead @Kilatamoro
        last edited by

        @Kilatamoro I thought about this one, it is pretty annoying when you see units coming out of a fat boy and it just goes the opposite direction of where it was first initially queued to build. I wonder if there is a way to make it just roll out and stay at whatever the location the fatboy is located in.

        Suffer in silence

        1 Reply Last reply Reply Quote 1
        • StrydxrS Offline
          Strydxr FAF Association Board
          last edited by

          A feature I'd like to see implemented is a review of teams and their contributions on a yearly basis, whether this is done by association members (members apart of the team are exempt), or by another verifiable metric, I think it'd be a great precedent to see how teams evolve in highs and lows within the FAF project.

          Mods, can we ban this guy?

          1 Reply Last reply Reply Quote 0
          • K Offline
            Kilatamoro
            last edited by

            Can we make weapon stats in the game show buildable ammo cost? TML, SML, SMD, Billy.

            1 Reply Last reply Reply Quote 1
            • N Offline
              Nomander Balance Team
              last edited by

              They do.

              a88034c4-5cbb-42ee-a7a0-709cf072a83e-{276FDFA1-0261-46A8-8003-7B8BC0070BFC}.png

              F 1 Reply Last reply Reply Quote 3
              • F Offline
                Firv @Nomander
                last edited by

                @Nomander said in Features and what not:

                They do.

                a88034c4-5cbb-42ee-a7a0-709cf072a83e-{276FDFA1-0261-46A8-8003-7B8BC0070BFC}.png

                huh this is availbe? how where? XD

                N 1 Reply Last reply Reply Quote 1
                • nullptrN Offline
                  nullptr
                  last edited by

                  Drawing on the map. In particular some elongated shapes.

                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                  — Steve Jobs.
                  My UI Mods
                  Support me

                  1 Reply Last reply Reply Quote 1
                  • waffelzNoobW Offline
                    waffelzNoob
                    last edited by

                    I would love ACU cosmetics to be added to FAF

                    frick snoops!

                    1 Reply Last reply Reply Quote 2
                    • P Online
                      Printer
                      last edited by

                      Having spent years on some other old games, I think the best feature faf has implemented is the rating and group game % quality system. Its not perfect, but OpenRA (where I spent alot of time) didn't have it and what brutal, high-school clicky, and pointless experience that made it. Teams would only be balanced if everyone knew everyone, the host was kind, and people weren't smurfing. So for for that reason maybe 1/20 group games were quality... Personally that's the #1 appreciated feature for me.

                      1 Reply Last reply Reply Quote 3
                      • ZLOZ Offline
                        ZLO
                        last edited by ZLO

                        There are tons of good features, it is hard to pick the best one:
                        • Rating system for custom games (tho before FAF ppl had player tracker and it was kinda interesting, but it didn't have a way to get good reputation after you have ruined it)
                        • Matchmaker improvements (2v2 3v3 4v4 machmaker, ability to choose multiple factions (i don't remember if gpg-net had this)) (new maps in the map pool)
                        • Not exactly FAF thing but - ozonex map editor
                        • Map and mod vaults with autodownload when joining games
                        • Chat inside of the replays (yep, afaik that didn't exist back in the old days)
                        • Balance patches (before that, we had to use mods with changing mod versions, good luck finding right version of the mod to watch old replays) (and no more t3 air at minute 7 with 2 t2 pgens, no more 2 second reload t1 bomber, no more restorers that beat ASF)
                        • Chat room for more than 100 people, multiple chat rooms
                        • Exploit fixing and bans for using exploits that can't be fixed, no more need for gentleman's agreements to not make restorers or restoration field
                        • Engimod. no more 200-300-400 engies assisting single factory and lagging the game
                        • hotkeys without mods, and tons of QoL UI improvements

                        What i'd like to see:
                        • more people on FAF patreon and money used for development and promotion
                        • more aggressive promotions
                        • sound bugs fixed
                        • replay rewind
                        • even more UI improvements
                        • more connection improvements
                        • i wanna see old players back 😧 ... and i guess more players overall would be amazing
                        • galactic war sounds great
                        • replay vault improvements with the goal of better usability of review system so it is easier for casters and players to find good replays
                        • News on new features and patches and other stuff on youtube channel
                        • better understanding of how replays work and break so we can fix them and remove the "freeze game when someone quits"

                        can't think of a bad feature

                        TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

                        1 Reply Last reply Reply Quote 3
                        • SaverS Offline
                          Saver
                          last edited by

                          I've already mentioned one point here, but I just love this topic too ^^

                          What I really appreciate about FAF are the co-op campaigns and special maps that can also be played co-op.

                          What I'd still like to see are more great co-op missions and new game modes, like other RTS games have.

                          For example, a tower defense mode... Wave Rush (PvP) and so on.

                          When I think about how such modes can expand WC3 and other games and attract new players, it would be fantastic.

                          However, implementing this would require a lot of time and dedication.

                          I once tried to create my own co-op map, but unfortunately, it was lost due to a memory crash.

                          Therefore, I have some idea of ​​the scope of such a project.

                          That's why I have so much respect for the people who create and make these maps available 🙂

                          auch mal fünf gerade sein lassen

                          1 Reply Last reply Reply Quote 1
                          • N Offline
                            Nomander Balance Team @Firv
                            last edited by

                            @Firv You need to enable "Show Armament Detail in Build Menu" in the game settings.

                            K 1 Reply Last reply Reply Quote 0
                            • K Offline
                              Kilatamoro @Nomander
                              last edited by

                              @Nomander How do we make ammo info appear in Spooky database? Do we need to contact him?

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nomander Balance Team @Kilatamoro
                                last edited by

                                @Kilatamoro I was going to say that https://faforever.github.io/etfreeman-db/#/ is a more up-to-date version of spooky but that one doesn't have ammo costs either. But it is occasionally worked on by @etfreeman.

                                1 Reply Last reply Reply Quote 2

                                Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                With your input, this post could be even better 💗

                                Register Login
                                • First post
                                  Last post